The problem is there is no way to import crew animations. Crew anims rely on bone transforms, and this is the only part of the DAT-format I only managed to crack for about 60%. So we're out of luck I guess...
There have been some succesfull attempts iirc, you could try replacing some parts of the model making sure you keep the model similar to the original you replace, but this is very tricky, because the bone animation can't be changed, so if the new model is off, it will not animate properly
You can try alternative routes like mesh anims, but this is very heavy on gpu and not controllable with the controllers/walkthrough that Ducimus created...
|