Only for DAT-files using SH4 technique. I don't know if the controller you are referring to is the same one. If it is you can't use it in goblin because you need to import uv coordinates per each frame. Basically, in such an animation the mesh is static, as is the material, while the UV mapping interpolated on a timeline.
To simply swap texures use SMC or TextureChanger controller though the latter may not work (think it's from SH3 and unimplemented in SH4). To hide/show objects, start animations, play sounds etc, use SMC or other controller depending on effect/conditions needed.
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