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WernerSobe
07-28-06, 03:04 PM
http://web1.h7426.serverkompetenz.net/portal.intern/uploads/Files/EnvColors21.zip

the mini mod alters enviroment colors and light effects.

moonlight added. objects on the surface appear enlightened by the moon during a clear night.

water colors assimilate to the weather and daytime.

more realistic fog.

more info and screenshots inside the file.

http://web1.h7426.serverkompetenz.net/portal.intern/uploads/Files/moonlight.JPG

have a nice day.


edit: update to version 1.2
edit: update to version 1.3
edit: update to version 2.0b
edit: update to version 2.1

gouldjg
07-28-06, 03:28 PM
Cool will give this a try

Thanks

Safe-Keeper
07-28-06, 03:29 PM
I just installed it, thanks!

WernerSobe
07-29-06, 08:45 AM
updated to version 1.2

in some cases when a very bright skydome was used, the ocean didnt match the sky good enough and the sky was sometimes black during daytime. this is now fixed.

Safe-Keeper
07-29-06, 09:34 AM
It does look pretty good, thanks a huge deal.

WernerSobe
07-29-06, 01:44 PM
update to 1.3

http://web1.h7426.serverkompetenz.net/portal.intern/uploads/Files/EnvironmentColors13.zip


missing scene.dat added. horizon range increased from 8km to 16km. fog will now cover entire scenery not just the horizon.

gouldjg
07-29-06, 02:14 PM
I love the green in this mod, it rocks:rock:

Safe-Keeper
07-29-06, 03:31 PM
fog will now cover entire scenery not just the horizon.That sounds very, very nice:up:.

Seminole
07-29-06, 03:47 PM
Downloaded and was going to install until I read this:

3. improved fog. Strong fog will now provide only 200 yards of visibility (instead of 400). At strong fog
you wont see much further then the nose of the boat. So a succsessfull attack will be impossible during a storm
or a strong fog. Light and Middle fog are not affected.

Some of my most intense moments have been from stalking in and out of heavy fog. 200 meters just won't cut it with a 300 meter arming requirement. Otherwise It sounded pretty good.

:down:

Hartmann
07-29-06, 04:04 PM
Include this mod the moon reflection ??

there are a mod that fix the mon reflections in the bridge view and i think that are the same files

Sulikate
07-29-06, 05:00 PM
Any screenies?

Anvart
07-29-06, 05:19 PM
Include this mod the moon reflection ??

there are a mod that fix the mon reflections in the bridge view and i think that are the same files
Moon water reflection or something water reflection, it's very simple old mod.
There is enough in property WaterReflection for the moon to reduce parameter
MinVisDim up to 0,01. In other words to raise resolution for reflection of small objects in water.

Myxale
07-30-06, 06:34 AM
Just tested it, and i gotta say i really love the underwater colour! This greenish tint is awesome, and looks good at night however, I also found some flaws withhin this mod, the wakes, (i use Ail-wakes) the seem to glow like radioactive! :o The Tommies probably see me from Dover while i sail around Denemark!
And the night is a bit gloowish too on my LCD. And the sun looks really big and bloated!:hmm:

But beside that..it's a nice mod!

Anvart
07-30-06, 11:25 AM
........
the mini mod alters enviroment colors and light effects.
moonlight added. objects on the surface appear enlightened by the moon during a clear night.......

Screenshot 2. It is your own interpretation of game...
That you show that is the rests of evening illumination and they have no attitude to the moon.
SH3 engine has no moonlight.

:hmm:

Sulikate
07-30-06, 11:46 AM
Any screenies? I need to see it!:arrgh!:

WernerSobe
07-30-06, 01:44 PM
........
the mini mod alters enviroment colors and light effects.
moonlight added. objects on the surface appear enlightened by the moon during a clear night.......

Screenshot 2. It is your own interpretation of game...
That you show that is the rests of evening illumination and they have no attitude to the moon.
SH3 engine has no moonlight.

:hmm:

Im not sure what you mean here. Its true SH3 does not support moonlight. Ive used a trick. The Moonlight is actualy not real Moonlight. Its the reflection from the sun. Ive noticed that the sun is always rendered (also at night) but they have just elimineted its light effects. Ive reactivated just the reflection from the sun so you dont see the sunlight at night but you see a little bit of its reflection. Its not just ambient light like in the old moonlight mod. This light is now directional, you will see ships enlighted from only one side, the other remains dark.

It simulates real moonlight very good. ive noticed that the moon and the sun in sh3 are always in the same part of the sky. (you can see it if you make the sun visible at night). So even the direction of light is in most cases correct. However, sometimes you wont see the moon itself when it is under the horizon but you will still see the light. Unfortunaly there is no way around.

Id love to have the ai use the moonlight. So your crew can spot the ships sooner when they see it from the illuminated side. And on the other hand to have you take care about the moonlight direction when you meet the desision from which side you are going to attack the convoi. But this is unfrotunaly not implemented.

