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-   -   [REL] Reaper7 Mod - Stadimeter Fix (https://www.subsim.com/radioroom/showthread.php?t=171615)

reaper7 06-27-10 05:24 PM

[REL] Reaper7 Mod - Stadimeter Fix
 
Update to be Patch 1.2 Compatible.

"Fix for Skwasjer's Digital Clock UI below" :arrgh!:

Its taken a while, but I give to a solution for the Stadimeter bug.
Can be used with stock SH5. Install using JGSME or extract to SH5 install directory.

I won't say anymore pics say it all. :yeah:

http://i1004.photobucket.com/albums/...s/StadMod1.jpg

http://i1004.photobucket.com/albums/...s/StadMod2.jpg

http://i1004.photobucket.com/albums/...l/StadMod3.jpg

http://i1004.photobucket.com/albums/...StadMod4-1.jpg

http://i1004.photobucket.com/albums/...s/StadMod5.jpg

http://i1004.photobucket.com/albums/...s/StadMod6.jpg



Download Link For V1.2:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1921

Patch for Skwasjer Digital Clock UI:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1926

SteelViking 06-27-10 05:34 PM

Good going man!:yeah:

reaper7 06-27-10 06:02 PM

Thanks SteelViking. Bit of a nightmare uploading the Pics (In the Wrong Order) and evertime I gave it the correct link it still saved with the old ones :nope:.

Oh well resolved now.

Take her for a Test Drive and see how she feels :woot:.

SteelViking 06-27-10 07:12 PM

Tested it out, seems to work just as you explained it, congrats. Only thing that threw me off, was using the stock UI, because I am so used to using your UI:haha:

reaper7 06-27-10 07:22 PM

Excellent. I will be putting this in to my UI as well. The SH4 manual just to buggy. :yeah:

John Channing 06-27-10 08:48 PM

Annnnnnnnnnnnnnnnnnnd that will pretty much complete this game!

For me, anyway.

JCC

Seaman_Hornsby 06-28-10 05:47 PM

This is awesome. :yeah:

Just fired it up on a test mission with static targets and it works great! :salute:

Only drawback: it conflicts with the digital clock mod for the stock HUD.

Edit: Testing on a moving target, I am having no luck getting the speed estimate to work. It returns the "There must be at least 5 seconds between measurements" error. Am I missing something?

Zedi 06-29-10 01:09 AM

I'm not sure about this. I had no luck of getting the right values for a Ranger class tanker. Also, seems like for many ships the right values come up on funnel height, not mast. And there is a problem with the UI, I was about to be rammed by a mad merchant and pressing the crash dive button I surfaced the boat :D The depth unde keel and return 2 course icons are missing and it conflicts with the digital clock mod.. maybe you can move the icon on the tools panel.

Anyway, I'm happy that you released a standalone mod for this, not everybody use UI mods, so I hope this will get better. Thank you.

Beltza 06-29-10 02:20 AM

Congratulations. You have solved a capital bug in SH5. Bravo.

Beltza 06-29-10 10:01 AM

Reaper, this mod is constructed over the 1.01 version of the game?
The buttons of 1.2 version disappear :-? (Depth under the keel, and return to course).

reaper7 06-29-10 11:33 AM

Quote:

Originally Posted by Magnum (Post 1430493)
I'm not sure about this. I had no luck of getting the right values for a Ranger class tanker. Also, seems like for many ships the right values come up on funnel height, not mast. And there is a problem with the UI, I was about to be rammed by a mad merchant and pressing the crash dive button I surfaced the boat :D The depth unde keel and return 2 course icons are missing and it conflicts with the digital clock mod.. maybe you can move the icon on the tools panel.

Anyway, I'm happy that you released a standalone mod for this, not everybody use UI mods, so I hope this will get better. Thank you.

Are you sure your pressing the green updta button after taking each stadimeter reading.
Is the range reading changing in the sXO Dialog when you press the update button.
It sounds like it still working like stock for you.

Can you give me the name of the ship your targeting the rang via TAI Map ruler.
The range XO dialog reports after using the Stadimeter before pressing update.
And the range after pressing update.
I tested this with a lot of ships at different ranges. And all worked ok for me at mast height. :up:

Quote:

Originally Posted by Beltza (Post 1430757)
Reaper, this mod is constructed over the 1.01 version of the game?
The buttons of 1.2 version disappear :-? (Depth under the keel, and return to course).

So it is, Did most of the Mod on my laptop which is pre V1.2 as My main UI Mod is on the Main PC. :oops:

Will update this for V1.2. And release a compatiable one for the digital clock.
Anybody got a link to the digital clock Mod :06:.

SteelViking 06-29-10 12:34 PM

Here you go my friend: http://www.subsim.com/radioroom/showthread.php?t=165545

reaper7 06-29-10 12:46 PM

Quote:

Originally Posted by SteelViking (Post 1430869)


Cheers Mate :up:.

About to upload V1.2 Fixed Edition. Will make a Digital Clock Fix next :yeah:

reaper7 06-29-10 12:52 PM

Stadimeter Mod V1.2 Uploaded
 
Stadimeter Mod V1.2 now available for Download


Fixed the Mod not having the New features Introduced by Patch 1.2
  • Depth from Keel
  • Return to course
Download Link in First Post :up:

Fix for Skwasjer's Digital Clock UI released.

Download Link in First Post :up:

Beltza 06-29-10 05:19 PM

Thanks Reaper, great job :up:.

BowfinSS287 06-29-10 05:30 PM

thank you very much.....great work

is it possible to post what you changed to fix only the stadimeter
there are so many versions of GUI's out there.....i use an older
version of TheDarkWraith's GUI....works best for me and i would
love to add your mod

thanks for your time

reaper7 06-29-10 05:42 PM

Quote:

Originally Posted by BowfinSS287 (Post 1431096)
thank you very much.....great work

is it possible to post what you changed to fix only the stadimeter
there are so many versions of GUI's out there.....i use an older
version of TheDarkWraith's GUI....works best for me and i would
love to add your mod

thanks for your time

The only file that may conflict is the DefaultHud.ini file in the Pages Folder.
I'm not sure what TDW mod that your using has on that page if any.
You could try enabling it with JSGME and if it doesn't come up with a warning your good to go.
Otherwise you need a program like WinMerge to merge the 2 files together. :up:
(Thats the prog I used to add the Patch 1.2 stuff that was not in the original)

TheDarkWraith 06-29-10 06:02 PM

Quote:

Originally Posted by BowfinSS287 (Post 1431096)
thank you very much.....great work

is it possible to post what you changed to fix only the stadimeter
there are so many versions of GUI's out there.....i use an older
version of TheDarkWraith's GUI....works best for me and i would
love to add your mod

thanks for your time

there's no reason to add. The UIs mod from me already has my stadimeter fix in it. What version of my UIs mod are you using?

BowfinSS287 06-29-10 09:07 PM

hello

i'm using "TDC_Dials_1_0_0_ByTheDarkWraith_Stock SH5 switches"
then i installed "NewUIs_TDC_1_0_0_ByTheDarkWraith" these are
the last two mods installed using (JSGME) v2.4

thanks for your help.....and for your great mods

TheDarkWraith 06-29-10 10:11 PM

Quote:

Originally Posted by BowfinSS287 (Post 1431207)
hello

i'm using "TDC_Dials_1_0_0_ByTheDarkWraith_Stock SH5 switches"
then i installed "NewUIs_TDC_1_0_0_ByTheDarkWraith" these are
the last two mods installed using (JSGME) v2.4

thanks for your help.....and for your great mods

those do not have my stadimeter fix in them. Only the UIs mod has it.


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