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CB..
08-09-06, 10:30 AM
ok first of all the obligatory..i have no idea if this is implemented in any of the many super mods allready so ....lets not get into that area...suffice it to say that if it has allready been implemented then well done one and all...!!:yep:
ok...whew ...:cool:

this more or less completely resolves the two week storm trouble occasionaly experienced by most of us at some time or another..

i had noticed that it wasn't that the weather didn't actually change for two weeks game time..it was more a case of the weather changes being so minor that it hardly made any difference in game...

in the mission editor you will notice that for the weather you have the option of setting all weather changes to either minor or major...

setting all the options to major changes gives you tangible weather changes even during a protracted strom and vastly reduces the chances of a storm lasting any longer than a day or so...same with all other weather conditions..

here's the campaign.rnd weather section for major weather changes only

[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=1
FogRand=2
Clouds=1
CloudsRand=2
Precip=1
PrecipRand=2
WindHeading=0
WindSpeed=7.000000
WindRand=2
WeatherRndInterval=2
SeaType=0
Briefing=



//////////////////

it's the CloudsRand=2 that sets the changes for clouds to major..(1 is minor)
same with fogrand windrand etc etc

once you have edited the RND file ...you need to wake the settings up (another oddity with SH3) so start your career patrol and go on a protracted cruise some where and back and once the system has woken up and kicked in it is there from the start on each patrol as default---you do seem to need to do this with weather changes ..even cloud texture changes seem to require the wake up period..(don't ask me why..a cache of some sort perhaps i dunno)

anyhuw this gives you a much more dynamic and unpredictable weather sytem with changes running fairly constantly and allways noticable...makes it very likely that for example when approaching a convoy in thick fog....you can wait a few hours and it is likely the fog will lift or vice versa...as the weather conditions will change as per the weather randinterval and each change will be a substantail and noticable change..with minor changes the change might have been a slight change in wind speed..with major you will get only serious changes in weather...

blah blah etc..you get the picture..:up:

originally suggested by Col7777 quite some time ago if i remember correctly..
been tested over many months now and it's as solid as a rock..

What A?
08-09-06, 11:29 AM
blah blah etc..you get the picture..:up:
Yeah I got it and realy want to say: Thank you soooo much!!! and thanks Col7777. Becuse for the last six patrols it has only being nice weather.... never got a serious storm on my whole career. When did the Atlantic got that calm?
I'm sick and tired of it... I want to be soo seasick that I don't even want to see a glas of water ever again. :yep: :rotfl: :yep:

CB..
08-09-06, 11:35 AM
:up: just start a new patrol and sail untill the weather changes...once the weather has changed once ..you know it has kicked in and the edit should be running as default from then on..:yep:

rowi58
08-09-06, 01:22 PM
:up: just start a new patrol and sail untill the weather changes...once the weather has changed once ..you know it has kicked in and the edit should be running as default from then on..:yep:

:up: That's it. Many thanks CB for this sollution of a big, big problem. Now it is clear that you will sail for weeks in stormy and fogy weather - the default value for all *RAND=0 (No Changes).

Thanks a lot

rowi58

bigboywooly
08-09-06, 02:15 PM
Nice one CB :up:
Well spotted

bert8for3
08-09-06, 02:44 PM
Is this compatible with selecting "seasonal" for wave height in SH3Cmdr?

Kpt. Lehmann
08-09-06, 03:11 PM
Is this compatible with selecting "seasonal" for wave height in SH3Cmdr?

Yes. Selecting seasonal wave height in SH3 Commander is independant from the weather changes.

Myxale
08-09-06, 03:38 PM
:oCool stuff CB mate!

:up:

Hartmann
08-09-06, 07:07 PM
Yes i noticied this behaviour time ago. :up:

For example the campaing file has a very different settings that the training or single missions.

i was tired of the same weather when playing the convoy attack mission in the academy i noticied tha the weather was a lot different if i sails during days or weeks .


Convoy Attack Training Mission-------------------------------------------------------------
[Mission]
Fog=0
FogRand=0
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=0
WindHeading=95
WindSpeed=2.000000
WindRand=1
WeatherRndInterval=2
SeaType=0
Actual Campaign SCR-------------------------------------------------------------
[Mission]
Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=5.000000
WindRand=0
WeatherRndInterval=5
SeaType=0

in the old forums there were some threads about weather and randomization.
if some one is interested there are program that adds random values in the files.

