View Single Post
Old 02-03-09, 11:25 AM   #14
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

Quote:
Originally Posted by forhotc
In the end of your post, you mentioned about removing reflection models, do you mean removing the light reflection effects on objects? Could you give me some hint about how and where I can remove them, please?
They are models used to render reflection in the water. Part of their name is 'reflect'. Removing each reflection node including children removes the reflection for said object and saves you an extra 'transparent' render pass for that object in the water, which can be expensive.

Quote:
Originally Posted by forhotc
Also, you mentioned reducing particle generator rates, where can I do that?
Inside particle generators you have options like MaxParticles and Creation>Rate (Particles per second). Thread lightly, because changing the values too far out of the 'designed' range can give unexpected/undesired visual effects. Removing effects/particle generators completely is obviously another option.

Quote:
Originally Posted by forhotc
Could you give me some info about which shader type (vertex shader or pixel shader) in SH4 has more responsibility for pretty looks and has more negative performance effects?
No definitive answer here. Environmental shaders is usually a good place to start, like clouds, water, foam. The UnifiedRender shader could help as well (specular/light computations).
skwasjer is offline   Reply With Quote