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need help with sobers' mega mods
Okay -- so I pulled down the mega mods, went to his forum page, and installed everything I didn't have to download into the engine.
Now the interior looks fantastic. Night time is way too dark I can barely see my fracking hand in front of my eyes leastwise a ship out there. But worst of all I have NO FRACKING WAY TO ORDER MY CREW TO SLOW OR STOP THE FRACKING SHIP. Help please. :) |
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You can also change the HUD style if you wish from the same options script. As for the dark nights, if you are using the complete list from Sober, all you should need to do is remove the "DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters" from your active mods in JSGME. |
..or replace with DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
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Not exactly wrong for soemeone who knows what he is doing, but surely not suggested for a newcomer. |
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I'm actually glad you said that, I had no idea he made an app. That makes changing options much easier. |
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Yesterday I started working on a batch file that will process menu.txt automatically, adding to it some rows required by our U-boat Guns mod... and I had to dust off my old DOS manual :haha: |
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[REL] JTxE - Textenabler to merge lines in ini-Files Unless Jimimadrid can make program magic for **.txt files! Update: It works for menu.txt files. I just had to open up on **ini files in SH4 when I had more time. |
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EDIT: maybe a better way is to add these rows to the first post of its future thread and to the readme file :hmmm: |
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My ideawas too create a batch file able to: - read an external txt file with the new menu entries; - check menu.txt for entries having the same sorting number; - if entries with the same number are found, display a warning message and exit the process; - if no entries with the same number are found, append the new entries to menu.txt in their correct position; - move the edited menu.txt in the correct path of the mod. All the user woud need to do, would be: - translating the new entries txt file in his own language (optional); - copying the menu.txt of his used UI mod into the same folder as the batch file and the new menu entries text file; - double click on the batch to run it; - enable the mod normally. What do you think? I agree with you that this is not the most impotant feature: we could leave the user to copy/paste the new entries manually, but my method is safer and so much more cool! It would also be a good excercise for me :) |
I don't doubt that for you it's a good exercise.. but if you remember, the users are not as advanced as we would like to :D.. as I recall, even run a standalone app to create a recognition manual in the MaGui or run an other standalone app - GenericPatcher, was a huge problem for users.. :03:
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Okay guys this thread is getting a bit off base.
First off -- I'm a C# developer doing some nasty server based stuff so editing a little PY file was nothing for me. I cleaned off the install of SH5, reinstalled the patches I wanted, and now I'm off. I have my icons and they are not going away. (before I couldn't get them even with mouse over!!!) Not only that but I now have Automation Scripts. Yeah. Heading out of Keil now. |
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Nice little tool by the way. I Didn't know about it. Thank you for pointing me to it :salute: Quote:
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