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Old 12-01-07, 08:43 PM   #12
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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Quote:
Originally Posted by kapitan_zur_see
that's nce of you skwas to have take time to post here
The main problem i sense while using pack3D, is that occlusion channel not adding.
Will next beta actually come up with a solution to that 3D modelling problems?
I don't know how far you are when it comes up to 3d model...
If you feel the need to, don't hesitate to ask if you have technical questions regarding what sort of textures are made for, general knowledge of 3D modelling should you be not into that...
In the meantime, keep up the good work you're pretty much close to a revolution for the modding community here
I visit the board on a daily basis if time permits, so I usually see cries for S3D's lack of model support

Pack3D indeed does not understand the occlusion channel or any other channel other than the diffuse, for that matter. It only exports the channel partially (only the UV's), but not the indices that map it to each vertex. Import is similar. In fact, the obj-file format is not suitable for multiple channels anyway.

S3D v0.5 is out soon (ducimus tm) - again, without modelsupport but this won't take long either.
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