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Old 04-23-10, 03:48 AM   #24
Iranon
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Quote:
Originally Posted by pickinthebanjo View Post
In response to Iranon's post stating that ships with an AOB of 0 or 180 have no viable solution, that is wrong. In order to hit a target with an AOB of wither 0 or 180 you slip in behind or in front of the target set range slightly shorter than needed (to make up for the fact the ship is closing fast) set you AOB accordingly then fire.
Keep in mind that I also specified rough weather, by which I meant sea state rather than visibility.
I wasn't referring to aiming problems but the reliability of turning a correctly aimed torpedo into an explosion. The sea state makes the magnetic setting unreliable, the AoB isn't kind to the impact one.

Quote:
Also I only take shots on moving targets if they are within 800m and the AOB is close to either 270 or 90
I don't quite get this in context of the rest of your post, especially...

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I disable many ships with 180 AOB shots, as the torpedo almost always destroys the propulsion systems.
It's definitely possible to sink ships in any sea state from any angle. However, for minimising duds and marginal hits, I'd try to manoever towards a 90°/270° impact shot in rough seas.
Would you recommend otherwise? If you think 0°/180° is as reliable with high waves complicating things, which depth and detonator setting would you recommend, under which constraints?

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On another note, does a hit in the fuel bunker take into account whether a ship is powered by coal or oil? From my experience it's a great place to hit regardless.
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