Quote:
Originally Posted by Dowly
Don't know why they left it out, maybe they didn't have the time to re-add it after SH4 or something.
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I think i know why. This is just a theory mind you.
The logical theory:
The mission system introduced in SH4 is somewhat different. Its not just go here, patrol for X hours. With the new system you can drop a mission almost anywhere that has access to water. A grid system may have been too restrictive.
The tin hat theory:
When making SH4, the Dev's couldn't find any research material in relation to the US sub services grid maps. Since they didn't know what it looked like, they left it out! Lurker found it on his own, dan saw it, and i belive his words where along the lines of, "Where did you find that?!" Makes me think that he was looking, but couldnt find it.
Quote:
Originally Posted by Arclight
Came across some code refering to the KM grid. Not sure how they were planning on implementing it, but seems it's one of many features they just couldn't finish before release.
If I'm interpreting it correctly, that is. Have a look in "data\Menu\KGrid", just some text files and a graphics file.
And yes, I kinda miss it. At least the map on the table in the control room is correct. 
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That is legacy code from SH4 UBM. It wasn't even a true grid system used by the game. It was total eye candy. An overlay on top of the mission map. Better then nothing i suppose. Regardless, the mission system was still SH4's version..
To illustrate:
- the SH3 version was, you directly assigned a grid. The game acknowledged this grid in code. You were there, or you were not. It didn't use lat/long coords at all.
- SH4 /5 version is, you place a map zone. Size the map zone however large you want it, and tie it into your mission objective. To give the ILLUSION of a grid, you had to load it seperately, find the grid your mission happened to be in, and type it into the mission description.