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-   -   [REL]Playable Pocket Battleship Beta 1.0 (https://www.subsim.com/radioroom/showthread.php?t=135891)

The_Pharoah 04-29-08 05:35 AM

*sigh*

I was brought back down to earth so to speak....

I had been trolling off the eastern coast of sth africa sinking lots of merchant ships at random (they weren't escorted!) and I wanted a bit more of a challenge. anyway, so I get a report of a task force steaming out of sri lanka I think it is...

lo and behold I finally manage to track it down (thinking 'hmmm, a couple of pesky DD's and maybe a cruiser and then hopefully a carrier or two) only to find :huh: :dead: :huh::

- about 5 battleships
- 3 cruisers
- about 5 or so DDs (thats all I saw).

the DD's did quite a lot of damage before I sank them all only to be slaughtered by the BBs at about 8000 yards....omg.....:nope:

maybe next time I'll stick to raiding. :arrgh!:

Rolf Eschke 04-29-08 05:44 AM

@horsa

I tried Your River Plate Mission.Nice,but the Spee is the Winner...
http://img216.imagevenue.com/loc109/..._123_109lo.jpg

Regards
Rolf

horsa 04-29-08 05:58 AM

Heh :D .... not always ...... in SH4 it seems very variable ...... although realistically the Spee shouldn't win this one.

British propoganda made out this was a great victory of three "little" cruisers against the "mighty" Graf Spee. I've re-enacted this one in Fighting Steel and DC and the Spee always loses if she fights to the death. At the end of the day she was actually only a cruiser (albeit with 11 inch guns) and couldn't afford "fleet" actions.

As to SH4 I'm wondering how realistic we can get the values for these wonderful surface ships ??? ... crucially, is it possible to balance range, armour and hitting power ???

:hmm: :hmm:

W4lt3r 04-29-08 06:17 AM

"lo and behold I finally manage to track it down (thinking 'hmmm, a couple of pesky DD's and maybe a cruiser and then hopefully a carrier or two) only to find :huh: :dead: :huh::

- about 5 battleships
- 3 cruisers
- about 5 or so DDs (thats all I saw)."

I ran into a similar taskforce, 1 South dakota, 1 Colorado, New mexico, Fleet carrier, 2 Northamptons, Baltimore and about dozen DDs. Took some time to home in those shells at the DDs but after got all those out of the way, went to engage the BBs and hit most of them to 2nd front turret, causing them to "explode" by magazine hit. After the BBs we're done, Fleet carrier went down nicely with 2 salvos to middle sections on the waterline.

CAs did some evasives but they went down after 3 salvos both ^^

Return to base, amount of tonnage sunk: 157925 tons of warships, and a Knight's cross to the chest.

Thank god it was night and slightly foggy, so they we'rent able to see me.. (i got my "aggro" adjusted to 13km, while my gunners can lock up to 15km range.

Rolf Eschke 04-29-08 07:58 AM

The End of the Graf Spee...

http://thumbnails6.imagebam.com/562/56ce1d5616098.gif http://thumbnails6.imagebam.com/562/8ac1df5616099.gif http://thumbnails6.imagebam.com/562/1e9b595616100.gif http://thumbnails6.imagebam.com/562/ba7edc5616101.gif http://thumbnails6.imagebam.com/562/3107945616102.gif

Regards
Rolf

linerkiller 04-29-08 08:08 AM

wow...i cant wait to try it:arrgh!: :arrgh!: !
Please..make also a TMO-OM compatible version...;)

bratwurstdimsum 04-29-08 08:16 AM

Well I created my own game and pitted an American task force against the Graf Spee.

3 heavy cruisers, 3 destroyers and 2 aircraft carriers. the Pocket Battleship won hands down.

I love this game but we got to start getting damage going, its getting too easy!

0% hull damage throughout despite some choice hits in the mid section and the crane and seaplane falling into the sea. No malfunctions or destroyed systems either.

Also some holes in the side of the ship to show the hits would be perfect :sunny:

Xantrokoles 04-29-08 08:29 AM

Quote:

Originally Posted by bratwurstdimsum
Well I created my own game and pitted an American task force against the Graf Spee.

