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Old 09-29-07, 01:03 PM   #4
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
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Quote:
Originally Posted by kapitan_zur_see
Quote:
Originally Posted by l3th4l
did anybody try just adding a ...N01... texture to the folder? it's just a thought, but maybe there already is a normal map referenced inside the model but not found..
No, i already tried that doesn't work. And using S3D, i can't find where's the texture reference. I believe it doesn't quite read textures right in the dat files
S3D does read them right. Don't know why you assume this. Because you don't see a hardcoded path or embedded texture does not mean S3D is doing wrong. Besides, you can always ask in my S3D thread...

In SH4 pretty much all textures are external and their file/path is determined based on the label of the material (for ships etc. remove cfg#TXR_ and you've got the filename...). Second, the game uses a file search method where it first searches the directory where the .dat is located, then it will search the textures folder.

[edit] The sub textures are only for the hulls. To have a complete look, you'll also have to add normal maps for conning towers and other objects... You'll also want to add a height map (alpha channel Oxx texture)...

Last edited by skwasjer; 09-29-07 at 01:13 PM.
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