View Single Post
Old 11-11-10, 08:27 AM   #11
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

MeshAnimationData2 is technically identical to MeshAnimationData. The import sequence in S3D is the same. The only difference is a bitflag in the first section of the data (look at privateer's post above 0x5), and as previously stated seems to be used for crew. I needed to make this a seperate controller in S3D to support this bitflag but it in fact is the same controller in game. The game knows the difference only because of that flag.
skwasjer is offline   Reply With Quote