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A warm welcome “Tentori“ to the Subsim family.:subsim:
You will always find someone here to help you.:) Link to my SH5 post::salute: Step By Step Tutorials & How To Do It http://www.subsim.com/radioroom/showthread.php?t=211804 |
Hey guys,
sorry for posting in this old thread but I was so happy to find this Modlist after trying some Mod-Combinations without success...until I made some changes reducing and actualizing the List and while loading a new campaign...CTD :wah: Here my list and I hope someone can help me: *=must have!!! Accurate German Flags *SteelViking's Interior Mod V1.2 *SteelVikings Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA *DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.a Ambient Settings - Darker Nights DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds DynEnv v2.9 - Breakwater Piers Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix *Equipment_Upgrades_Fix_v1_4_byTheBeast *Equipment_Upgrades_Fix_v1_4_Patch_1 *#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix *Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith *FX_Update_0_0_22_ByTheDarkWraith *FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) *MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible MCCD_1.04_GER (Naights_Underwater_Mod) ---> geringere Sicht Naights Submaine Textures v1.2 (PUV) ---> submarine folder deleted Stormys DBSM SH5 v1.3 Basemod Stormys_DBSM_SH5_v1.3_HOTFIX_3 *Parts Magui V 3.01 by DrJones ---> full interface mod *Parts Magui Patch 3.02 ---> last UI version addition Sjizzles Mods for magui v 0.0.2 ---> new id manual, TDC look, icons, buttons and bearing tool Fifi mods for CSP Magui V1 ---> new binocular lens, buttons, boxes textures and position *Manos Scopes-Core Files ---> needed for Magui scopes *Manos Scopes-patch for 16x9 ---> needed for your screen resolution Radio_Messages_1_2_0_German_Voices ---> new sounds for sending/receiving messages *IRAI_0_0_41_ByTheDarkWraith *R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standard No Emblem) v-1.1.0 *OPEN HORIZONS II 2.5 OHII2.5 Grid Request fix Patch SH5 *Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith sobers no footstep sound mod Sober's smoke screen (DynEnv&OldStyle Explosions compatible) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfgs Depth Charge Range Fix Smaller flags for Warships 1_0b sobers realistic contrast SH5 R.S.D. - Reworked Submarine Damage v5.6 by vdr1981 IO_StrategicMap_4_3_for_Parts Magui Patch V 3.02 by DrJones ---> new nav map and tools compatible latest Magui UI IO_MapCourseLine_sharp pencil_mod ---> new sub course on nav map replacing old large blue line SH5_Starshells_patch ---> remove star shells lag/freeze + latest TDW Generic Patcher running as stand alone Greetings :salute: |
[QUOT
*OPEN HORIZONS II_full v2.2 Open Horizons 2.2 R.S.D. - Reworked Submarine Damage v4 by vdr1981 [/QUOTE] You should not have two versions of Open Horizons RSD is now version 5.7 http://www.subsim.com/radioroom/showthread.php?t=207093 |
Oh sorry,
had some errors in the list...now its corrected. I copied fifis list, not mine... RSD 5.7 is the only Mod that is missing, but is this the solution? :06: |
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Awesome! Thanks! :salute:
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Hi Fifi,
I have a problem with your mod list. When i begin a new campaign the game crash after the loading screen. Can you watch my list and see if there is something wrong with this? I've the steam version of the game. If you want you can speak with me in french by private message. Generic Mod Enabler - v2.6.0.157 [E:\Jeux\Steam\SteamApps\common\Silent Hunter 5\MODS] Accurate German Flags SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.4 Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_4_ byTheBeast SH5 Longer Repairs v.1.01 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Naights Submaine Textures v1.2 (PUV) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha NewUIs_TDC_7_4_2_WWIIInterface_by_naights Fifi mods for NewUIs V2 Manos Scopes-patch for 16x9 Conus' Das Boot Crew Faces IRAI_0_0_41_ByTheDarkWraith R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 Open Horizons 2.5 FRA Equipment upgrade 1.4 FRA Reworked Morale and Abilities v.1.1 Reworked Morale and Abilities1.1 FRA sobers green crew training V4 SH5 MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith sobers no footstep sound mod SH5 V2 Old Style Explosions V1.1 sobers smoke screen V1 SH5 (DynEnv compatible) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Targor's SH5 Wooden Lifeboats ver. 0.4 Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Shadow Improvement Mod Depth Charge Range Fix smaller flags for Warships 1_0b RPM Hydrophone v2.2.1 SH5 No Chronometer Ticking Sound sobers Realistic contrast V14 SH5 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod Messervy_s_gramophone_pack1 Grossdeutscher Rundfunk Radio Paris French Music Full Version 1.2 36 Wordeees' Actual Footage Menu gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed EQuaTool 01.01 by AvM - Large Style gap - Alternative Cursors & KM Map Tools v2 - 5.i EQuaTool 1.1 Patch - Large Set Fifi color map Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Change days in bunker SH5_Starshells_patch Thank you for your work. |
Any updates of Your modlist Fifi?
