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Old 07-15-17, 06:31 AM   #7
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
Downloads: 10
Uploads: 2
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Quote:
Originally Posted by suitednate View Post
Ok well it's great we identified this. Will it be fixed in the next patch?
They're already working on 1.06, and that seems to be the case.

Quote:
Version 1.06
In Progress

General
Added wireBreakOnLaunchProbability=0.1 to weapons.txt
Added wireBreakThreshold=30 to weapons.txt (2x speed + planes angle - 30) / 50 every 6 seconds


Combat
Recognition manual "tons" now uses dictionary
Fixed errors with reloading if greater than 6 tubes on submarine
Torpedo tubes can no longer jam on firing
Active and passive torpedoes no longer home on sinking/sunk vessels
Terrain chunks are now always drawn near player submarine regardless of camera position
Fixed a bug where non-wire guided torpedoes could be wire guided by AI submarines
Improved/fixed AI depth keeping to prevent submarines from hitting seabed or going below crush depth


Campaign
Fixed broken INSERTION and LAND_STRIKE missions which caused Action Report bug
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