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-   -   My mods compilation (https://www.subsim.com/radioroom/showthread.php?t=201004)

THEBERBSTER 05-29-14 07:47 AM

A warm welcome “Tentori“ to the Subsim family.:subsim:

You will always find someone here to help you.:)

Link to my SH5 post::salute:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

Deep_Hunter 07-27-14 05:18 PM

Hey guys,
sorry for posting in this old thread but I was so happy to find this Modlist after trying some Mod-Combinations without success...until I made some changes reducing and actualizing the List and while loading a new campaign...CTD :wah:
Here my list and I hope someone can help me:
*=must have!!!
Accurate German Flags
*SteelViking's Interior Mod V1.2
*SteelVikings Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
*DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - Breakwater Piers
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
*Equipment_Upgrades_Fix_v1_4_byTheBeast
*Equipment_Upgrades_Fix_v1_4_Patch_1
*#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
*Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
*FX_Update_0_0_22_ByTheDarkWraith
*FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
*MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
(Naights_Underwater_Mod) ---> geringere Sicht
Naights Submaine Textures v1.2 (PUV) ---> submarine folder deleted
Stormys DBSM SH5 v1.3 Basemod
Stormys_DBSM_SH5_v1.3_HOTFIX_3
*Parts Magui V 3.01 by DrJones ---> full interface mod
*Parts Magui Patch 3.02 ---> last UI version addition
Sjizzles Mods for magui v 0.0.2 ---> new id manual, TDC look, icons, buttons and bearing tool
Fifi mods for CSP Magui V1 ---> new binocular lens, buttons, boxes textures and position
*Manos Scopes-Core Files ---> needed for Magui scopes
*Manos Scopes-patch for 16x9 ---> needed for your screen resolution
Radio_Messages_1_2_0_German_Voices ---> new sounds for sending/receiving messages
*IRAI_0_0_41_ByTheDarkWraith
*R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standard No Emblem) v-1.1.0
*OPEN HORIZONS II 2.5
OHII2.5 Grid Request fix Patch SH5
*Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers no footstep sound mod
Sober's smoke screen (DynEnv&OldStyle Explosions compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfgs
Depth Charge Range Fix
Smaller flags for Warships 1_0b
sobers realistic contrast SH5
R.S.D. - Reworked Submarine Damage v5.6 by vdr1981
IO_StrategicMap_4_3_for_Parts Magui Patch V 3.02 by DrJones ---> new nav map and tools compatible latest Magui UI
IO_MapCourseLine_sharp pencil_mod ---> new sub course on nav map replacing old large blue line
SH5_Starshells_patch ---> remove star shells lag/freeze
+ latest TDW Generic Patcher running as stand alone
Greetings :salute:

Mikemike47 07-27-14 08:07 PM

[QUOT
*OPEN HORIZONS II_full v2.2
Open Horizons 2.2

R.S.D. - Reworked Submarine Damage v4 by vdr1981
[/QUOTE]
You should not have two versions of Open Horizons

RSD is now version 5.7
http://www.subsim.com/radioroom/showthread.php?t=207093

Deep_Hunter 07-27-14 09:29 PM

Oh sorry,
had some errors in the list...now its corrected. I copied fifis list, not mine... RSD 5.7 is the only Mod that is missing, but is this the solution? :06:

Dragon81 07-28-14 12:58 AM

Quote:

Originally Posted by Fifi (Post 1984220)

http://img15.hostingpics.net/thumbs/...6NewUIs750.jpg

Fifi mods for NewUIs V2 ---> new binoculars, UZO, and scopes

Hi Fifi, where can I download this, this is looking awesome! :o

Sjizzle 07-28-14 01:15 AM

Quote:

Originally Posted by Dragon81 (Post 2228698)
Hi Fifi, where can I download this, this is looking awesome! :o

that's fifi's mod for TDW'UI

Download

Dragon81 07-28-14 01:30 AM

Awesome! Thanks! :salute:

DucLebowski 07-30-14 01:40 PM

Hi Fifi,

I have a problem with your mod list. When i begin a new campaign the game crash after the loading screen. Can you watch my list and see if there is something wrong with this? I've the steam version of the game. If you want you can speak with me in french by private message.