WernerSobe
07-30-06, 01:47 PM
Any screenies? I need to see it!:arrgh!:

there are 3 screenshots inside the file.

Anvart
07-30-06, 03:21 PM
Im not sure what you mean here. Its true SH3 does not support moonlight. Ive used a trick......
.......And on the other hand to have you take care about the moonlight direction
when you meet the desision from which side you are going to attack the convoi. But this is unfrotunaly
not implemented.
I wrote about same.
But I do not understand what for you connect this light with the moon.
As the moon is more to the left of a sunlight.
Light does not depend on the moon presence, It's even in bad weather.
Here there are no any tricks. Light is not connected with yours mod. It exists and without yours mod. It's Dev's merit.

:rock:

WernerSobe
07-30-06, 03:54 PM
uhm.

maybe you dont have installed this mod?

original sh3 everything is bright at night. The sea seems to glow and the sky is bright. Ships appear darker then the surface and the horizon which is unrealistic.

you have a little better effect with dark atmosphere or real uboat mod. which makes the ocian and the sky jet black at night but does not change anything to the light system. So the scene looks realistic now but the ships are also jet black so you barely see them with those mods because they dont change anything with enviroment light system.

with my mode ive used similar dark scene as the dark atmosphere mode but ive also added ambient and directional light sources. They make object on the surface and the waves "glow" upon horizon. Which is more realistic. At a clear night a ship will appear brighter then the background due to the moonlight. The light becomes less intensive when the sky is cloudy but its still there. And its out when the sky is overcast. So during overcast sky conditions and storms you wont see any moonlight with my mode and the night will be black, you wont even see the nose of your boat.

Anvart
07-30-06, 04:19 PM
uhm.
maybe you dont have installed this mod?
..........................................
your boat.
I have looked yours mod and have analysed changes in your files.
Basically you have changed color and a fog of water, fog distance, and also the Earth radius and still something, but all these changes do not influence light exposure but only can slightly shift it in time.

:hmm:

WernerSobe
07-30-06, 05:21 PM
I have looked yours mod and have analysed changes in your files.
Basically you have changed color and a fog of water, fog distance, and also the Earth radius and still something, but all these changes do not influence light exposure but only can slightly shift it in time.

:hmm:


then you have just looked at the scene.dat. There is not much changed in scene.dat. As you said just the earth radius and underwater fog.

Moonlight is altered in envcolors_???.dat files

i try to explain how it works.

first of all, the game doesnt support moonlight. The moon is just a simple bitmap but its not rendered as a lightsource. The sun is however rendered as a lightsource all the time even at night. To make things easier they have just killed the light color and the surface reflection color coming from that light source (sun). They have just made the light colors black so you have no light at all during nighttime.

Creating real moonlight is impossible since the moon isnt rendered. So i used a trick as i said. Ive added a little bit bluish ambient light. Then changed the sun reflection color to dark blue (instead of black/none). And left the sun light color itself black.

That way you dont see the light from the sun, but you see bluish reflections on surfaces like ships and high waves. The direction of the light follows the sun (which you dont see at night). And since the sun is almost always near the moon you have correct light direction most of time.

Anvart
07-31-06, 02:13 PM
........................
Moonlight is altered in envcolors_???.dat files
............................................
And since the sun is almost always near the moon you have correct light direction most of time.
Probably my English is very bad also we do not understand each other.
1) I have instaled your mod and have not seen any "reflected" light (has not seen
distinctions between yours mod and mine SH3)
2) Your changes in any way are not connected with the moon
3) the Sun it's too a simple bitmap. Only it has parameters allowing to adjust hardcode
on light effects
4) I have understood your explanation, but I suggest to look on realy SunReflection, Ambient and Direct light effects at night.

SunReflect and Ambient Light:

http://img284.imageshack.us/img284/216/reflambi00lo5.jpg

Too:

http://img282.imageshack.us/img282/6907/reflambi01eh6.jpg

Sun Direct Light:

http://img282.imageshack.us/img282/294/lightnightun4.jpg


ANvart :hmm:

WernerSobe
07-31-06, 03:44 PM
you see the difference now?

look as i said there is no way to do anything with the moon. Moon does not exist in sh3 its just a bitmap. Sun however is a real lightsource. It renders light and you can even alter the colors of its light. While there is no light at all from the moon. Thats what i mean.

Now to get around this ive used the sun reflection and ambient light to "simulate" moon light. It is not moonlight but its only there when the night is clear (when you usualy have moon).

The changes are very thin. You only notice it when you compare a clear night with a stormy night.

Deep Six
07-31-06, 05:05 PM
Werner, was using your mod until on my patrol I noticed something very weird.

No Clouds!!!!

