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Old 09-18-07, 06:17 AM   #11
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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This is the definition of the amun_DepthCharge controller/structure, in the new S3D version (taken from SHSim.act).

Code:
/// <summary>
/// The under water falling speed [m/s].
/// </summary>
public float fall_speed;
/// <summary>
/// The detonation depth [m].
/// </summary>
public float detonate_depth;
/// <summary>
/// The depth sensor precision [m].
/// </summary>
public float depth_precision;
/// <summary>
/// The explosion range [m].
/// </summary>
public float explosion_range;
/// <summary>
/// The explosion impulse [t*m/s].
/// </summary>
public float explosion_impulse;
/// <summary>
/// Water hit splash effect.
/// </summary>
public ulong splash;
/// <summary>
/// Water bubbles effect.
/// </summary>
public ulong bubbles;
/// <summary>
/// Water column explosion effect.
/// </summary>
public ulong water_explosion;
/// <summary>
/// Under water explosion effect.
/// </summary>
public ulong under_explosion;
/// <summary>
/// Above water explosion effect.
/// </summary>
public ulong above_explosion;
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