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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
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Lots of people want/wanted a playable Pocketbattleship:
This one is a non playable: ![]() And this is the current stand of my playable: ![]() So if I am working hard I get a alpha ready today, but no stress Please post Information abot the properties of the Pocket BB Deutschland
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#2 |
Mate
![]() Join Date: Aug 2007
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Propulsion:
Shafts: 2 Engines: 8 MAN 9-cylinder diesel Machinery output at 250 rpm: 52.050 shp Speed: 26-28,5 knots Range: 10.000 naut. miles at 20 knots 16.600 naut. miles at 14 knots 17.400 naut. miles at 13 knots Armament: Main armament: 6 x 28 cm SK L/52 C28 Secondary armament: 8 x 15 cm SK L/55 C28 Heavy flak: 6 x 10,5 cm Flak L/65 C33 Light flak: 8 x 3,7 cm Flak L/83 C30 Flak - Machine Gun: 8 x 2,0 cm Flak L/65 C30 Torpedo battery: 8 x 53,3 cm tubes Anything you need, you got it just ask. I have a bunch of books about the Deutschland Class and about the Graf Spee (one of the ships in that class) Also there's a lot of info at http://www.deutschland-class.dk/ |
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#3 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
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That sounds good
![]() ![]() And her torpedo launchers? And then, keep her 1000-men crew controlled will be a pain ![]() Keep up the good work ![]()
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
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I hate this stupid textures...
They were the reason for a problem while importing... OK will need some days ![]() But I think it is possible U have to imagine: every crewman represents some crewman... And the guns will be AI controlled
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#5 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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What's good about the Pocket Battleship is that it doesn't need a new campaign, as they're missions we're practically the same as the U-Boats
Also, Admiral Scheer actually made a raid in the Indian Ocean in 1941, so it's also historical
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#6 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
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Right
![]() 3d model is playable in the game, but I hate the textures... usually I could use the standart Textures, but I din't found a way to use the Lightmaptextures(..._0O1.dds)
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#7 |
Stowaway
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Xantrokoles, if you make this propperly work, you will be my personal hero. Having a surface unit "within" historical background would be fantastic business. And I agree, a Pocket Battleship like the Deutschland (Lützow) would fit perfectly to what campaign opportunities we already have in this game.
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#8 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
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![]() Quote:
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__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#9 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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![]() Quote:
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#10 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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Right
![]() The thing with a torpedo gun doesn't work I guess...so the torpedoes have to start in the hull. But is it possible to turn the anim ...E_Door_FLU for 180°? Cause I need 8 AFT Tubes ![]() @ Mikhayl Please tell me when u get the textures and especially the lightmaptexture working thx Quote:
Then u see what u have to do:rotfl: But AOD is hard working on this thing
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#11 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
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Look here:
left upper corner:Our AI_PocketBB left lower corner:Our playable BB(very ugly until now) right upper corner: Texture right lower corner: Lightmaptexture(other body) ![]() And I only can use one texture, classic style Sh3, but the textures are made for use with lightmaptexture ![]()
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#12 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
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![]() Last edited by miner1436; 04-06-08 at 03:08 PM. |
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#13 |
Seasoned Skipper
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Location: Germany
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Thats a cool Skin...when I would get this O01.dds working I would be very proud when I could use this!
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#14 |
Mate
![]() Join Date: Aug 2007
Posts: 56
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Yea that skin is very nice, would be great if it could solve the problems.
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#15 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
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please don't be for 1.5!!!
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