3 heavy cruisers, 3 destroyers and 2 aircraft carriers. the Pocket Battleship won hands down.

I love this game but we got to start getting damage going, its getting too easy!

0% hull damage throughout despite some choice hits in the mid section and the crane and seaplane falling into the sea. No malfunctions or destroyed systems either.

Also some holes in the side of the ship to show the hits would be perfect :sunny:

I had to delete the 3d damage, because there where purple texture bugs:o
And I can not make a ship game out of a hardcoded submarine game:88)

Bubbe 04-29-08 08:46 AM

:-? Help me! i've installied this mod, but sh3 crashed....

Raptor1 04-29-08 09:20 AM

I'm putting the final touches on my Battle of the Barents Sea mission, should be ready in a few hours

@Bubbe: SH3? Are you sure you have the right game?

Xantrokoles 04-29-08 10:06 AM

Quote:

Originally Posted by Bubbe
:-? Help me! i've installied this mod, but sh3 crashed....

Sorry this mod is for Silent hunter4

Quote:

Originally Posted by Raptor1
I'm putting the final touches on my Battle of the Barents Sea mission, should be ready in a few hours

Sounds like a big one:arrgh!:

Can you work with campaign files and so on?

I wanted to make a DD campaign for SH4 1.4 and 1.5 with RSRD campaign layers and Mikhayl's Clemson( http://www.subsim.com/radioroom/showthread.php?t=135979 )+ a Fletcher and maybe a Somers:up:
Although I could do it, help would be great...

W4lt3r 04-29-08 10:44 AM

Quote:

Originally Posted by Bubbe
:-? Help me! i've installied this mod, but sh3 crashed....

http://i232.photobucket.com/albums/e...r89/51rqea.jpg

When this forum has been SH3 mod workshop and i've just managed to find the .sim file for german parts that contain the range's and other similar things for radar, hydrophones and other similar things, now i just need to find that radar part, the Deutchland/Graf Spee uses and alter it ^^

Raptor1 04-29-08 11:41 AM

Okay, My Barents Sea mission is on the Mission Forum

Xantro, I don't know wheter I can edit the campaign, I'll have to look at the files

Bubbe 04-29-08 12:02 PM

Sorry i've do a write mistake i've sh4 whith patch 1.5!
when charge it the game crash! can you help??

Rene 04-29-08 01:43 PM

hey xantro is it possible to make the bismarck playable or is it difficult to do so because their is noch skin for it?

again great job xantro and team well done:up:

aitoruco 04-29-08 01:43 PM

The mod is great, incredible, but i have a little big problem, i install the mod, works perfectly but i haven´t binocular to select my target and my crew shot at the enemy which i don´t want shot,and in a lot of pictures i see than people have bridge on their ship.

Raptor1 04-29-08 01:45 PM

Quote:

Originally Posted by Rene
hey xantro is it possible to make the bismarck playable or is it difficult to do so because their is noch skin for it?

again great job xantro and team well done:up:

It is possible to make a playable Bismarck, But it's hard since there is no Bismarck in Stock SH4

Cool-Ice1962 04-29-08 03:38 PM

Quote:

Originally Posted by Rene
xantro how do i edit the drilling ammuniton
i want more shots^^
300 is not enough for me

great job well done;)

thats right 300 AP is not enough and where are the HE ammunition, there are 0 :huh:

Will-Rommel 04-29-08 04:46 PM

If you want more shells, just do as follow :

1- Open the tool made by skwas ; S3D. (Find it somewhere on this forum)

2- With S3D, open the BB mod folder and find : Data/Library/GerSubPart/AdmiralSceer_Geschütz.sim

3- Unroll wpn_cannon/ammo_storage/AP

4- Click on ''amount'' and just edit it so you have the quantity that fits you best. Personally i'm fine with 500.

5- Save the changes. :know:

P.S SH4 should not be running while you edit those elements.

thasaint 04-29-08 07:07 PM

there a fix to the no crew in op monsoon yet?

and is making damage show up in damage control so it can be repaired possible? i fought a couple of convoys in a campaign, and the little piddly guns eventually slowed my engines to a crawl... wish there was a way to fix it

not complaining though, i love this mod, i haven't played a submarine since this came out!


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