MeshAnimationData2 is technically identical to MeshAnimationData. The import sequence in S3D is the same. The only difference is a bitflag in the first section of the data (look at privateer's post above 0x5), and as previously stated seems to be used for crew. I needed to make this a seperate controller in S3D to support this bitflag but it in fact is the same controller in game. The game knows the difference only because of that flag.
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