A full torpedo loading sequence probably takes too much system/gfx resources, when it's added to the already current system load. Remember, the game was not designed for a full interior, so when a full interior gets created, even a static one, will already add to the overall system load. Alot more needs to be drawn. When dozens of animations are also introduced, it may become unplayable. Only way to find out, is keep building and see how many systems go up in smoke down the line...