Thread: "O" files...
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Old 09-11-07, 09:16 AM   #3
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
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Let me explain:

The Oxx textures are a combination of 2 textures. The RGB channel is an ambient occlusion map (prerendered details/shades/scratches/rust), and is mapped onto the model using a secondary UV-set (from TMAP). It gives large surfaces more diversity (which would look very plain with only 1 texture, see ship hulls in SH3) and the prerendered shadows can emphasize dark areas.

The alpha channel is a height map, and is used for bumpmapping (as are Nxx textures) which is a way to 'fake' depth on a flat surface (for instance door handles, window frames, rivets).

Here's a screenshot of the Txx texture and Oxx texture (RGB-channel!) mapped onto the Yamato:

http://www.subsim.com/radioroom/show...7&postcount=26
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