Quote:
Originally Posted by TorpX
You may be right. It bothers me though, because it seemed this is another example of something that was well modeled in SHCE. It couldn't have been that difficult. If you are saying that RFB messed up something in the game, perhaps someone could figure out a way to straighten it out. I don't expect the game to be perfect, but there are a lot of examples of things that defy the laws of physics.
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I'm not sure it is fixable. As far as I can tell stock Silent Hunter 4 does not model aircraft being able to see down to periscope depth. As far as the program is concerned, the water is a brick wall that sight cannot pass. What RFB and the others do is move that wall, allowing the computer to "see" your sub at periscope depth. The problem is that although you and I can barely see the sub at periscope depth unless the camera is directly above, the computer has no such limitations. Because the sight "Wall" was moved down to 100 or so feet below the water, the computer can see all the way down to that "wall" without any problem. Now, if the game was built with planes being able to see periscope level targets, the developers would have put in a random number generator to govern, via chance, whether the plane could actually see the submarine while it was underwater. Without that generator, the plane will always see you as long as you're above the sight wall.
About the only thing I can think of that would fix this problem is if somehow you were able to convince the game that everything below the ocean's surface is treated as a fog bank. By doing this, it would bring in the game's probability calculations with regards to whether or not a ship can see you if you're on the surface in a fog bank.