01-31-18, 11:42 AM
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#1649
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Navy Seal 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13
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Quote:
Originally Posted by Sauroketh
Dear Vecko,
In the hope, that you can READ or UNDERSTAND what is written, unlike some extremely honorable sirs here, may I kindly repeat the question:
what influence do files
EUF_Submarine_FX.dat - sub particle effect IIRC, water splashes, submarine smoke exhaust ect
and
particles.dat - self explanatory, all in game particle effects
(the 'Library' folder)
have on the environment
or
on physical model?
if I'm not asking too much,
what do [in general]
NSS_Uboat7c41.fx - submarine effects, water splashes, water film on the hull ect
NSS_Uboat7C41.val - submarine wake trails settings
NSS_Uboat7C41_FX.GR2 - main 3D model
NSS_Uboat7C41.sim - submarine performances and physics
do?
I will be experimenting, of course, but maybe due to your knowledge I would spare some cleansweeps and re-setups....
Thanks a lot, sir.
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