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Right...I hat that, but I think this is better than no torpedoes...
And I am sure we can't fix that (u would have the same problem with the sboat...) DAMN IT But I got an advance!: Ijn sailors run arround on my Deck:rock: But after a hit near them they are death, so in carrer u got them may thre days or so:huh: But I like them:yep: I found no command to 'let the DC's roll', so I don't think it is possible to make BUUUUMM!:cry: |
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I didn't thought about the BOLD:up: Gratulations to ur 1000th post:) News: Resupply Missions are working! |
Congrats on your 200 posts :)
Any news on the Panzershiffe? |
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rats it's for 1.5
any deals for 1.5 anywhere $20.00 sounds steep considering i bought sh4 for $20.00 |
Gimpy, look at the SH4 Addon forum on SubSim. There is a post from Neal i think that shares a link where you can download UBM for around 10 bucks.
It's stickied. |
Xantrokoles,
Could you update the download link with the version containing the newly painted destroyer and the resupply missions fix? It's still the old version that i get when downloading. Thanks! |
I will geive it for download when the panzerschiff is ready and it is include in there, because I may get some things done, and I will make them compatible:up:
...we got time right.. |
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As for graphics, substitute oil drums for the torpedoes. |
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And I am now on my Pocket BB project... But ur for sure allowed to do some test's:D And then u release it and everyone can play mp DD VS. sub |
I could mess with the files, if you give me a hint as to which ones to look at. I've never done much modding except for basic changes to configuration file values and I've never messed with S3D before (or whatever it's called).
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depth charges/mines
could use the bold launcher to launch mines or depth charges?
in weapons, in UPCDataGE\UPCUnitsData\weapons.upc here's the american counterpart: [Weapon 9] ID= DecoyLaunchTube NameDisplayable= Decoy Launcher FunctionalType= WpDecoy ->WpTorpedoTube WeaponInterval= 1920-12-01, 1945-12-01 WeaponSlotType= USDecoyLaunchers AmmoTypesAccepted= BubbleGenerator, SignalFlare, FakeScopeHead, Mk10Torpedo AmmoTypeLoaded= NULL |
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