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Old 02-13-08, 08:19 AM   #4
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
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Quote:
Originally Posted by Capt Jack Harkness
So to get realistic cavitation, we need to have really, really tiny bubbles generated really fast (maybe as low as 30 bubbles per second, but ideally 200+ per second) near the prop tips, hopefully synchronized with prop rotation.
'sounds like an fps-killer to me...
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