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Old 03-20-08, 06:52 AM   #17
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
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Quote:
Originally Posted by tater
Destabilizing the gun is intimately tied to combat ROF, IMO.
bingo!
as usual, tater's right on the money.


KV29's mod solution was excellent and went a long way (imho) towards squaring things with rof (at least for the 4"/50.
his solution was (from the Real_Deck_Gun_1.0 readme):

***

"In Deck_Gun_4_50.cam
Modified: Elevation Speed from 5 to 0.1
Modified: Traverse speed from 35 to 25 (the gun was turning a little too fast for me)

In Cameras.dat
(Added missing parameter in minitweaker file "Cameras_dat.txt")
Added line in "DeckGunZoom" category: absolute,single,5398,lookathorizon
Modified: set value to 0

This mod is not presently working with other guns because there seems to be some problems related to the gun elevation and the cameras. Im still working on it, and I hope it will be fixed in future releases.

Since the 4" is available for all subs and all campaign years, I´ve deleted the 3" and 5" gun files until I find a fix.

I provided two sets regarding ROF: "unreal 4s" stock and tweaked 25s reloading times."

***

unfortunately, that seems to be where things were left with the real_gun mod, so it sure would be nice if someone were to take-up where kv29 appears to have left off and get into addressing the gyro-stabilization "issue".

cheers
hc
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