Before I installed your mod I had clouds, then after (Checked twice) the cloud cover has gone. So on a day with partial cloud cover without your mod I get the cloud TGA on screen.....Installing your mod with JSGME I then get No clouds at all :shifty: .

Dunno whats happening, but I did like the extra "moonlight" effects, pity I cannot use it cos of the cloud thing.....:hmm:

Anyone else have this problem or is just me an my set up......


Deep Six

WernerSobe
07-31-06, 10:18 PM
hm strange. youve got a screenshot?

i know you rarely see it in sh3 but maybe youre just lucky and the sky is clear :-)

1. youre using any other mods that change something in the sky or the environment?
2. youre sure you have the latest version (1.3) ?

Anvart
08-01-06, 11:02 AM
you see the difference now?

look as i said there is no way to do anything with the moon. Moon does not exist in sh3 its just a bitmap. Sun however is a real lightsource. It renders light and you can even alter the colors of its light. While there is no light at all from the moon. Thats what i mean.

Now to get around this ive used the sun reflection and ambient light to "simulate" moon light. It is not moonlight but its only there when the night is clear (when you usualy have moon).

The changes are very thin. You only notice it when you compare a clear night with a stormy night.
You speak beside the point.
To understand each other I has made screenshots from yours mod:

http://img386.imageshack.us/img386/931/cargoeo2.jpg

http://img171.imageshack.us/img171/2160/submarinecx9.jpg

http://img389.imageshack.us/img389/2577/isberg00nn0.jpg

The wave light side depends on your position (your sight) only becouse it's bitmap:

http://img389.imageshack.us/img389/5949/seanj3.jpg

http://img381.imageshack.us/img381/9634/isebergmoondownxz6.jpg

Look next

Anvart
08-01-06, 11:15 AM
Continuation:

http://img336.imageshack.us/img336/9453/day00uz6.jpg

http://img381.imageshack.us/img381/4315/day01rc0.jpg


Conclusions.
You have changed SunReflectColor, AmbientLghtColor and still something and has given it very much strange
interpretation having connected with the moon.
1) It is not correct
2) It is not realistic
Your changes have no attitude to the moon and to "moonlight".
*************************************************
In my screenshots shown above and below I have attached light effects to the moon.
Solar light effects and lunar light effects are connected with different objects
(lunar light effects are connected with the moon). But to operate lunar light effects it is a problem.

http://img381.imageshack.us/img381/9894/mylight00kn1.jpg

http://img381.imageshack.us/img381/1388/mylight01ap4.jpg


I stop discussion on this theme since you go obstinate and do not wish to understand in what your problem.

:D

Deep Six
08-01-06, 03:09 PM
Werner my apologies, I committed the cardinal sin when installing your mod with JSGME of NOT rolling back first, that's why probably I got the no cloud thing....This time I remembered to "Roll back" with SHCMDR and now I have your mod working and beautiful clouds again.....:up: :up:

Wasn't your mod mate but my eagerness first time to get it installed..:damn:


Deep Six..:oops:

WernerSobe
08-01-06, 03:58 PM
hey anvart if you dont like it dont use it or make it better.

Sailor Steve
08-01-06, 08:08 PM
Well, that's a great response to what really was constructive criticizm.:dead:

WernerSobe
08-01-06, 10:53 PM
Well, that's a great response to what really was constructive criticizm.:dead:

its not constructive to say your mod does nothing.

its the first mod that added real light effects at night. I know its not perfect but this is not my fault. The moon cannot be realy moded. Ive found a way around and used hidden sunlight at night as moonlight. For my part, it doesnt bother me when that moon bitmap is maybe 30° more to the left or to the right from the direction of light. Its just a cosmetic flaw.

Moonlight was a important factor for uboat warfare. The fact that its not modeled in sh3 drives everyone mad and this is the first mod that actualy does change something.

And if you say this mod does nothing youre just blind.

Anvart
08-02-06, 11:02 AM
Well, that's a great response to what really was constructive criticizm.:dead:

its not constructive to say your mod does nothing.

its the first mod that added real light effects at night. I know its not perfect but this is not my fault. The moon cannot be realy moded. Ive found a way around and used hidden sunlight at night as moonlight. For my part, it doesnt bother me when that moon bitmap is maybe 30° more to the left or to the right from the direction of light. Its just a cosmetic flaw.

Moonlight was a important factor for uboat warfare. The fact that its not modeled in sh3 drives everyone mad and this is the first mod that actualy does change something.

And if you say this mod does nothing youre just blind.
You saw my screenshots?
Why I understand you, but you do not wish to understand me?
What for you need to confuse people?
Yes, my English very bad, but I already has written and has shown so much above,
that already it is time to understand, that your changes in EnvColors_xxx.dat
files will not lead to desirable result ("moonlight"). You change not those
parameters which need to be changed.

