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Old 10-17-09, 02:05 PM   #9
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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I've left the Dat.dll in S3D on purpose unobfuscated and even included source code for all controllers, just so anyone can (re)use it. I've always encouraged open source for that matter. The problem is the underlying framework is copyright protected so I can't release all of that. I can provide info/insights or examples though, no problem. S3D's file parsers are very flexible and robust by now and so it would be stupid to redesign it. I can help here too.

It will all depend on how different or not SH5 will be, and how much the devs provide info on the new storage structures. I've already did some enquiries but sadly no response. But I promised myself if I have to ever use a hexeditor again on SH-data, then you will not see another update to S3D... The amount of time it takes is disproportional, and yet many people just take it for granted.

Good luck on the project. Speaking from personal experience, you will need it. You have many challenges ahead of you...
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