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Old 04-16-11, 06:14 PM   #6
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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The only difference is a different sub type iirc. Something like 0x8005 and 0x8000. I had to name it v2 because of that difference, but the controller is the same other than that. [edit] this difference I think had to do with being attached to either crew or just static objects. But I don't think the engine really cares whichever version you use.

This controller can be used to animate the UV-map. The 3D model is then fixed. A prime example is the coffee-damp above the mug in the captain room (look it up and play the anim).

[edit] To try it out yourself, make two different UV-map layouts on the same model, and import it. You can get some crazy effects this way when warping the texture...
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