:down:

Fritz Wagner
08-02-06, 01:21 PM
[quote=WernerSobe]http://web1.h7426.serverkompetenz.net/portal.intern/uploads/Files/EnvironmentColors13.zip

the mini mod alters enviroment colors and light effects.

moonlight added. objects on the surface appear enlightened by the moon during a clear night.




For me this is the best mod in a long time. Thanks for this!:p

WernerSobe
08-02-06, 01:38 PM
Well, that's a great response to what really was constructive criticizm.:dead:

its not constructive to say your mod does nothing.

its the first mod that added real light effects at night. I know its not perfect but this is not my fault. The moon cannot be realy moded. Ive found a way around and used hidden sunlight at night as moonlight. For my part, it doesnt bother me when that moon bitmap is maybe 30° more to the left or to the right from the direction of light. Its just a cosmetic flaw.

Moonlight was a important factor for uboat warfare. The fact that its not modeled in sh3 drives everyone mad and this is the first mod that actualy does change something.

And if you say this mod does nothing youre just blind.
You saw my screenshots?
Why I understand you, but you do not wish to understand me?
What for you need to confuse people?
Yes, my English very bad, but I already has written and has shown so much above,
that already it is time to understand, that your changes in EnvColors_xxx.dat
files will not lead to desirable result ("moonlight"). You change not those
parameters which need to be changed.

:down:

so what the hell do you want from me.

i know it is not real moonlight i said it 1000 times already. But its still better then nothing. And in my opinion it looks good.

If you know a better way to create moonlight, share it.

Sailor Steve
08-02-06, 03:14 PM
I only meant that I thought you were overreacting, but I take it back. Yes, Anvart is right, the light does look odd. No, I don't know how to fix it, and several people have commented that they like it, so more power to you. I hope someone does work out a way to have the light on the right side.

Meanwhile, I apologize.

Kpt. Lehmann
08-02-06, 03:16 PM
Werner Sobe,

Anvart was only trying to help you (as he has already helped many people here) and he was doing so constructively.

Get rid of the attitude problem... and you will go far here.

Modding is an on-going series of changes and testing... changes and testing... changes and testing.

The things you learn from failing are priceless... as long as you dust yourself off and keep at it mate. :sunny:

panthercules
08-02-06, 10:36 PM
I'm sorry this thread seems to have degenerated into a pissing match of sorts - I was really excited to see this mod pop up, and even though I can understand what anvart and others are saying about it not being quite "right", I'm still jazzed about the prospect of seeing how this looks in game (once I get back to port from my current patrol) and I still think it would be really cool to see some sort of even "fake" moonlight effects out there at night. I thought the moon reflections were a really good improvement, and now this idea seems really promising as well.

This is the first time I've seen anything like this being talked about in all these months of playing and prowling these boards, so I really hope that you folks can figure out how to take this cool idea and make it better, even if in the end it turns out it can never be perfectly implemented. Keep up the good work :up:

WernerSobe
08-02-06, 11:06 PM
well maybe there is a way.

The main problem with moonlight is the direction of light. Its not coming from the moon but from the hidden sun that you dont see at night. I dont know how the position of the moon and the sun is calculated. But if we take the moon bitmap and put it to the position of the hidden sun, the light direction will be accurate. We wont have astronomic correct position of the moon then, but in any way who cares about that...

Unfortunaly im not enought into texturing the sky in sh3 so i dont know if its possible.

Anvart
08-03-06, 01:58 PM
In my screenshots shown above and below I have attached light effects to the moon.
Solar light effects and lunar light effects are connected with different objects
(lunar light effects are connected with the moon). But to operate lunar light effects it is a problem.

http://img381.imageshack.us/img381/9894/mylight00kn1.jpg

http://img381.imageshack.us/img381/1388/mylight01ap4.jpg

On these pictures I have shown as correctly it to make.
:rotfl: :damn:

Anvart
08-03-06, 02:40 PM
well maybe there is a way.

The main problem with moonlight is the direction of light. Its not coming from the moon but from the hidden sun that you dont see at night. ..................
Unfortunaly im not enought into texturing the sky in sh3 so i dont know if its possible.
No problems. SunLight it is separate (light source) object. It can be placed in any place on horizon circle. And it can be synchronized with position and movement of the moon. Look up.
:rotfl:

WernerSobe
08-03-06, 05:41 PM
my idea was rather to match the position of the moon to the sun. I have no idea how though

panthercules
08-03-06, 10:34 PM
well maybe there is a way.

The main problem with moonlight is the direction of light. Its not coming from the moon but from the hidden sun that you dont see at night. ..................
Unfortunaly im not enought into texturing the sky in sh3 so i dont know if its possible.
No problems. SunLight it is separate (light source) object. It can be placed in any place on horizon circle. And it can be synchronized with position and movement of the moon. Look up.
:rotfl:


So - Anvart - I thought at first that you had just created your great looking screenshots in photoshop or something to illustrate what it would look like if the light were actually coming from the moon - are you saying above that you have actually figured out how to fix it in the game so that the "fake moonlight" really does work in terms of coming from the place/direction of where the moon graphic is located in the game? That would be sooooo cooooool :lol:

Sounds like between the efforts of the two of you there may be something really special lurking here - can't wait to see the end result :up:

kiwi_2005
08-04-06, 12:38 AM
Thanks WernerSobe, :up:

Your mod fixed my GW night problem - pitch black!