"Sh3 weather" of Skweetis

kapitanfred
08-09-06, 07:23 PM
Excellent, I've made the changes to the campaign.rnd file and just waiting now for the weather effect to kick in. So far clear weather only.

CB..
08-10-06, 05:45 AM
Excellent, I've made the changes to the campaign.rnd file and just waiting now for the weather effect to kick in. So far clear weather only.
hit time excell and travel across the atlantic or similar...it may take some time ...even weeks game time...but once the weather has changed your sorted..must be some form of cache regarding the weather settings etc..you need to clear the old settings:yep:

bert8for3
08-10-06, 06:03 AM
Tks KL.

... Where's the file campaign.rnd?

THE_MASK
08-10-06, 06:50 AM
XP/start/mycomputer/local disc/program files/ubisoft/silenthunter3/data/campaigns/campaign/campaign_rnd/

bert8for3
08-10-06, 07:35 AM
XP/start/mycomputer/local disc/program files/ubisoft/silenthunter3/data/campaigns/campaign/campaign_rnd/

Tks much :up:

f1l1pp0
08-10-06, 09:05 AM
Hi to all .... sorry but i didn't understand all ::oops:

some questions
1- can i do this changes in a middle of a patrol or only at start of it?
2- ...the system has woken up and kicked in it ... does it mean that when the weather is changed the parameters in .rnd file back to original set? I must change it every patrol or everytime before load a savegames?
3- i edited my campaign.rnd file via notepad: GW1.1a rnd file
i have this:
[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=358
WindSpeed=0
WindRand=1
WeatherRndInterval=11
SeaType=0
Briefing=
this is the default situation in sh3GW or it is my middle patrol's situation? I have to change it with the CB..'s parameters (my windheading and weatherintervall are so different...)?
4- what's about the timecompression? the randomization still work? What TC i'd have to use for changes?

tnx in advance, sorry for my engl :roll:

CWorth
08-10-06, 10:13 AM
1. Its best to make changes while you are in port and not in the middle of a mission to avoid problems.

2.No you do not need to reset them everytime..he means once the weather changes for the first time the settings will then function as they should with his settings from then on out.

3.I dont understand what you are asking here.

4.Weather still changes during time compression..though not sure to what extent TC has on the changing of the weather.

MLF
08-10-06, 03:06 PM
Hi CB

I have searched for filename campaign.rnd in the SHIII folder with no results. I also searched for text "CloudsRand" with no result. Am I missing something here?

Regards

MLF

bigboywooly
08-10-06, 03:10 PM
Hi CB

I have searched for filename campaign.rnd in the SHIII folder with no results. I also searched for text "CloudsRand" with no result. Am I missing something here?

Regards

MLF

Look in

C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign

MLF
08-10-06, 03:45 PM
I have. The text search over the whole of the SHIII directory gave nothing. I'm really annoyed at the 2 - 3 week storms and as usual with CB, this fix looks good - but how to apply it if the file isn't there?

Regards

MLF

Jg511 Schakal
08-10-06, 03:52 PM
The file you are searching for is called "Campaign_RND.mis"

bigboywooly
08-10-06, 03:52 PM
I have. The text search over the whole of the SHIII directory gave nothing. I'm really annoyed at the 2 - 3 week storms and as usual with CB, this fix looks good - but how to apply it if the file isn't there?

Regards

MLF

Did you look in the address I posted above
It has to be there because thats where all your RaNDom ships come from - convoys are in there
Its full name is Campaign_RND.mis
Open in notepad

kapitanfred
08-11-06, 12:48 AM
3- i edited my campaign.rnd file via notepad: GW1.1a rnd file
i have this:
[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=358
WindSpeed=0
WindRand=1
WeatherRndInterval=11
SeaType=0
Briefing=
this is the default situation in sh3GW or it is my middle patrol's situation? I have to change it with the CB..'s parameters (my windheading and weatherintervall are so different...)?

Actually that is a good point. Although I changed the campaign.rnd file in the campaign folder, I'm using GW 1.1a as a Mod.

Do I change any file in the GW Mod also??

bert8for3
08-11-06, 06:46 AM
Well, unless my weather was changing anyway, my changes "took" pretty fast. After a roughly 700km run, it had changed from heavy seas to calm.

