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-   -   New guy with some questions (https://www.subsim.com/radioroom/showthread.php?t=213986)

THEBERBSTER 06-21-14 05:49 PM

Follow the instructions in my Tutorial Post#7 and you should be ok.

I think this is the mod you are looking for?

Accurate German Flags

download link

http://www.subsim.com/radioroom//downloads.php?do=file&id=1555

Mod position 1

Captain_Leavitt 06-21-14 05:59 PM

Quote:

Originally Posted by THEBERBSTER (Post 2218369)
Follow the instructions in my Tutorial Post#7 and you should be ok.

I think this is the mod you are looking for?

Accurate German Flags

download link

http://www.subsim.com/radioroom//downloads.php?do=file&id=1555

Mod position 1


Yup thats the one. much appreciated. :up:

THEBERBSTER 06-21-14 06:53 PM

If you are using 7-5-0 this is version17 there are mods that you need to go with it.

Have a look at this thread link

http://www.subsim.com/radioroom/showthread.php?t=192374

See also My Tutorial Posts #35 for mods and #38 for download links

Captain_Leavitt 06-21-14 07:19 PM

I have a question regarding R.E.M. I'm pretty sure I figured it out but I wanted to ask and make sure before I do something stupid plus the readme file doesn't explain this part unless I completely glossed over it.

There are 4 files when you extract it. The 1.2 main file. This obviously has to be installed first. Then there's no hydrophone on surface. This must be a option? Hydrophone mute for player fix (tdw compatible). Since I'm using tdw new ui v7_5_0, I would assume I need this? Also what exactly does it do? Is there a bug with the hydro that this is supposed to fix? And last there is hydrophone mute for player fix. I assume I don't need this as I would think I have to use the tdw compatible version? If I'm correct with all this then in what order do I enable these after the main file? Again all the readme says is to put the main file in the mods folder and enable so I want to make absolute sure.


EDIT, Is this compatible with sobers mod list and if so where in my load order would I put it? http://www.subsim.com/radioroom/down...o=file&id=1728

THEBERBSTER 06-22-14 03:43 AM

REM only need to use folders 3 and 4

You would be better off with this

http://www.subsim.com/radioroom/downloads.php?do=file&id=3975

Check out this thread for the mod list order

http://www.subsim.com/radioroom/showthread.php?t=192374

If you would like to post your mods see my Tutorial Post #9 and I will check it out for you.

Captain_Leavitt 06-22-14 10:32 AM

Quote:

Originally Posted by THEBERBSTER (Post 2218428)
REM only need to use folders 3 and 4

You would be better off with this

http://www.subsim.com/radioroom/downloads.php?do=file&id=3975

Check out this thread for the mod list order

http://www.subsim.com/radioroom/showthread.php?t=192374

If you would like to post your mods see my Tutorial Post #9 and I will check it out for you.


Thanks for the clarification. As far as env mods I do have dynamic envi. I'm just not sure if any part of that mod changes the hue of the water from a blue to more of a green which I prefer. Anyways I'm probably looking at another day or two of downloading then I should be more or less ready. I will post my mod list then to make sure I didn't overlook something.

THEBERBSTER 06-22-14 06:09 PM

See my new Post #119

Captain_Leavitt 06-22-14 07:25 PM

Ok, hopefully I'm ready now. I have installed everything that I want at this point. You will notice that I left out certain mods most notably IRAI, and R.S.D. This was intentional. I have only played the tutorial so before I start ramping up the difficulty I would first like to learn the game with the mods I have enabled at this point. My mods were installed in order according to sobers list. My list will contain some options of the listed mods that sober doesn't have listed because he chose not to enable them per his playstyle.

Please check over this list and make sure I didn't mess something up. I have also installed and set up the generic patcher and the file editor according to the step by step instructions outlined in THEBERBSTERS massive help document. Note I installed my copy of sh5 on drive F. I have 2 hard drives. Drive C is for windows and drivers. Drive F is for games. So heres my list.


Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter 5\MODS]

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No Underwater Impurity Patch
sobers best ever fog V31 SH5
sobers base sky mechanics V1
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers storm Clouds v2 SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1
More_crew_commands_dialog_v1.04
Speech fixes and additions (german version) V1.0
FX_Update_0_0_22_TheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 16 by 9
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - MarineQuadrat Charts for NewUIs v. 0.00.2
Equip_Upgrade_Dates_Chart
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OHIIv2.5
OH II v2.5 Flag_Wind_Patch
OH II v2.5 Grid Request fix Patch SH5
sobers shipwreck mod V8 SH5
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
OHII minefield map
sobers Lights Cfg V10 SH5
Shadow Improvement ModLR
sobers less resources shadows SH5

THEBERBSTER 06-23-14 04:45 AM

This is a brand new mod and is brilliant.

