@Duci, the SpecialAbilitiesCtrl is an empty controller without properties. The purpose of empty controllers (there are more in the game) are to indicate some sort of (unconfigurable) state/behavior. I don't think this controller is related to the 'Player abilities' though. So, if S3D shows the name of the controller, it is supported. If it shows a byte array, it is not. As we speak, only mesh/character animations, and lip sync, are not supported. All other controllers are...
Anyway, there must be an undiscovered trick somewhere to this problem. I'm sure it's possible, the way the devs made this game doesn't make me believe this is hardcoded into the GER-campaign...
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