MLF
08-11-06, 06:53 AM
As usual I must be a step behind everyone as I looked in Campaign_Rnd.mis but there was not random weather settings:cry:

I think I will play around in that file and see what I can do/destry:)

thanks

MLF

bigboywooly
08-11-06, 07:53 AM
As usual I must be a step behind everyone as I looked in Campaign_Rnd.mis but there was not random weather settings:cry:

I think I will play around in that file and see what I can do/destry:)

thanks

MLF

If you are gonna play in the rnd I would make a back up first
Any mistakes in the rnd or scr and the game will CTD :yep:

CWorth
08-11-06, 09:07 AM
3- i edited my campaign.rnd file via notepad: GW1.1a rnd file
i have this:
[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=0
FogRand=0
Clouds=1
CloudsRand=1
Precip=0
PrecipRand=1
WindHeading=358
WindSpeed=0
WindRand=1
WeatherRndInterval=11
SeaType=0
Briefing=
this is the default situation in sh3GW or it is my middle patrol's situation? I have to change it with the CB..'s parameters (my windheading and weatherintervall are so different...)?

Actually that is a good point. Although I changed the campaign.rnd file in the campaign folder, I'm using GW 1.1a as a Mod.

Do I change any file in the GW Mod also??

There are no seperate files for the GW mod.Just changing the RND file in the Campaign folder is enough.

FUBAR295
08-12-06, 07:11 PM
CB

Old mate you've solved one of my major complaints about SH3 weather. Gave your tweak a try and what a difference it makes, as you say "works a treat". :D :D :D

You and Col have anything else up your sleeves????

Good Hunting,
FUBAR

CB..
08-13-06, 06:11 AM
CB

Old mate you've solved one of my major complaints about SH3 weather. Gave your tweak a try and what a difference it makes, as you say "works a treat". :D :D :D

You and Col have anything else up your sleeves????

Good Hunting,
FUBAR
Cheers Fubar!:up:
how's it going...only the thought brewing that as the weather is changing constantly and significantly ...making a more deliberate use of the

Waves factor

in the sim.cfg for all the sensors should make escort/dd encounters a lot more unpredictable..not that that's anything new...but as the weather changes so much more dramatically --and that usually includes the wave state-- that even during a single convoy attack ..if the weather stae changes during the attack you could find the behaviuor of the escorts changing dramatically at the same time...they could get a lot more effective if the sea clams down or a lot less effective if it gets rougher etc...so it's worth taking another look at those sensor entrys affected by the weather :ping:

..:up:


if you add in an excellent sim.cfg effect suggested by Gammel regarding the visual sensor and the light factor

editing the sim.cfg entrys like this

[Visual]
Detection time=0.5 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time.
Fog factor=1.0 ;[>=0]
Light factor=8.5 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=400 ;[m2]
Enemy speed factor=15 ;[kt]

as the light factor is affected by the weather allso (AFAIK) during overcast fog or bad weather the visual distance is dramatically reduced --you can utilise decks awash to attack on the surface in some weather conditions even late on in the war..occasionally..

anyhuw stuff like this as it is affected by the weather conditions becomes much more significant when the weather is changing rapidly and noticably all the time....so it can become a huge and dynamic tactical influence

worth experimeinting with a new sensor set up to make more use of weather dependant factors...as this has the potentail to break thru the predictable patterns of behaviuor that the AI tends to fall into ..weather allways changing...AI allways changing...difficulty allways changing..gameplay allways changing...tactics allways changing...haven't gotten into this with any depth as yet but the possibilitys are fairly obvious

kapitanfred
08-13-06, 05:48 PM
Awesome, works great :up:

CB..
08-14-06, 05:41 AM
Awesome, works great :up:

good to hear:up:

MLF
08-14-06, 06:33 AM
Works fine - Thanks CB.:cool:

MLF

CB..
08-14-06, 07:44 AM
Works fine - Thanks CB.:cool:

MLF
Cheers MLF glad to hear you got it sorted :up:

flyingdane
08-14-06, 03:50 PM
I tryed this and it works great!! Thank You CB. :rock:

SabreHawk
08-15-06, 01:09 PM
Oh boy oh boy! Im so glad to have read this thread. Thank you CB, I have been wondering about this weather thing since I first played SH3. The weather generation in the sim has always been so unrealistic to me and have found myself spending week after week in a storm, or completely clear for unrealisticly long durations.
Storms this long and huge are possible at sea, but rare. And the right conditions have to be in force for it to happen ( such as in Das Boot).

