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Follow the instructions in my Tutorial Post#7 and you should be ok.
I think this is the mod you are looking for? Accurate German Flags download link http://www.subsim.com/radioroom//downloads.php?do=file&id=1555 Mod position 1 |
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Yup thats the one. much appreciated. :up: |
If you are using 7-5-0 this is version17 there are mods that you need to go with it.
Have a look at this thread link http://www.subsim.com/radioroom/showthread.php?t=192374 See also My Tutorial Posts #35 for mods and #38 for download links |
I have a question regarding R.E.M. I'm pretty sure I figured it out but I wanted to ask and make sure before I do something stupid plus the readme file doesn't explain this part unless I completely glossed over it.
There are 4 files when you extract it. The 1.2 main file. This obviously has to be installed first. Then there's no hydrophone on surface. This must be a option? Hydrophone mute for player fix (tdw compatible). Since I'm using tdw new ui v7_5_0, I would assume I need this? Also what exactly does it do? Is there a bug with the hydro that this is supposed to fix? And last there is hydrophone mute for player fix. I assume I don't need this as I would think I have to use the tdw compatible version? If I'm correct with all this then in what order do I enable these after the main file? Again all the readme says is to put the main file in the mods folder and enable so I want to make absolute sure. EDIT, Is this compatible with sobers mod list and if so where in my load order would I put it? http://www.subsim.com/radioroom/down...o=file&id=1728 |
REM only need to use folders 3 and 4
You would be better off with this http://www.subsim.com/radioroom/downloads.php?do=file&id=3975 Check out this thread for the mod list order http://www.subsim.com/radioroom/showthread.php?t=192374 If you would like to post your mods see my Tutorial Post #9 and I will check it out for you. |
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Thanks for the clarification. As far as env mods I do have dynamic envi. I'm just not sure if any part of that mod changes the hue of the water from a blue to more of a green which I prefer. Anyways I'm probably looking at another day or two of downloading then I should be more or less ready. I will post my mod list then to make sure I didn't overlook something. |
See my new Post #119
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Ok, hopefully I'm ready now. I have installed everything that I want at this point. You will notice that I left out certain mods most notably IRAI, and R.S.D. This was intentional. I have only played the tutorial so before I start ramping up the difficulty I would first like to learn the game with the mods I have enabled at this point. My mods were installed in order according to sobers list. My list will contain some options of the listed mods that sober doesn't have listed because he chose not to enable them per his playstyle.
Please check over this list and make sure I didn't mess something up. I have also installed and set up the generic patcher and the file editor according to the step by step instructions outlined in THEBERBSTERS massive help document. Note I installed my copy of sh5 on drive F. I have 2 hard drives. Drive C is for windows and drivers. Drive F is for games. So heres my list. Generic Mod Enabler - v2.6.0.157 [F:\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 10.II Seafloor (medium resolution) DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch sobers best ever fog V31 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers smoke screen V1 SH5 (DynEnv compatible) sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 More_crew_commands_dialog_v1.04 Speech fixes and additions (german version) V1.0 FX_Update_0_0_22_TheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke Large Optics for TDW UI Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch Large Optics for TDW UI 16 by 9 Sjizzles - Charts for NewUIs part1_07.06.2013 Sjizzles - Charts for NewUIs part 2_07.06.2013 Sjizzles - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OHIIv2.5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 sobers shipwreck mod V8 SH5 MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO OHII minefield map sobers Lights Cfg V10 SH5 Shadow Improvement ModLR sobers less resources shadows SH5 |
This is a brand new mod and is brilliant.
Shallow Waters Voice Be Gone http://www.subsim.com/radioroom/showthread.php?t=213972 Just put it last. Sjizzles charts already contains a Minefield map Mod list is looking good. Yes, you will be using stock IRAI. 41 is a bit of a beast with aircraft attacks. Don't forget to enable 'Decks Awash' in the GFP and OFEV as this is very useful. You will see a new icon. |
Mod list is looking good! We have alot in common there
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Cool, looks like I'm doing good then. Decks awash is taking care of. I also did the debugging change in note pad per the instructions for installing new ui's as well as enabled snorkels for the type 7c and 7c/41. I forgot to enable Sjizzles charts in note pad so I'm gonna do that now. I don't know why I downloaded a second mine field map lol. That's what happens when you spend a whole day reading mod instructions, downloading, extracting, installing, and making sure you do everything right lol. I was reading some other threads last night and I noticed one in particuliar that caught my attention. It seems that if you get to close to the ocean floor then you will take damage even though your not close to touching it. Is there a fix for this or is it something I need to keep in mind when diving deep? It would be awsome if I could just come to rest on the sea floor, cut my engines, rig for silent running and wait for a pursuing destroyer to get some distance. oh well. |
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Cool :) Anything you would recommend for beginners that I don't have? |
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http://www.subsim.com/radioroom/showthread.php?t=167037 |
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I don't blame you. It's a pretty big oversite. I mean why would you add the sea floor if it's just for show? Yes you should take damage if your not careful but at the same time you should be able to maneuver your sub into position if your careful enough. I was thinking on getting this. http://www.subsim.com/radioroom//dow...o=file&id=4350 I don't use any darker nights mods because I have a hard enough time seeing at night. I just want something to add realistic moonlight to the environment as usually the moon is just a static object. Would this be a good choice or should I combine it with something else or go for a different mod all together? |
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