Thread: [REL] Dark Waters
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Old 09-22-20, 10:27 AM   #669
propbeanie
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Quote:
Originally Posted by Macgregor the Hammer View Post
...
1 Clean registry with CC Cleaner.
2 Defrag.
3 Copy and paste the game into the target folder, along with JSGME, LAA, d3d Antilag and Multisim.
4 Run LAA on SH4 with the >2 gb box checked.
5 Install all the other apps.
6 Run the new deployment 1 time.
7 Decompress Dark Waters into the MODS folder, activate it.
...
1. Do not clean the registry. It is not necessary, and might mess-up other installs of Silent Hunter 4. All SH4 does in the registry upon install is register that first install path and license. Copies made after that are not registered. Another install is not possible (unless of course, you clean the registry).
2. Should not be necessary to Defrag, especially with a 64-bit OS, unless it has been a ~really~ long time since you did.
3. You shouldn't need d3d antilag, it is not recommended for newer OSes. As for "Multisim", do you mean "MultiSH4"?
4. "True" for the 4gig with LAA. You can also use "4Gig Patch" or NTCore 4Gig Patch. All do the same, which is flip a couple of bits in the exe file's header to show that it is written for, and "Large Address Aware" in Windows.
5. JSGME, MultiSH4, LAA, and that should do it.
6. Do NOT run the game prior to enabling Dark Waters, ~unless~ you empty the Save folder prior to running Dard Waters the first time, else you will cross-contaminate your Save, which is what the game runs from.
7. Swap six for seven, and set your User Settings in #7, then add:
8. Run the game again and have fun...
You should make an archive copy of your fresh install there in the middle of #3, and just use that next time you need a "fresh" install. Also, with an nVidia card, you might be able to use the nVidia Profile Inspector to set the framerate if desired. While the game's clock gets out of whack with the system clock if you exceed 30fps, you could try the game's setting for vsync link, but watch for "tearing" and other issues...

The big thing though is the Save folder. When you run the Stock game, activate the mod, then attempt to run the game, you have a mix of Stock and modded files in the Save folder... the other steps are extraneous, but do no real harm to that particular install set-up.
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