Quote:
Originally Posted by Pintea
Even more, it can't store objects with a higher vertex/poly count than 65536.
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Well true I forgot about that, but this wasn't a requirement for SH3/4 as DAT had same limit
Quote:
Originally Posted by privateer
If someone is working on a Tool,
they have not stated so in this thread.
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Not me
Quote:
Originally Posted by privateer
If attempts were stopped in the past?
Most seem to have been stopped by the Game Developers
that use RAD Games Tools.
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Perhaps you're right. S3D could have been stopped by Ubisoft too, for legal reasons. Still, the choice of GR2 is a wise choice from a developers perspective, but the fact that it's not an open format/SDK makes it very problematic to support by a community. DAT still isn't fully known after 5 years (although nearly there, just only that one byte in model chunk, and skeletal anim related stuff). And here we are now, we need to start over completely from scratch. It's not just how to decode it, the problem is games/3D are increasingly complex and thus more data needs to be figured out... That's a major step back without developer support.
You know, if only just they'd provide us with the header files and export some entrypoints, they don't even need to add support to Goblin...
[edit] I know about the granny DLL, but I rather not use that.