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-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL]ROW Pacific Environments 3.3 (https://www.subsim.com/radioroom/showthread.php?t=133365)

kriller2 06-23-08 06:58 AM

Quote:

Originally Posted by DrBeast
Quote:

Originally Posted by kriller2
BTW am back to modding :D Been enjoying RL and just started look into all the PM's I got, thanks for keeping this thread alive with critism and feedback! :up:

Welcome back to the world of the living! :D
Can you take a look at this thread and see if you can incorporate that mod into a future release of PE? The submarines' .dat files will clash otherwise. Cheers! :up:

Thanks, Yes I will look into this along with the new zones file you send me and Is4htl's new camera and torpedo wakes ;)

I know KapitanZurSee promised he would look into your suggestion, but I haven't heard anything from him for sometime now...

Ishigami 06-23-08 07:21 AM

Could someone be so nice and tell which file of this mod is responsible for the view range?

kriller2 06-26-08 05:20 AM

Quote:

Originally Posted by Ishigami
Could someone be so nice and tell which file of this mod is responsible for the view range?

Hi, Sorry for keep you wating, when you say view range do you mean how far you can look that's the "camera.dat" or do you mean how far objects are drawn that's the scene.dat file.

Ishigami 06-26-08 06:12 AM

It is always much more complicated than I think it is. I just want to see an object not only at let’s say 8 miles distance but upon 15 miles.

The thing is my PC still crashes when using full PE3.3 up on a torpedo explosion.

Ok so I thought I could try out how far I could get without getting this by activating PE3.3 step by step.
Atm I’m only using the color settings saved in the Env folder, the sea foam, less floater and the scence.dat. I tried this and it was stable. The next thing I wanted to activate is a greater view distance.
As you see I already got the scence.dat but the view distance is still as narrow as it used to be.
So it is the camera.dat? - Ok I’ll try this. Thank you.

extraterrestrial 06-26-08 08:31 AM

I must say, that I´m a little confused about the Mod-Thread-Structure in this Forum.
Am I right that Pacific Environment/ROW/Leovampire and Kriller2 the antecessor of Pacific Environments 3.3 is? Replaces PE 3.3 the other ROW or is it an Addon?

€: If its only a newer Version of the "old" ROW you should either update the Link in this Thread or add a Note in the old ROW Thread.

kriller2 06-26-08 05:35 PM

PE4 first wip screens
 
Hi all,
I have made a new formula for the waves and made some new textures for sky, foam and clouds:

With ppf filter
http://img235.imageshack.us/img235/5...mppslk8.th.jpg

Without ppf filter
http://img235.imageshack.us/img235/1...oppsfc4.th.jpg

no ppf filter:
http://img235.imageshack.us/img235/7...oudsbb3.th.jpg

With ppf filter
http://img95.imageshack.us/img95/360...calmec8.th.jpg

I have tested the new scene and haven't seen any sub on rails or flying sub!, but are still having some trouble with the scene.dat coming out of it's loop resulting in faulty rendering of the waves...

As you see the "no ppf" versions looks most realistic in colour, does anybody knows how to reduce the "post process filtering" effect?

kylesplanet 06-27-08 12:20 PM

Quote:

Quote:
Can I use RFB with this mod?
Yes you can, but be sure to enable this mod AFTER Trigger Maru.
I think people are confused about the wording on that Kriller (or maybe its just me.:hmm:)

Would you be running RFB at the same time you ran Trigger Maru?

BTW, those new pics look great!!!

AVGWarhawk 06-27-08 01:36 PM

Hey Kriller, I did not know you were still working on this mod. I'm using your current version and I like it a lot. You last pic, the clouds in the sky look great:up:

darkest 06-27-08 03:32 PM

This mod is really amazing! For half an hour I amde over 100 screenshots :) and every day form now on I change my wallpapers:)

Amazing work guys! :up: I am really impressed!

Defiance 06-27-08 05:39 PM

Welcom Aboard darkest,

You are now initiated into the addicts club ..........

Hello my name is Defiance (insert your own name), I am addicted to taking screenshots of beautiful scenery

Lol

Def

MONOLITH 06-27-08 06:51 PM

Wow kriller. Just wow. :smug:


http://img95.imageshack.us/img95/360...setcalmec8.jpg

keith_uk 06-27-08 11:01 PM

I LOVE this mod, but i really, really don't like the calm sea. It just looks so fake and it has all sorts of strange lighting effects/movements going on all the time.

Does anyone else think the calm sea looks poor?

Keith.

kriller2 06-28-08 04:32 AM

Quote:

Originally Posted by keith_uk
I LOVE this mod, but i really, really don't like the calm sea. It just looks so fake and it has all sorts of strange lighting effects/movements going on all the time.

Does anyone else think the calm sea looks poor?

Keith.

Hi Keith,
Yes me to :) , I will try to make it better this time, look in this thread for more info:
http://www.subsim.com/radioroom/showthread.php?t=138663

keith_uk 06-28-08 06:41 AM

Cool! Thanks Killer:up:

Keith.

DrBeast 06-28-08 01:18 PM

Quote:

Originally Posted by kriller2
Hi all,
I have made a new formula for the waves and made some new textures for sky, foam and clouds:

With ppf filter
http://img235.imageshack.us/img235/5...mppslk8.th.jpg

Without ppf filter
http://img235.imageshack.us/img235/1...oppsfc4.th.jpg

no ppf filter:
http://img235.imageshack.us/img235/7...oudsbb3.th.jpg

With ppf filter
http://img95.imageshack.us/img95/360...calmec8.th.jpg


Just lost my lower jaw. Last seen rolling on the floor of a Pharmacology Lab in a University in Central Greece. If anyone can find it and retrieve it to its rightful owner, I'd be much obliged. Thank you.


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