I'll be trying these settings out as soon as we get back (if we get back) from this patrol ( dont want to change anything while at sea to avoid problems)

One question though, how high a value can be given on these? I see you have most set to 1 or 2 with the exception of windspeed (by default mine were all at 0 except for windspeed which was 5.0) but can a higher value be used like 3,4,5 ect. ? Or are there just 0, 1, & 2 ?

Again thanks so much, I cant wait to try this out im so sick of these boring weather patterns I get every patrol.;)

CB..
08-16-06, 06:47 AM
Cheers guys...
Sabre...afaik there are only the two options for changes either minor (which is 1) or major (which is 2)..tho you never know..

SabreHawk
08-23-06, 08:17 PM
Well I am very happy with my weather now, though I didnt like it with the settings as they appear in CB's. Was much too abrupt and drastic a change each time, and was changing too often to be realistic for me. So I set each value to 1 with the exception of windspeed and WeatherRndInterval. I just left windspeed at 5.000 as it was by default, and I set WeatherRndInterval at 3.

Anyway, the weather now behaves so much more sensibly and for the first time since I started playing SH3 I have seen the weather change right before my eyes, and even during an attack!
Oh, and I think these settings "wake up" one line at a time it seems to me. It takes about two to three days at sea to get all aspects to change from the starting point, and wind seems to be first, then waves, clouds ect.

So thanks once again, im so glad CB pointed us to this. :rock:

joea
08-24-06, 04:20 AM
Well just stumbled on this thread. Cheers CB for the find, I think you should add "weather genius" to your sig as we already had resupply more or less sorted...thanks again mate.:up:

FUBAR295
08-24-06, 04:25 PM
Well just stumbled on this thread. Cheers CB for the find, I think you should add "weather genius" to your sig as we already had resupply more or less sorted...thanks again mate.:up:

Joea,

CB's "Supply Genius" goes way back to SH2 and getting resupply to work even after the Devs had broken it and long given up fixing it.

Good Hunting,
FUBAR

panthercules
08-25-06, 12:15 AM
Well crap - I must have done something wrong :(

I think I made all the changes just as detailed above, but ever since making these changes I have had two solid weeks of calm weather and no clouds whatsoever so far on this patrol (something I've seen other folks complain about but never had a problem with myself before now) - I've still got a few more weeks before heading back to port, so I'm hoping something changes soon. This was really sounding cool 'cause even though I've had pretty good luck with variable weather over the course of my patrols the bad weather does often stay that way for several days at a time, and I would really have enjoyed a more frequent/rapid fluctuation that might give me a chance to try to sneak in an attack against a convoy I'm shadowing during a brief break in the weather or something like that.

CB..
08-25-06, 05:46 AM
cheers guys!:up:

panther----
forget about your current patrol for the moment and simply go on a very long cruise some where quiet...it really is the case that any changes to the weather set up need to be "woken up" and this can take quite some time ...sail across the atlantic at high time excell..as stated...and sooner or later the weather changes will kick in and your sorted..

HEMISENT
08-25-06, 08:45 AM
cheers guys!:up:

panther----
forget about your current patrol for the moment and simply go on a very long cruise some where quiet...it really is the case that any changes to the weather set up need to be "woken up" and this can take quite some time ...sail across the atlantic at high time excell..as stated...and sooner or later the weather changes will kick in and your sorted..

Believe it or not what Panthercules is talking about is now happening to me also. Originally I set this up as recommended and it worked like a dream-after 600-700km cruise the "weather" kicked in. I recently did a fresh install and plugged in the exact same settings and I've got weeks of perfect calm weather. I'm currently on a fresh campaign mission 1500+km out and still pretty much the same.

CB..
08-25-06, 09:02 AM
Believe it or not what Panthercules is talking about is now happening to me also. Originally I set this up as recommended and it worked like a dream-after 600-700km cruise the "weather" kicked in. I recently did a fresh install and plugged in the exact same settings and I've got weeks of perfect calm weather. I'm currently on a fresh campaign mission 1500+km out and still pretty much the same.

there must be a form of cache for the weather don't ask me why or how..any change at all to the weather settings (even installing new cloud textures!) seems to result in the same thing...you have to simply keep sailing untill it gets overwritten with the new settings etc..it's weird but seems to be the case..:hmm:

joea
08-25-06, 09:59 AM
Well just stumbled on this thread. Cheers CB for the find, I think you should add "weather genius" to your sig as we already had resupply more or less sorted...thanks again mate.:up:

Joea,

CB's "Supply Genius" goes way back to SH2 and getting resupply to work even after the Devs had broken it and long given up fixing it.

