I will have to check that keltos. I think all you have to do is add the N01 texture (and verify the BumpEnable in UnifiedRenderControler is on) but I have not verified this. Bump maps use the 1st uv-set.
Basically subs are rendered the same way ships are, so if you use an identical setup it should work.
Last edited by skwasjer; 12-18-08 at 01:22 PM.
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