Shallow Waters Voice Be Gone

http://www.subsim.com/radioroom/showthread.php?t=213972


Just put it last.

Sjizzles charts already contains a Minefield map

Mod list is looking good.

Yes, you will be using stock IRAI. 41 is a bit of a beast with aircraft attacks.

Don't forget to enable 'Decks Awash' in the GFP and OFEV as this is very useful.

You will see a new icon.

World_Devastator 06-23-14 07:42 AM

Mod list is looking good! We have alot in common there

Captain_Leavitt 06-23-14 10:41 AM

Quote:

Originally Posted by THEBERBSTER (Post 2218662)
This is a brand new mod and is brilliant.

Shallow Waters Voice Be Gone

http://www.subsim.com/radioroom/showthread.php?t=213972


Just put it last.

Sjizzles charts already contains a Minefield map

Mod list is looking good.

Yes, you will be using stock IRAI. 41 is a bit of a beast with aircraft attacks.

Don't forget to enable 'Decks Awash' in the GFP and OFEV as this is very useful.

You will see a new icon.


Cool, looks like I'm doing good then. Decks awash is taking care of. I also did the debugging change in note pad per the instructions for installing new ui's as well as enabled snorkels for the type 7c and 7c/41. I forgot to enable Sjizzles charts in note pad so I'm gonna do that now. I don't know why I downloaded a second mine field map lol. That's what happens when you spend a whole day reading mod instructions, downloading, extracting, installing, and making sure you do everything right lol.

I was reading some other threads last night and I noticed one in particuliar that caught my attention. It seems that if you get to close to the ocean floor then you will take damage even though your not close to touching it. Is there a fix for this or is it something I need to keep in mind when diving deep? It would be awsome if I could just come to rest on the sea floor, cut my engines, rig for silent running and wait for a pursuing destroyer to get some distance. oh well.

World_Devastator 06-23-14 10:43 AM

Quote:

Originally Posted by Captain_Leavitt (Post 2218732)
Cool, looks like I'm doing good then. Decks awash is taking care of. I also did the debugging change in note pad per the instructions for installing new ui's as well as enabled snorkels for the type 7c and 7c/41. I forgot to enable Sjizzles charts in note pad so I'm gonna do that now. I don't know why I downloaded a second mine field map lol. That's what happens when you spend a whole day reading mod instructions, downloading, extracting, installing, and making sure you do everything right lol.

I was reading some other threads last night and I noticed one in particuliar that caught my attention. It seems that if you get to close to the ocean floor then you will take damage even though your not close to touching it. Is there a fix for this or is it something I need to keep in mind when diving deep? It would be awsome if I could just come to rest on the sea floor, cut my engines, rig for silent running and wait for a pursuing destroyer to get some distance. oh well.

No there is no fix for that, I really wish it was. The sea floor bottom thing is one of the reasons I get pissed and play SH4 more than SH5

Captain_Leavitt 06-23-14 10:44 AM

Quote:

Originally Posted by World_Devastator (Post 2218706)
Mod list is looking good! We have alot in common there


Cool :) Anything you would recommend for beginners that I don't have?

World_Devastator 06-23-14 10:47 AM

Quote:

Originally Posted by Captain_Leavitt (Post 2218735)
Cool :) Anything you would recommend for beginners that I don't have?

Sub Flags Mod for immersion!
http://www.subsim.com/radioroom/showthread.php?t=167037

Captain_Leavitt 06-23-14 10:53 AM

Quote:

Originally Posted by World_Devastator (Post 2218734)
No there is no fix for that, I really wish it was. The sea floor bottom thing is one of the reasons I get pissed and play SH4 more than SH5


I don't blame you. It's a pretty big oversite. I mean why would you add the sea floor if it's just for show? Yes you should take damage if your not careful but at the same time you should be able to maneuver your sub into position if your careful enough.

I was thinking on getting this. http://www.subsim.com/radioroom//dow...o=file&id=4350 I don't use any darker nights mods because I have a hard enough time seeing at night. I just want something to add realistic moonlight to the environment as usually the moon is just a static object. Would this be a good choice or should I combine it with something else or go for a different mod all together?


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