Generic Mod Enabler - v2.6.0.157
[E:\Jeux\Steam\SteamApps\common\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.4
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_4_ byTheBeast
SH5 Longer Repairs v.1.01
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Naights Submaine Textures v1.2 (PUV)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_jimimadrids_map_tools
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
NewUIs_TDC_7_4_2_WWIIInterface_by_naights
Fifi mods for NewUIs V2
Manos Scopes-patch for 16x9
Conus' Das Boot Crew Faces
IRAI_0_0_41_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
Open Horizons 2.5 FRA
Equipment upgrade 1.4 FRA
Reworked Morale and Abilities v.1.1
Reworked Morale and Abilities1.1 FRA
sobers green crew training V4 SH5
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers no footstep sound mod SH5 V2
Old Style Explosions V1.1
sobers smoke screen V1 SH5 (DynEnv compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.4
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Shadow Improvement Mod
Depth Charge Range Fix
smaller flags for Warships 1_0b
RPM Hydrophone v2.2.1
SH5 No Chronometer Ticking Sound
sobers Realistic contrast V14 SH5
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
Messervy_s_gramophone_pack1
Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
36 Wordeees' Actual Footage Menu
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle
gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors
gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed
EQuaTool 01.01 by AvM - Large Style
gap - Alternative Cursors & KM Map Tools v2 - 5.i EQuaTool 1.1 Patch - Large Set
Fifi color map
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Change days in bunker
SH5_Starshells_patch

Thank you for your work.

test_m4a1 09-06-14 09:16 AM

Any updates of Your modlist Fifi?

Akula4745 02-21-15 01:21 AM

Gentlemen,
I would love to have your thoughts on this stack of mods. See any gross errors in this soup?

Grossdeutscher Rundfunk
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 12. Sounds
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
IO_StrategicMap_7_4_2_for_TDWv742
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
A Fistful of Emblems v1.51
1000_Meter_Bearing_Plotter_byTheBeasts1.0
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
German U-Boat Internal Routine SFX
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
No Logo Intro Menu_Animation v. 01.00 by AvM
nVidia missing lights
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Small_trees_SH5_V1
smaller flags for Warships 1_0b
sobers no footstep sound mod
sobers NO water drops V1
U-Boat Watch Crew Routine SFX
Moon_light_mod
silentmichal's interior mod 1.2.4
silentmichal's interior mod 1.2.4b
Sub_Exhaust_1_0_5_byTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Targor's SH5 Wooden Lifeboats ver. 0.4

Thanks in advance!!

THEBERBSTER 02-21-15 06:33 AM

Hi Akula

You can only select 1 from each group of numbers.

DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)


Same mod updated to version b.

silentmichal's interior mod 1.2.4
silentmichal's interior mod 1.2.4b



Outdated mod

FX_Update_0_0_19_ByTheDarkWraith

Latest update

FX_Update_0_0_22_ByTheDarkWraith

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder

http://www.subsim.com/radioroom/showthread.php?t=174511



There are some mod order problems and some strange mods that you have also selected that I would not know where to start.

You are also missing some important mods that fix things.

I would suggest that you check my tutorial post #38 for the highlighted mods you need.

Post #35 will confirm the correct order.

Peter

Akula4745 02-21-15 09:05 AM

Thank you, THEBERBSTER. Your help and guidance is very much appreciated!!! I have read so much my head is swimming and all the info is not coordinated.

I corrected the issues you identified. All these odd mods were because I could not find confirmation that they were included/fixed in OH 2.5, FX, or any other mod. I think I need the two lifeboat mods to get wooden lifeboats, or do I?

Grossdeutscher Rundfunk
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
IO_StrategicMap_7_4_2_for_TDWv742
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
A Fistful of Emblems v1.51
1000_Meter_Bearing_Plotter_byTheBeasts1.0
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
German U-Boat Internal Routine SFX
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
No Logo Intro Menu_Animation v. 01.00 by AvM
nVidia missing lights
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Small_trees_SH5_V1
smaller flags for Warships 1_0b
sobers no footstep sound mod
sobers NO water drops V1
U-Boat Watch Crew Routine SFX
silentmichal's interior mod 1.2.4b
Sub_Exhaust_1_0_5_byTheDarkWraith
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Targor's SH5 Wooden Lifeboats ver. 0.4
SH5 External Cargo 1.0

"You are also missing some important mods that fix things." - Please tell me what mods you would suggest.

Again, thank you so much for the help. I owe you!
Jim

THEBERBSTER 02-21-15 06:40 PM

Hi Jim

I would try this order to start with and see how you get on.

You have a few mods that I have no idea so have put them at the end.

I had to look up some old Subsim mod lists to track down a few.

Some other mods are quite old and may not be compatible but worth a try.

If you have problems then will need to remove.


No Damn Bubbles, No Damn Halo Mod
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)


Water reflections intensity varied by available sunlight by TheDarkWraith

http://www.subsim.com/radioroom/showthread.php?t=208307


Small_trees_SH5_V1
silentmichal's interior mod 1.2.4b


SH5_7A_Conning_Fix

http://www.subsim.com/radioroom/downloads.php?do=file&id=3663



Equipment_Upgrades_Fix_v1_4_byTheBeast

http://www.subsim.com/radioroom/downloads.php?do=file&id=3126


Equipment_Upgrades_Fix_v1_4_Patch_1

http://www.subsim.com/radioroom/showthread.php?t=182194


#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

http://www.subsim.com/radioroom/showthread.php?t=182194


Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober

http://www.subsim.com/radioroom/downloads.php?do=file&id=3683


Alternative mod to the 1 above

Equipment_Upgrades_Fix_v1_4_Patch_1_Hotfix_2 (without date)

In Folder 2 allows certain additional equipment now.

