Quote:
Originally Posted by BIGREG
 Hi
Have you try with this snorkel :
C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7c\Submarine Parts\Room_EXT - Snorkle + Anim.GR2
and why not merge the snorkel in a .prt ( i have see the torpedo annim in  ) other in .lnx ( links  )
and i think snorkel is not a sensor  , but just an object with annimation
I want Granny SDK 
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This animation is Hinged Type Snorkel that lifts out of cavity in Deck. Not like Telescoping Snorkel in Uboot_Sensors.GR2/.SIM
Appears the Height is a little higher then the ObsPeriscope.
Maybe we can copy this to "data\Submarine\NSS_Uboat7C41\Submarine Parts" folder? Worth a try...
NOTE: The Animation will not render on 7C/41 so apears it only works on the 7C

Maybe the Snorkel is added as Radar Warning Receiver (SCHNORCHEL_RWR(Hinged)) for the Type-VIIC and added as Periscope (SCHNORCHEL(Telescoping)) for Type-VIIC/41
Code:
[Equipment xx]
ID=ObsPeriscopeST
NameDisplayable= Observation Periscope with ST Radar
FunctionalType= EqFTypePeriscopeBody
EquipmentInterval= NULL, NULL
EquipmentSlotType=USPeriscope
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15