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Gentlemen,
I would love to have your thoughts on this stack of mods. See any gross errors in this soup? Grossdeutscher Rundfunk DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution) DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) DynEnv v2.9 - 12. Sounds FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo IO_StrategicMap_7_4_2_for_TDWv742 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth No Damn Bubbles, No Damn Halo Mod Accurate German Flags A Fistful of Emblems v1.51 1000_Meter_Bearing_Plotter_byTheBeasts1.0 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 German U-Boat Internal Routine SFX Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM No Logo Intro Menu_Animation v. 01.00 by AvM nVidia missing lights SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Small_trees_SH5_V1 smaller flags for Warships 1_0b sobers no footstep sound mod sobers NO water drops V1 U-Boat Watch Crew Routine SFX Moon_light_mod silentmichal's interior mod 1.2.4 silentmichal's interior mod 1.2.4b Sub_Exhaust_1_0_5_byTheDarkWraith Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Targor's SH5 Wooden Lifeboats ver. 0.4 Thanks in advance!! |
Hi Akula
You can only select 1 from each group of numbers. DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution) DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) Same mod updated to version b. silentmichal's interior mod 1.2.4 silentmichal's interior mod 1.2.4b Outdated mod FX_Update_0_0_19_ByTheDarkWraith Latest update FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Folder 1 and folder 3 are inside a Folder called Mods. Select the Base Folder and only 1 Patch Folder http://www.subsim.com/radioroom/showthread.php?t=174511 There are some mod order problems and some strange mods that you have also selected that I would not know where to start. You are also missing some important mods that fix things. I would suggest that you check my tutorial post #38 for the highlighted mods you need. Post #35 will confirm the correct order. Peter |
Thank you, THEBERBSTER. Your help and guidance is very much appreciated!!! I have read so much my head is swimming and all the info is not coordinated.
I corrected the issues you identified. All these odd mods were because I could not find confirmation that they were included/fixed in OH 2.5, FX, or any other mod. I think I need the two lifeboat mods to get wooden lifeboats, or do I? Grossdeutscher Rundfunk DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo IO_StrategicMap_7_4_2_for_TDWv742 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth No Damn Bubbles, No Damn Halo Mod Accurate German Flags A Fistful of Emblems v1.51 1000_Meter_Bearing_Plotter_byTheBeasts1.0 OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 German U-Boat Internal Routine SFX Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM No Logo Intro Menu_Animation v. 01.00 by AvM nVidia missing lights SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Small_trees_SH5_V1 smaller flags for Warships 1_0b sobers no footstep sound mod sobers NO water drops V1 U-Boat Watch Crew Routine SFX silentmichal's interior mod 1.2.4b Sub_Exhaust_1_0_5_byTheDarkWraith Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Targor's SH5 Wooden Lifeboats ver. 0.4 SH5 External Cargo 1.0 "You are also missing some important mods that fix things." - Please tell me what mods you would suggest. Again, thank you so much for the help. I owe you! Jim |
Hi Jim
I would try this order to start with and see how you get on. You have a few mods that I have no idea so have put them at the end. I had to look up some old Subsim mod lists to track down a few. Some other mods are quite old and may not be compatible but worth a try. If you have problems then will need to remove. No Damn Bubbles, No Damn Halo Mod Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) Water reflections intensity varied by available sunlight by TheDarkWraith http://www.subsim.com/radioroom/showthread.php?t=208307 Small_trees_SH5_V1 silentmichal's interior mod 1.2.4b SH5_7A_Conning_Fix http://www.subsim.com/radioroom/downloads.php?do=file&id=3663 Equipment_Upgrades_Fix_v1_4_byTheBeast http://www.subsim.com/radioroom/downloads.php?do=file&id=3126 Equipment_Upgrades_Fix_v1_4_Patch_1 http://www.subsim.com/radioroom/showthread.php?t=182194 