Good Hunting,
FUBAR

Oh yes, forgot about that, actually I never had SH2 with resupply at first casue I got it and straight off installed the patches. Broke something never knew we had. :nope: Then CB fixed it and all...but I had stopped playing SH2 and forgot about it for nearly a year and a half.

So CB is just an all round genius.

If only we could figure where this mysterious cache is...I wonder if SH3 creates some kind of temp file or such during gameplay?

CB..
08-25-06, 06:33 PM
If only we could figure where this mysterious cache is...I wonder if SH3 creates some kind of temp file or such during gameplay?
well i dunno about me being a genius et al...highly unlikely given the odds:oops:

i wonder if there is in fact some connection to the saved campaign --wether the campaign for what ever reason saves the weather settings some where..and if they don't match the settings when you start the next patrol it gets confused and just gets temporarily stuck..any huw once you have travelled far and long enough for it to wake up again and use the new settings it's all fine from then on in...

i had the same problem when i installed one of the cloud texture mods...

SabreHawk
08-25-06, 10:32 PM
Hmmm, did you fellows make these changes while out on a patrol? If so, that may be why they arent taking effect perhaps, im not sure of course but I have read many times that changes of any kind should always be done while in port to avoid any possible problems.

But, just FYI here's how mine is set, and I did this between patrols and it is performing very well with these and it took about only 2-3 days travel to wake them up.

[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=1
FogRand=1
Clouds=1
CloudsRand=1
Precip=1
PrecipRand=1
WindHeading=0
WindSpeed=5.000000
WindRand=1
WeatherRndInterval=3
SeaType=0
Briefing=

And I have actually seen clouds in the distance ahead of me, with clear skies behind and above, and watched as we sailed along and they got closer and closer and eventually all around me....................totally cool.

panthercules
08-26-06, 12:39 AM
Hmmm, did you fellows make these changes while out on a patrol? If so, that may be why they arent taking effect perhaps, im not sure of course but I have read many times that changes of any kind should always be done while in port to avoid any possible problems.


I did do mine after a rollback of SH3 Commander and while in port between patrols, but it was while I was at a milkcow/supply ship so maybe that's messed something up - if it doesn't kick in soon on this patrol I'll try again when I get back to my real home base (assuming the escorts or the planes don't get me first).

I went back and checked my settings - they are as follows (different from yours but they seem to be exactly the same as in CB's first post above):

[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=1
FogRand=2
Clouds=1
CloudsRand=2
Precip=1
PrecipRand=2
WindHeading=0
WindSpeed=7.000000
WindRand=2
WeatherRndInterval=2
SeaType=0
Briefing=


If nothing kicks in soon maybe I'll try your settings next time around.

CB..
08-26-06, 07:38 AM
here you go guys this is my best theory for why things need to be kicked into life...

first the previous settings are stored some where (saved game file perhaps)
if the new settings are diffferent then it defaults to an unchanging set up..
now the interesting part perhaps...

why does it wake up eventually?
is it purely a matter of time passed...?
if so you could simply head out to sea a bit stop and hit time excell..
is it distance travelled...? it isnt consistent so thats unlikely...
so if it isnt time passed...my gues is that there are distinct areas of the game map where the game checks to see if the weather should be reloaded..in the same way that the game has Artic sea sky colours atlantic and med sea and sky colours..and so on..
there is a map in the env fold which shows the world as a black and white view with possibly these distinct areas marked on it..
now what if as well as the sky sea colours changing for the different areas..the weather it self changes as you cross these demarcation lines..?
if so that would explain the wake up call..as the game would check it's settings and reload them..thus instigating the new settings from the campaign RND
i have often wondered if editing this black and white map creating a chess board of smaller black and white squares right across the world might have some interesting in game effects on the weather...

