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New player sh5 have a few questions plz
Hi. I know I might be a bit late but never seen these sims before but I got silent hunter 5 and have been blown away and a little addicted to it lol. I am just wondering about 2 things, one of which I might have found but wanted someone wise on the sim to point me in right direction plz.
How can I learn the basics of the sim and how things work correctly as so far I have been riding on luck I think :) I see there are a million mods on here. Is there a all in one graphic/game mechanics ? I came across this one and wondered is this a good upto date choice as it seems to have so much I'm http://www.subsim.com/radioroom/down...o=file&id=3975 Anyhow game is amazing and never before have I been so fascinated with war on and under water. will be putting in a load more hours when I am next off work :) Thanks in advance for any advice. |
Welcome Aboard
morgon!:Kaleun_Salute:
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WELCOME ABOARD! :sunny:
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Hello there, Yes that is a very good mod to use. I would highly recommend you take a look at this mod list. http://www.subsim.com/radioroom/showthread.php?t=192374
I based my mod soup based on the list on that page although I picked and chose which ones I wanted. I would also strongly recommend that you read through THEBERBSTERS mega thread on the top of these forums. It contains invaluable info that is not to be ignored. Keep in mind this all depends on whether or not you got the game on steam or somewhere else. Here's what my mod list looks like to give you a idea. Generic Mod Enabler - v2.6.0.157 [F:\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch sobers best ever fog V31 SH5 sobers base sky mechanics V1 Water reflections intensity varied by available sunlight by TheDarkWraith sobers smoke screen V1 SH5 (DynEnv compatible) sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 16 by 9 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 sobers shipwreck mod V8 SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Shadow Improvement ModLR sobers less resources shadows SH5 Moon_light_mod V6 SH5 one ship, one torpedo v1.00 |
A warm welcome ‘morgon ’ to the Subsim family.:subsim:
You will always find someone here to help you.:) Link to my SH5 – SH4 posts::salute: Step By Step Tutorials & How To Do It Useful Download Links http://www.subsim.com/radioroom/showthread.php?t=211804 |
Welcome :sunny:
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Welcome morgon ! :salute:
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