I'm not really following the discussions, but I just like to say/add that S3D only mimics the way the game renders. I wrote my own shaders for it to be as close as possible, and designed for SH4, and the shaders had to support all models (I did not write seperate shaders for interiors, characters, etc). F.ex. S3D renders SH3 units too bright by default.
The lighting model of S3D is obviously the most different from the game. I simply added 3 directional light sources (top, left and one I believe at an opposite intermediate angle) and some ambient light. I am not sure of the key-combo but you can move them around with CTRL+ALT+mouse or something (or other modifiers, don't remember).
So don't take S3D as a rule of thumb, in the way that it renders... especially in SH5!
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