View Single Post
Old 04-05-10, 08:59 PM   #47
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

Quote:
Originally Posted by privateer View Post
After testing each format I believe the .3ds format would loose the least
amount of information on export from a GR2 file.

So that narrows it down to 2 formats I'd like to see.
.3DS
.OBJ
Are you sure?

3DS is limited in that it's strings can only hold up 16 characters iirc (object names, material/texture names, etc) unless you use an extension, which makes it non-compatible to alot of 3D-programs/converters, something you'd want to prevent. It's why I dropped it for S3D.

OBJ is a big no as far as I am concerned because you have the same problems again with multiple uvw channels. What I built into S3D clearly is a hackjob and not a supported method of import by ANY 3D program. So you end up doing alot of handywork again to merge all channels.

Clearly, the only viable formats are those that support multiple uvw channels, and skeletal, mesh, matrix and texture animations (or at least a couple of these) and (VERY important!) meta data (stuff like visibility flag., matrix transforms, controller data or custom data)
The ones that come to mind are already mentioned:
- X (although I think it is officially dropped in favor for FBX)
- FBX
- Collada

[edit] But yea, in the end, you will hit a (legal) wall with regards to GR2. Unless we get an official 'endorsed' importer/exporter, best to forget about it, and hope full (legacy) DAT-support will be enabled in a future patch.
skwasjer is offline   Reply With Quote