For the lack of a better term and understanding at-the-time I called it placement yeah. But it's not relevant to the question.
Anyway, @flakmonkey, have you tried your own suggestion? One thing you might try is use just the one root node, but as with ships that can break in two, make two child nodes, dump everything of the main interior under the first, and build the new interior under the second, and include a seperate fog controller. Perhaps this works, perhaps not. And what about the offset vs world? Can you move both compartments so they have a common point as the center of the entire interior?
If you were working on SH4, I'd say modify the shader, but I don't know if you can for SH3...
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