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DivingDuck
09-18-06, 10:52 AM
Moin,
sorry to bother you again with this question.
I´ve cloned a vessel that uses multi/sub-object maps. So far so good. But as soon as I export my model to *.obj all the information seems to be lost. All faces using id1 are shown correctly as requested. But all id2 faces use the wrong map (same as id1). The texture coordinates don´t seem to be corrupted. I´ve cross cecked the *.mtl that was created by Pack3D and the one created by 3dsmax. There are some differences in layout. So I´ve redone the *.mtl to match the Pack3D format. But no success.

Regards,
DivingDuck

ref
09-18-06, 10:55 AM
The latest version of Pack3d screws the textures when importing them, you must use one of the oldest ones for importing, and the last version for cloning.

Ref

DivingDuck
09-18-06, 03:38 PM
Moin,
The latest version of Pack3d screws the textures when importing them, you must use one of the oldest ones for importing, and the last version for cloning.

Ref
One day of pointless efforts is over. :damn: Thanks to you any thought of suicide is gone. I´ve downloaded an older version and ... it worked out to be fine now. I love you. ;) Just kidding. My wife would kill me if I did.

Regards,
DivingDuck

bigboywooly
09-18-06, 03:54 PM
:rotfl: :rotfl:
Steady now DD