if indeed the game does change the sea sky colours on the fly (as it were)
and it does use this otherwise strange map as it's reference file for the demarcation lines then you could have the sky sea colours changing alomost constantly as well..from artic to med to atlantic etc...and if there are sme previuosly unoticed changes in the weather that go with these zones..(artic/atlantic/med) are there less storms in the med? etc....
then this would not only spice up the eye candy it would radicaly spice up the weather too..

anyhuw this IS the mod forum after all..so nothing needs to be proved here regarding this theory...just a thought


anyhuw for some reason the game will at some point reload the settings from the campaign rnd there by useing the new weather entrys...why when and where is the puzzle..

just another thought
if Sabres correct in this
And I have actually seen clouds in the distance ahead of me, with clear skies behind and above, and watched as we sailed along and they got closer and closer and eventually all around me....................totally cool.


then that is some thing in itself..as the weather normally loads from directly above the player thru a strange warphole..(you know the one)......this sort of weather transition described by Sabre would indeed be the desired and realistic type of weather change needed for any sim to have proper weather fronts ala real life...rather than just random changes centred over the player...

SH2 had this in spades...in fact the weather system in SH2 was so far in advance of the weather system in SH3 that it practically renders SH3 a laughing stock in this regard

Sailor Steve
08-26-06, 11:20 AM
There was a weather system in SHII? I thought I remembered the weather being the same for the entire patrol, and never changing at all.

SabreHawk
08-26-06, 11:58 AM
Yeah, there was. It didnt produce the kind we have in SH3 but it did produce even though it suffered the same thing SH3 does, that is that it stays the same for way too long a period.

One other thing I should mention is that im running SH3 stock with the exception of but one little mod, that being the crew vitamin mod. Other than that it's unmodded and it's the only install I've done since I bought it the day it was first in stores.

Heh, I have a good deal of the mods availible in a folder, but I just have never got around to using any of them yet.

joea
08-26-06, 12:13 PM
There was a weather system in SHII? I thought I remembered the weather being the same for the entire patrol, and never changing at all.

Yea Steve, now I recall that someone discovered it in Destroyer Command I think in the Balikapan mission there was an entry for weather and it went from there.

CB..
08-26-06, 02:30 PM
yup Col777 found it ---you have no idea just how effective the weather system actually was in SH2...

what you did was to write weather fronts into the mission files them selves.....in exactly the same way as convoys....so you wrote in a storm front -gave it a start location and size..a cloud texture (choice of at least 7 or 8 i seem to remeber) sea state wind speed visability fog rain etc etc ...then gave it a speed and direction and it would travel across the world map like wise....and there was no limit to the number or types and variation of weather fronts that could be written into a mission..hundreds if desired..and you could then send the player accurate (genuinely accurate) radio messages on the placement type speed and direction of these weather fronts///allowing for a fully simulated tactical weather simulation...

makes Sh3 and no doubt Sh4 allso a laughing stock

von Zelda
08-27-06, 08:12 PM
My weather never changed until I made the modifications in all three campaign files (campaign.rnd, campaign.scr and campaign.lnd).

Then, the weather began making drastic and more realistic changes.

This evening I was shelling a tramp steamer at about 1000m when it began raining and visibility immediately dropped to near zero. I could still see the ship because she was on fire, she eventually sank.

It was like being on the edge of a weather front; it was kind of clear to the front of the bridge and fog on the starboard side. There was a very distinct division on the screen. I've never seen anything like this before in SH3. Kind of cool!

CB..
08-28-06, 05:12 AM
My weather never changed until I made the modifications in all three campaign files (campaign.rnd, campaign.scr and campaign.lnd).

Then, the weather began making drastic and more realistic changes.

This evening I was shelling a tramp steamer at about 1000m when it began raining and visibility immediately dropped to near zero. I could still see the ship because she was on fire, she eventually sank.

It was like being on the edge of a weather front; it was kind of clear to the front of the bridge and fog on the starboard side. There was a very distinct division on the screen. I've never seen anything like this before in SH3. Kind of cool!:up: cheers Von'!

CWorth
08-28-06, 06:38 AM
My weather never changed until I made the modifications in all three campaign files (campaign.rnd, campaign.scr and campaign.lnd).

Then, the weather began making drastic and more realistic changes.

This evening I was shelling a tramp steamer at about 1000m when it began raining and visibility immediately dropped to near zero. I could still see the ship because she was on fire, she eventually sank.