Alternative mod to the 2 above



Equipment_Upgrades_Fix_v1_4_Patch_1_Hotfix_2 (With Date)

In Folder 1 allows additional equipment when due.

http://www.subsim.com/radioroom/downloads.php?do=file&id=4540


EUF_UBoat_FX_v0_0_3_ byTheBeast

http://www.subsim.com/radioroom/downloads.php?do=file&id=3724



MightyFine Crew Mod 1.2.1 Alt faces

In Folder 2


MightyFine Crew Mod 1.2.1 Stock faces

In Folder 4


MightyFine Crew Mod 1.2.1 Alt w beards

In Folder 3

You can choose alternative faces from Folder’s 2,3,4, or 5

http://www.subsim.com/radioroom/downloads.php?do=file&id=1572


MCCD_1.04_MFCM_1.2.1_compatible

You only need the 5th Folder from the above mod

http://www.subsim.com/radioroom/downloads.php?do=file&id=1671


FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)

NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo

IO_StrategicMap_7_4_2_for_TDWv742

FXU_0_0_22_Ship zon Files

http://www.subsim.com/radioroom/downloads.php?do=file&id=4249



Manos Scopes – patch for 16x9 < wide screen resolution

http://www.subsim.com/radioroom/showthread.php?t=179068


IRAI_0_0_41_ByTheDarkWraith <up to date IRAI

http://www.subsim.com/radioroom/showthread.php?t=171973&highlight=irai_0_0_41



R.E.M_by_Xrundel_TheBeast_1.2


Folder 3


R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible

Folder 4

http://www.subsim.com/radioroom/downloads.php?do=file&id=4002


Church's Compass Dials Mod v2.2 - Option Two < better compass options

Select from 4 options (see pdf)

http://www.subsim.com/radioroom/downloads.php?do=file&id=3069



OPEN HORIZONS II v2.5



sobers OH2.5 Kiel Lite mod v4 SH5


http://www.subsim.com/radioroom/downloads.php?do=file&id=4541


OH II v2.5 Grid Request fix Patch SH5

smaller flags for Warships 1_0b
SH5 External Cargo 1.0

SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Targor's SH5 Wooden Lifeboats ver. 0.4
German U-Boat Internal Routine SFX
U-Boat Watch Crew Routine SFX
A Fistful of Emblems v1.51
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1

Sub_Exhaust_1_0_5_byTheDarkWraith
sobers no footstep sound mod


Shadow Improvement ModLR

Low resolution

http://www.subsim.com/radioroom//downloads.php?do=file&id=4351


Alternative to above depending on your gpu

Shadow Improvement Mod

High Resolution

http://www.subsim.com/radioroom//downloads.php?do=file&id=1943


E
QuaTool 01.01 by AvM - Large Style < better tools

Comes with 14 excellent mods (See Post #117)

Recommend Large Style in Folder 12

http://www.subsim.com/radioroom/downloads.php?do=file&id=2819



WHF-FUC_We Have Flooding-Flooding Under Control_Fix

http://www.subsim.com/radioroom/downloads.php?do=file&id=4474


sobers NO water drops V1


Shallow Waters Voice Be Gone

http://www.subsim.com/radioroom/showthread.php?t=213972


Gap - HD 1 deg Scope Bearing v 1.0 < adds a more precise bearing gradule

http://www.subsim.com/radioroom/showthread.php?t=182912


Change Days In Bunker < allows you to set your own bunker time

http://www.subsim.com/radioroom/showthread.php?t=188265


One Ship, One Torpedo v1.00 < optional does exactly what it says

http://www.subsim.com/radioroom/downloads.php?do=file&id=3366



Grossdeutscher Rundfunk
DynEnv v2.9 - 12. Sounds

1000_Meter_Bearing_Plotter_byTheBeasts1.0 < no idea

You might like to try this instead of the one above

Overlay For TAI and Navigation Maps For SH5 By Shmal

http://www.subsim.com/radioroom/showthread.php?t=217472


Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
No Logo Intro Menu_Animation v. 01.00 by AvM < Can be removed in TDW’s Generic File Patcher
nVidia missing lights


Any problems let me know.

Peter



Akula4745 02-21-15 07:35 PM

WoW!!!
Thank you, kind sir! Thanks for the time invested and knowledge shared. I am deeply in your debt, good sir.

Let me get busy building this soup. :P More to follow...

sexioholico 03-12-16 03:49 PM

Hi man.
I really like your lists so I decided to give them a try. But before that I'd like to know you if it's needed to start a whole new campaign or re-install the game in order for it to work properly. Tell me the secret of your success please. :up:
Anything else I should know before give it a go?
Cheers!


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