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Old 04-28-09, 07:28 AM   #6
Kpt. Lehmann
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Quote:
Originally Posted by privateer View Post
I hate that Above stuff.


Anyway,
I didn't work the sensor stuff for GWX,
but I understand ALL the settings involved.

To change just one?
Can and will most likely affect things you don't want affected.

The Game Engine takes into account many factors at every turn.
Change just one to much and you can get strange
or totally wild results.

No two people here will ever agree this Mod or that Mod is perfect.
If two people ever do?

I'll dance naked on the Empire State Building!
(Never mind! Done that years ago! )

There are more settings the just what you suggest.
Well, makman94 obviously has some sort of axe to grind with GWX and that is okay.

Here is what I mean: http://www.subsim.com/radioroom/showthread.php?t=150987

He certainly doesn't understand how to modify sensors and detection settings in an effective way.

The light-factor issue he discusses is only ONE variable that influences how visual sensors and detection work.

Other factors include:

Size / total surface area of the object to be detected...

Speed of the object to be detected...

Crew quality of the unit attempting to locate the object...

Distance of the object to be detected...

Other atmospheric conditions such as fog...

Night attacks by U-boats in real life were commonplace. Whether makman94 likes it or not, his complaint about "values being setted too low" actually confirms that things we've done for the sake of historical accuracy ARE WORKING PROPERLY within the confines of the game system.

Makman94, I set the sensors values in GWX. I don't recall you being there when any of the development or testing occurred.

With respect, you are viewing things through a tube... and you need a wider lens.

Besides, later in the war when radar becomes commonplace... light factors and atmospheric conditions no longer matter.
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