It was like being on the edge of a weather front; it was kind of clear to the front of the bridge and fog on the starboard side. There was a very distinct division on the screen. I've never seen anything like this before in SH3. Kind of cool!

I had to do the same thing..and amazingly for the first time ever I left port in something other than perfectly clear weather.It was actually very cloudy and rough seas.Not the perfectly clear with almost flat water I usually get.

Now if I see fog and storm when leaving i will be very happy..nice to see some better weather patterns now.

panthercules
08-30-06, 01:53 AM
Originally Posted by von Zelda
My weather never changed until I made the modifications in all three campaign files (campaign.rnd, campaign.scr and campaign.lnd).


Awesome - that appeared to be the key for me as well - I saw the above post and made the changes to all 3 files and Voila! after spending my entire last patrol with no clouds at all and little wind change, I left port tonight under partly cloudy skies and 6m/s winds and it just got better from there - lots of changes. This is really great so far - thanks for the revelation above :)

Fangschuss
09-04-06, 04:32 AM
This tweak do not work for me :damn:

Made CP´s changes to all 3 layers after my last patrol... then start a new Patrol staying at see for 30 days !! nothing happens only windheading changes from time to time...:cry:

Myxale
09-04-06, 12:12 PM
:cry: Ah good ol times! Agreed! What SH3 really needs is the weather mojo from SH2. Imagine the Stormfronts move on the worldmap ahh. Sweet! And cool weather reoprts, and then plotting course to evade them or such! Ah sweet simming!

Anyway, here's one thing that i encountered:

A long-range patrol to the south atlantic with my IXB. The first week weather was actually pleasing. Mild wind and waves. Around one week later on sea, the weather got ugly wind 12 and cloudy! So this lasted what seemed like ages and made convoy hunting a pain i the ass!

Many week later ingame-time, the wind climbed to 15 and heavy fog kicked in.
And it still lasts!:damn:

I really wonder what triggers the changes and why do the stormy weathers always last this long. Gee i know that the atlantic is wild but thats plain absurd!

Any ideas.

PS i will try the changes mentioned above as soon as i hit port!:shifty:

Jimbuna
09-04-06, 03:12 PM
My weather never changed until I made the modifications in all three campaign files (campaign.rnd, campaign.scr and campaign.lnd).

Then, the weather began making drastic and more realistic changes.

This evening I was shelling a tramp steamer at about 1000m when it began raining and visibility immediately dropped to near zero. I could still see the ship because she was on fire, she eventually sank.

It was like being on the edge of a weather front; it was kind of clear to the front of the bridge and fog on the starboard side. There was a very distinct division on the screen. I've never seen anything like this before in SH3. Kind of cool!

I had to do the same thing..and amazingly for the first time ever I left port in something other than perfectly clear weather.It was actually very cloudy and rough seas.Not the perfectly clear with almost flat water I usually get.

Now if I see fog and storm when leaving i will be very happy..nice to see some better weather patterns now.

Exact same experience at this end of the pond :yep:

Notewire
09-04-06, 10:27 PM
Doesn't the SH3 Weather program, available from these forums, actually change the appropriate variables for weather randomness each time you run it?

I looked at the files from my SH3 Weather, and it succesfully adjusts Campaign_RND each time I run it - changing both the randomness and extremity of the weather, based on the season.

Are the changes we are talking about here for SH3 Weather users? or is this a way to work around it without having that program run (which runs with sH3 Commander?).

I'm Curious,
Yarre.

mikaelanderlund
09-05-06, 10:11 AM
Doesn't the SH3 Weather program, available from these forums, actually change the appropriate variables for weather randomness each time you run it?

I looked at the files from my SH3 Weather, and it succesfully adjusts Campaign_RND each time I run it - changing both the randomness and extremity of the weather, based on the season.

Are the changes we are talking about here for SH3 Weather users? or is this a way to work around it without having that program run (which runs with sH3 Commander?).

I'm Curious,
Yarre.

Hi,

Yes, the weather program change the variabels. However, the weatherrndinterval is always 11 and i don't know why. Anyone knows the function of this variabels?

Mikael

CB..
09-05-06, 12:19 PM
i'm assuming the rndinterval is in hours...ie the weather will remain constant for that length of time before the next change

which is the logic of the mod here...and why setting the weather changes to major changes rather than minor changes creates far more active and noticable changes...and the shorter the rndinterval the more frequently this will occur
may be something else but that's my take

von Zelda
09-05-06, 05:47 PM
I don't know if this has been mentioned or not. But, I read on some message board a while back some discussion on weather changing and how long it takes, etc.