Being searching for a way to make the nights lighter then stumbled across your mod, installed it and i now have light! :D

The green water is nice!

rascal101
08-04-06, 01:12 AM
Hi to all, I am a long time SH3 player, have been since the first day it was released. I just wanted to say thansk a million to the Enviro colours dev team. Of coarse every one has their favorites, but I recon NYGM2 and this enviro mod are pretty hard to beat.

Thank you

J

Venatore
08-04-06, 03:01 AM
Thankyou for your time and effort:up:

WernerSobe
08-04-06, 12:04 PM
well ive tried to get smarter about how to make the light coming from the right direction.

ive figured out:

1. there is no enviromental lunar light in envcolors***.dat so the only way to make the light match with the bitmap would be to match the moon bitmap to the light.

2. The position of the moon seems to be handeled in envsim.act which is a hardcoded file. It is almost impossible to find the right formulas and variables. Maybe someone can help with this.

3. Ive found a way to make the moonlight reflect in a "string" at the horizon just like the sun reflects from the surface at sunset. Still testing maybe in next version.


If we cant match the bitmap with the light. My idea was to make the moon reflect from the surface and get rid of the moon bitmap in the sky. This way we would have beautiful moonlight but no "real" moon. Does the comunity want it?

Anvart
08-04-06, 01:10 PM
well maybe there is a way.

The main problem with moonlight is the direction of light. Its not coming from the moon but from the hidden sun that you dont see at night. ..................
Unfortunaly im not enought into texturing the sky in sh3 so i dont know if its possible.
No problems. SunLight it is separate (light source) object. It can be placed in any place on horizon circle. And it can be synchronized with position and movement of the moon. Look up.
:rotfl:


So - Anvart - I thought at first that you had just created your great looking screenshots in photoshop or something to illustrate what it would look like if the light were actually coming from the moon - are you saying above that you have actually figured out how to fix it in the game so that the "fake moonlight" really does work in terms of coming from the place/direction of where the moon graphic is located in the game? That would be sooooo cooooool :lol:

Sounds like between the efforts of the two of you there may be something really special lurking here - can't wait to see the end result :up:
Yes. It to make very simply and I here have made many hints how to make it.
:D

WernerSobe
08-04-06, 04:20 PM
i think you mean skycolors_***.dat where you can texture the light on the horizon.

if so it does not effect the direction of light. its just another fake.

however if youve found a way to synchronize the direction of light with the moon bitmap share it please.

WernerSobe
08-04-06, 04:59 PM
update to 2.0 beta. if you like 1.3 you will love 2.0b

http://web1.h7426.serverkompetenz.net/portal.intern/uploads/Files/EnvColors20b.zip

moon reflection effect added. check this out.

http://web1.h7426.serverkompetenz.net/portal.intern/uploads/Files/moonreflection.JPG



ive decided to remove the moon bitmap for now. As soon as i find the way to synchronize it with the light direction ill push out another update.

for more changes in 2.0 beta see the readme.

kapitanfred
08-04-06, 06:03 PM
Great job on 1.3 :up: Will test 2.0b out.

panthercules
08-04-06, 06:15 PM
If we cant match the bitmap with the light. My idea was to make the moon reflect from the surface and get rid of the moon bitmap in the sky. This way we would have beautiful moonlight but no "real" moon. Does the comunity want it?

I can't speak for the community, but from personal perspective I am not particularly thrilled about having the moon light/reflection effects without the moon image itself - that would be a bit too jarring for me - I think my immersion factor/feeling would be better with the lighting effects you showed earlier in this thread even if the lighted surfaces/angles don't exactly match up with the moon's apparent position in the sky (with the "old" moon reflections rather than your new streak-reflection, which I would like a lot if it synched up with the moon image but not if it doesn't). I think in the heat of battle in the game I would be much less inclined to really notice that the lighting surfaces/angles are wrong than I would that the light effects were there but the moon itself was gone.

I think this latest direction (having the effects with no moon image) is actually a giant step backwards and is sort of the ultimate/worst case of the original "problem" of having the apparent light source direction be "off" from the supposed light source (the moon image).

It sounds like Anvart thinks there is a solution to actually map the light source to the moon image's location (although I'm not sure why he's being so coy about just dropping hints about it rather than simply sharing the "secret" :hmm: ), so I hope you can keep at this till everything falls into place - this is such a cool idea and I think it's great you've made the progress you have so far :up:

WernerSobe
08-04-06, 06:51 PM
well the old moonlight is still present. Ive just adjusted it so it reflects more from objects and less from the waves.