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix http://www.subsim.com/radioroom/showthread.php?t=182194 Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober http://www.subsim.com/radioroom/downloads.php?do=file&id=3683 Alternative mod to the 1 above Equipment_Upgrades_Fix_v1_4_Patch_1_Hotfix_2 (without date) In Folder 2 allows certain additional equipment now. Alternative mod to the 2 above Equipment_Upgrades_Fix_v1_4_Patch_1_Hotfix_2 (With Date) In Folder 1 allows additional equipment when due. http://www.subsim.com/radioroom/downloads.php?do=file&id=4540 EUF_UBoat_FX_v0_0_3_ byTheBeast http://www.subsim.com/radioroom/downloads.php?do=file&id=3724 MightyFine Crew Mod 1.2.1 Alt faces In Folder 2 MightyFine Crew Mod 1.2.1 Stock faces In Folder 4 MightyFine Crew Mod 1.2.1 Alt w beards In Folder 3 You can choose alternative faces from Folder’s 2,3,4, or 5 http://www.subsim.com/radioroom/downloads.php?do=file&id=1572 MCCD_1.04_MFCM_1.2.1_compatible You only need the 5th Folder from the above mod http://www.subsim.com/radioroom/downloads.php?do=file&id=1671 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo IO_StrategicMap_7_4_2_for_TDWv742 FXU_0_0_22_Ship zon Files http://www.subsim.com/radioroom/downloads.php?do=file&id=4249 Manos Scopes – patch for 16x9 < wide screen resolution http://www.subsim.com/radioroom/showthread.php?t=179068 IRAI_0_0_41_ByTheDarkWraith <up to date IRAI http://www.subsim.com/radioroom/showthread.php?t=171973&highlight=irai_0_0_41 R.E.M_by_Xrundel_TheBeast_1.2 Folder 3 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Folder 4 http://www.subsim.com/radioroom/downloads.php?do=file&id=4002 Church's Compass Dials Mod v2.2 - Option Two < better compass options Select from 4 options (see pdf) http://www.subsim.com/radioroom/downloads.php?do=file&id=3069 OPEN HORIZONS II v2.5 sobers OH2.5 Kiel Lite mod v4 SH5 http://www.subsim.com/radioroom/downloads.php?do=file&id=4541 OH II v2.5 Grid Request fix Patch SH5 smaller flags for Warships 1_0b SH5 External Cargo 1.0 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Targor's SH5 Wooden Lifeboats ver. 0.4 German U-Boat Internal Routine SFX U-Boat Watch Crew Routine SFX A Fistful of Emblems v1.51 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Sub_Exhaust_1_0_5_byTheDarkWraith sobers no footstep sound mod Shadow Improvement ModLR Low resolution http://www.subsim.com/radioroom//downloads.php?do=file&id=4351 Alternative to above depending on your gpu Shadow Improvement Mod High Resolution http://www.subsim.com/radioroom//downloads.php?do=file&id=1943 EQuaTool 01.01 by AvM - Large Style < better tools Comes with 14 excellent mods (See Post #117) Recommend Large Style in Folder 12 http://www.subsim.com/radioroom/downloads.php?do=file&id=2819 WHF-FUC_We Have Flooding-Flooding Under Control_Fix http://www.subsim.com/radioroom/downloads.php?do=file&id=4474 sobers NO water drops V1 Shallow Waters Voice Be Gone http://www.subsim.com/radioroom/showthread.php?t=213972 Gap - HD 1 deg Scope Bearing v 1.0 < adds a more precise bearing gradule http://www.subsim.com/radioroom/showthread.php?t=182912 Change Days In Bunker < allows you to set your own bunker time http://www.subsim.com/radioroom/showthread.php?t=188265 One Ship, One Torpedo v1.00 < optional does exactly what it says http://www.subsim.com/radioroom/downloads.php?do=file&id=3366 Grossdeutscher Rundfunk DynEnv v2.9 - 12. Sounds 1000_Meter_Bearing_Plotter_byTheBeasts1.0 < no idea You might like to try this instead of the one above Overlay For TAI and Navigation Maps For SH5 By Shmal http://www.subsim.com/radioroom/showthread.php?t=217472 Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM No Logo Intro Menu_Animation v. 01.00 by AvM < Can be removed in TDW’s Generic File Patcher nVidia missing lights Any problems let me know. Peter |
WoW!!!
Thank you, kind sir! Thanks for the time invested and knowledge shared. I am deeply in your debt, good sir. Let me get busy building this soup. :P More to follow... |
Hi man.
I really like your lists so I decided to give them a try. But before that I'd like to know you if it's needed to start a whole new campaign or re-install the game in order for it to work properly. Tell me the secret of your success please. :up: Anything else I should know before give it a go? Cheers! |
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