It mentioned something about an internal clock or time mechanism occuring before the weather change would take place and this appears to be true. It was discussed that saves during the mission might restart this weather time period. Thus, if you're making frequent saves during the mission, you may never see the weahter change because you keep restarting this weather time period. Just a thought.

Notewire
09-05-06, 07:10 PM
CB you are right, SH3 Weather only changes the variables, not the interval. It can change it to more dramatic weather, but it will only check every 11 hours.

I wonder if I can figure out how to set my SH3 Weather generator to change every 3 hours. hmm . . .

Zero Niner
10-02-06, 11:30 PM
*Bump*
Anything new on this? Perpetually stormy weather is kind of frustrating.

Laffertytig
10-30-06, 01:28 PM
cb do u use the sh3 weather mod? i made the changes u said on page 1 but the sh3 weather mod changes them all again? im in the middle of a 4 week huricane and its gettin really annoyin.

this is my current campaign_rnd file that has been changed by sh3 weather

[Mission]
Title=
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=3
FogRand=2
Clouds=1
CloudsRand=0
Precip=0
PrecipRand=2
WindHeading=145
WindSpeed=6
WindRand=2
WeatherRndInterval=11
SeaType=0
Briefing=


do these setting mean that this storm will last the whole patrol?

as i say i made the changes u said but i didnt know this mod changes them again.
did someone say the weatherRndInterval doesnt change?

or are r guys not using SH3 weather and moddin this file yourself?

THE_MASK
10-30-06, 04:22 PM
I noticed in mini tweaker under SCENE_DAT,RANDOM WIND AND RAIN there is values like ChangeTimeMin=3 and stuff like that . Has anyone tried changing these variables yo see what they do . Cheers Sober.

Laffertytig
11-01-06, 05:40 AM
bumpety

danlisa
11-01-06, 05:46 AM
cb do u use the sh3 weather mod? i made the changes u said on page 1 but the sh3 weather mod changes them all again? im in the middle of a 4 week huricane and its gettin really annoyin......

.....as i say i made the changes u said but i didnt know this mod changes them again.
did someone say the weatherRndInterval doesnt change?

or are r guys not using SH3 weather and moddin this file yourself?

This tweak by CB was designed to be standalone. Use the settings given by CB or use SH3 Weather.

SH3 Weather will overwrite these changes.

Laffertytig
11-01-06, 06:00 AM
have there been any new developements recently? if someone who has tested this could give expanations what all the settings do that would be great

Stiebler
11-01-06, 02:52 PM
I've been trying SabreHawk's weather recommendation for a full campaign with NYGM. Identical changes are made to all three campaign files (_LND, _RND and _SCR).

Any discussion of how well the changes work has to recognise that the weather changes are random (or pseudo random; I have a suspicion from air attack changes that an additional random variable is set each time you turn on the game). This makes comparisons very tricky for changes to the weather parameter.

However, a full campaign represents a very long test time, and the following seems to apply:
1. The weather changes more frequently than the stock weather.
2. This can result in protracted periods of 'fog' (heavy precipitations), or in protracted periods of strong winds (15 m/s).

I believe that this effect can be explained:
Normally, the rain and the wind can change randomly up or down. However, when either variable is at a maximum, on average every other random change is ineffective since it tries to be more than the maximum and is therefore ignored. This means that SabreWolf's weather settings cause the weather to move more rapidly than stock weather to maximum figures for wind and rain, which persist for some time (even when the figures start to fall, they have presumably a 50:50 chance of returning to maximum again). When the weather improves, it changes more rapidly than stock weather back to maximum figures.

In other words, by throwing the weather dice more often, you increase the speed of the weather trending to maximum values of fog and wind.

Sometimes, again by chance, the fog and strong winds subside more quickly than with stock weather. But even when this happens, it quickly returns to fog. In summary, you get more fog and strong winds but for shorter periods.

I still can't decide whether or not the overall effect is an improvement over the stock weather pattern.

Stiebler.

Laffertytig
11-01-06, 05:41 PM
so whats your opinion on the SH3 weather mod that randomizes weather settings depending on what month the patrol is?

Laffertytig
11-03-06, 05:12 AM
bumpety