Anyway, even if we can match the image to the light direction there will still be another major problem that definetely cannot be solved.

1. The moonlight (and its reflection) will always be present at night, even then when the moon has dawn and not visible by nature.

2. there is no way to match the moon phases with the intensity of light.

The major problem is because there is only one environmental light source and thats the sun. The game can not just render the light effects, reflections and halo for the sun, it can also differintiate whether the sun is visible and how high it is over the horizon. While the moon is just a simple bitmap on the sky. There is no light from the moon, no shadow no reflection and the game doesnt care where it is on the sky.

Thats the reason for all the problems, so ive decided to remove the moon image from the sky. As you said, during a battle, who cares wheres the moon as long you see its light.

This mod was never planed to end up as a moonlight mod. Ive discovered the moonlight effect by coincidence. I knew it would be impossible to mod real moonlight with everything around it working properly. The idea was that its better to have a fake moonlight effect then none light at night at all.

bigboywooly
08-04-06, 07:12 PM
http://usx218.fysik.uu.se/users/Sergei/files/Moon_GW.jpg

Is yours different then to Sergbuto's moon reflection mod ?
http://web.telia.com/~u18230645/

WernerSobe
08-04-06, 07:34 PM
yes. actualy i didnt know about this mod. But the method is the same.

You can match the reflection to the moon its quite simple. But it will show the reflection even when the moon is gone. Thats one of the reasons why i have removed the moon image.

panthercules
08-04-06, 07:48 PM
Wow - I'm totally confused now that I've thought about this some more - if the game's "sun" object is actually the light source for the "fake moonlight" effect and the game is tracking where the "sun" is located relative to the horizon and all, then since the sun is (or should be anyway) below the horizon at night where in the heck is the fake moonlight actually "coming from"?

Also, although the stock game may not care where the moon image is in some respects (in terms of not using it as a true light source), it obviously is keeping track of it and changing it (the moon image's location) for other purposes (making it rise and set and progress over time etc.), and Sergbuto's moon reflection mod seems to be able to "read" or use these moon image location changes in order to generate those moon reflections (which are really nice, BTW) - so, shouldn't there be some way to use/read those same moon image position changes to trigger/dictate where a real light source would be located?

Anvart seems to be saying he's figured out how to do this, and his screenshots do look impressive. I wish I knew something about this stuff so maybe I could figure out these clues/hints he's dropping, but it sure would be easier if he'd just either release a working version if he has one or explain the method so some of the other folks around here could take a whack at it.

I guess I'm just getting impatient - this looks so cool and so promising that I can't stand the waiting and the suspense. As I've moved into late 1942 it's getting to be so that night time is the only time I can be on the surface much any more, so I'd love to be able to see some great moonlight effects out there - bring it on! :yep:

sergbuto
08-04-06, 07:52 PM
yes. actualy i didnt know about this mod. But the method is the same.

You can match the reflection to the moon its quite simple. But it will show the reflection even when the moon is gone. Thats one of the reasons why i have removed the moon image.

No. In the mod, reflections appear when the moon is there. When the moon is gone, reflections are also gone.

WernerSobe
08-04-06, 08:24 PM
realy? thats new to me. Then you must have used another method. Im gonna analyze your mod maybe im gonna figure out things. tnx

kapitanfred
08-05-06, 03:29 AM
Well, I'm using v2.0b and found that the moon still appeared and the new reflections also. However. the reflections were coming from a different position to where the Moon was:-?

Anvart
08-05-06, 01:02 PM
yes. actualy i didnt know about this mod. But the method is the same.

You can match the reflection to the moon its quite simple. But it will show the reflection even when the moon is gone. Thats one of the reasons why i have removed the moon image.

No. In the mod, reflections appear when the moon is there. When the moon is gone, reflections are also gone.
In yours Mod we have reflection of real object (Moon) in water, and in Werner's 2.0
Mod we have reflection of sky texture (with Moon "path" or "string") in water (files SkyColors...dat). The truth I yet did not see his 2.0 Mod.

:D

Anvart
08-05-06, 01:11 PM
http://usx218.fysik.uu.se/users/Sergei/files/Moon_GW.jpg

Is yours different then to Sergbuto's moon reflection mod ?
http://web.telia.com/~u18230645/
Bigboy why you show low height moon?
Show high height moon and its reflection in water.
:rotfl:

bigboywooly
08-05-06, 01:15 PM
Cos thats Sergs pic on his website
Just finished my WPL patrol so am modding my game now
Will post a pic when I have finished

Anvart
08-05-06, 01:38 PM
Cos thats Sergs pic on his website
Just finished my WPL patrol so am modding my game now
Will post a pic when I have finished
Excuse, Bigboywooly.
Question to Serg.
:o

Anvart
08-05-06, 01:51 PM
My working sketches.
Only do not speak, that it is a Photoshop!

http://img350.imageshack.us/img350/1498/path00oz1.jpg

http://img165.imageshack.us/img165/4479/path02gg4.jpg



At once I shall answer. Mod will be only in that a case, if I will success to make full
control over the applied objects. I do not do substitutes (surrogates).


