View Single Post
Old 10-15-09, 04:11 AM   #1101
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,
Quote:
Originally Posted by DivingDuck View Post
DD_OH_V3_RH released
Quote:
Originally Posted by Anvart View Post
Hi, DivingDuck.
Thanks for the reply, but...
I perfectly understand detailed work of yours mod...
I knew you´d understand the details.

Quote:
But i do not understand why you have chosen such way ... hatch animation logic (hatch has mechanical blocking by handle with some mechanical elements[/SIZE])
I know that the handle was not used to move the hatch but to lock it when in closed position only. But I had to provide the player with some cleary visible and easily usable control.

Quote:
... and large quantity of meal moved from the field of vision through Fuel Dial controller ... it is very "expensive" pleasure... i mean computer (and game) resources ... a
I know it is. But I can´t think of another way to make it happen at the moment. Besides I reckon that nowaday´s computers are able to handle it.

Quote:
nd these not fixed cameras ... i'm not fan ...
You can revert to stock or GWX cameras.dat, if you like. This will bring back fixed cameras.

Quote:
And... i tried your mod (GWX 3.0 variant) and have noticed loss of part of Graph Animations... in other words
StateMachine System does not work correctly in Type 7 interior with 3.05 mod...
This issue has been fixed with V3.06.

Quote:
What is it ... i did not understand ...
Never mind, just a missunderstanding. I wanted to say that I think you would understand the technical details behind the mod very well.

Quote:
P.S.
In the military technics (for reliability) 3 states of indicators are used, and "X-mas" must have 3 states... Close-lock (for example red), Open-unlock (green) and the faulty indicator (is not lit) ...
Thanks for the info. I´ll consider to add the green light when running surfaced. The third state (unlit) however can not be incorporated in my mod. I didn´t dig deep enough into event triggered actions to indicate a faulty state. And I don´t think it´s worth the effort. I hope the player´s happy with what he´s got.


Regards,
DD
DivingDuck is offline   Reply With Quote