:D

kapitanfred
08-05-06, 06:46 PM
Looking great Anvart:up:

TarJak
08-06-06, 01:07 AM
Looks like there is still some work to do. It still amazes me how much knowledge there is about this game in the community and also how much we don't know. The mods just keep on coming!

WernerSobe
08-06-06, 03:00 PM
well im stuck at this point.

i see the other method to make the moon reflect is a lot better. It is done in scene.dat but i cannot figure out how.

does it also match the lunar light effect on objects?

if anyone wanna make efforts to improve the mod feel free to do so just let me know.

Anvart
08-07-06, 05:01 PM
My working sketches.
Only do not speak, that it is a Photoshop!

http://img252.imageshack.us/img252/1964/picsubm00mx3.jpg

http://img195.imageshack.us/img195/7180/pichosp02rd8.jpg

http://img252.imageshack.us/img252/6260/pichosp03za4.jpg

http://img443.imageshack.us/img443/4580/pichosp01nn6.jpg

http://forum.sukhoi.ru/images/smilies/pray.gif

http://forum.sukhoi.ru/images/smilies/icon_beer.gif

THE_MASK
08-07-06, 05:08 PM
This is too cryptic for me LOL .

mr chris
08-07-06, 05:10 PM
Looking very impressive Anvart:up:

Anvart
08-07-06, 05:22 PM
This is too cryptic for me LOL .
Why?
You do not trust the eyes?

:D

THE_MASK
08-07-06, 05:44 PM
I do believe it anvart . A cryptic question if i may ask ! . Will this mod affect the sensors of the enemy at night or is it cosmetic only at this stage ?

Anvart
08-07-06, 05:55 PM
I do believe it anvart . A cryptic question if i may ask ! . Will this mod affect the sensors of the enemy at night or is it cosmetic only at this stage ?
While I work with cosmetics only.
Visual quality of game very important for me.

WernerSobe
08-07-06, 06:00 PM
it looks like you have either just used direct sun light (which matches better to the moon then the sunreflectlight but it still doesnt match to the moon) or you have not matched it properly.

On your screenshots the light seems to fall about 20° more to the right of the moon reflection streak.

And why dont you answer my pm? i have hexed through everything dealing with sunlight and reflection. I believe there is no way to set it up where ever you want on the horizon without having problems during daytime.

Anvart
08-07-06, 06:32 PM
it looks like you have either just used direct sun light (which matches better to the moon then the sunreflectlight but it still doesnt match to the moon) or you have not matched it properly.

On your screenshots the light seems to fall about 20° more to the right of the moon reflection streak.

And why dont you answer my pm? i have hexed through everything dealing with sunlight and reflection. I believe there is no way to set it up where ever you want on the horizon without having problems during daytime.
Look better and more closely.
Light precisely corresponds to position of the moon.

:rotfl:

Deep Six
08-07-06, 06:46 PM
Damnit you two!!!

Instead of knocking each other in a pissing in the wind competition, why oh why for the love of god don't you two start working together!!!!!

We want this to happen moonlit nights were a huge factor wether a u boat would do a surface attack or stay under.....

So c'mon lets get this working, I for one like a few bloody hundred more on this forum can't wait for a mod like this!!!!!

REalism at it's best.....Put aside your ego's work together and I bet you will break this camels back:up: :up:

Deep Six

WernerSobe
08-07-06, 08:38 PM
ive offered my hand to anvart but he seems to rather want to push out his own mod. once he can connect the light to the moon. i still dont believe. On screenshots it doesnt look like it is coming from the same directon.

edit:

nevermind. ive got it matched. heads up for next update.

kapitanfred
08-07-06, 10:36 PM
For the sake of the argument, it looks pretty close to me. As Deep Six indicated, work together on it. No doubt you'll get a response from Anvart sooner or later.:up:

WernerSobe
08-07-06, 11:27 PM
UPDATE TO 2.1

http://web1.h7426.serverkompetenz.net/portal.intern/uploads/Files/EnvColors21.zip

fixes:

1. moon is back and appears larger on the sky

2. moon reflection now works as intended. It will disappear when the moon is gone. Tnx to sergbuto

3. moonlight direction matched to the moon.

4. moonlight and ambient light adjusted.

http://web1.h7426.serverkompetenz.net/portal.intern/uploads/Files/moonlight.JPG

panthercules
08-07-06, 11:56 PM
Awesome - looking good :)

May just have to fake some mechanical problem (maybe blame it on the sabotage mod) and rush back to port to try this out (though I just got to the Caribbean so I hate to head back without adding a few more tankers to my victims list)

Keep up the good work :up:

kapitanfred
08-08-06, 12:33 AM
Excellent and well done:up:

kapitanfred
08-08-06, 12:45 AM
Awesome - looking good :)

May just have to fake some mechanical problem (maybe blame it on the sabotage mod) and rush back to port to try this out (though I just got to the Caribbean so I hate to head back without adding a few more tankers to my victims list)

Keep up the good work :up:

I've created a JSGME File from it and loaded it via the JoneSoft's Mod Enabler. This particular mod shouldn't affect gameplay whist in the middle of a patrol.

sergbuto
08-08-06, 01:55 AM
2. moon reflection now works as intended. It will disappear when the moon is gone. Tnx to sergbutto


Would be good to have that in mod's Readme as well but with correct spelling. :)

WernerSobe
08-08-06, 09:11 AM
;-) sry will add that to readmy of course.

CWorth
08-08-06, 09:12 AM
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

bunkerratt
08-08-06, 12:37 PM
cool..now more blind watch crew yelling ICEBURG RIGHT AHEAD!!!!!!!:|\\

Anvart
08-08-06, 01:05 PM
REalism at it's best.....
Deep Six
I completely agree with you.

:D

Anvart
08-08-06, 01:29 PM
ive offered my hand to anvart but ....
Very much a spiteful hand at you.

:nope:

sergbuto
08-08-06, 05:50 PM
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

Are you using/installing scene.dat from the mod? scene.dat adapted for GW 1.1a should be also fine for GW 1.1. Otherwise, can this failure be connected to the graphic card?

WernerSobe
08-08-06, 06:32 PM
there is still a problem with matching the moon to the light.

The position of the moon is changing every month and every year. I can match the light to the moon for a specific date. But after few months it will progress to another position. Im trying to find a way around, any ideas are welcome.

kapitanfred
08-08-06, 07:29 PM
The only thing I so far have found is that when the sky is partially clouded, the new moon graphic outline can be clearly seem through the clouds. Hence part of the cloud shows the size of the moon graphic as a box something like a cut and paste effect.

CWorth
08-08-06, 07:43 PM
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

Are you using/installing scene.dat from the mod? scene.dat adapted for GW 1.1a should be also fine for GW 1.1. Otherwise, can this failure be connected to the graphic card?

I doubt it is graphic card related as it is a brand new XFX 6800XT card I just installed.

I have tried a few ways..
First I tried your moon reflection mod..installed all the files..no reflection except with binocs and scopes.
Second I removed your files and tried Werner's mod and installed all the files where they go...still no moon reflection except with binoculars/scopes.Everything else with the mod works.

kapitanfred
08-08-06, 11:16 PM
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

Are you using/installing scene.dat from the mod? scene.dat adapted for GW 1.1a should be also fine for GW 1.1. Otherwise, can this failure be connected to the graphic card?

I doubt it is graphic card related as it is a brand new XFX 6800XT card I just installed.

I have tried a few ways..
First I tried your moon reflection mod..installed all the files..no reflection except with binocs and scopes.
Second I removed your files and tried Werner's mod and installed all the files where they go...still no moon reflection except with binoculars/scopes.Everything else with the mod works.

Hmm, Did u install it whilst you were in Port or in the middle of a mission? Maybe that could have some cause to what u r getting :hmm:

Laffertytig
08-09-06, 12:53 AM
this mod looks very nice but whats the chances of someone modding the AI visual sensors to take into account moonlight?

THE_MASK
08-09-06, 01:05 AM
this mod looks very nice but whats the chances of someone modding the AI visual sensors to take into account moonlight?

If anyone could accomplish that , then i would say that it would be the greatest SH3 mod ever .

Fat Bhoy Tim
08-09-06, 03:06 AM
Since I installed this mod I've twice had a patrol crash on me. I'm using Grey Wolve 1.1a and not had any problems, albeit not had it long.

Both crashes have happened when i've got up to 1024 TC, heading out into open sea west of Scapa. I managed to do 1024 for a short period in scapa and was fine, but both times to the west running on the surface with diesel it's crashed.

Anyone have a similar experience, or just a freak case of lightning striking twice?

Laffertytig
08-09-06, 04:39 AM
so how do AI visual sensors work? does cloud cover affect it?

CWorth
08-09-06, 07:13 AM
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

Are you using/installing scene.dat from the mod? scene.dat adapted for GW 1.1a should be also fine for GW 1.1. Otherwise, can this failure be connected to the graphic card?

I doubt it is graphic card related as it is a brand new XFX 6800XT card I just installed.

I have tried a few ways..
First I tried your moon reflection mod..installed all the files..no reflection except with binocs and scopes.
Second I removed your files and tried Werner's mod and installed all the files where they go...still no moon reflection except with binoculars/scopes.Everything else with the mod works.

Hmm, Did u install it whilst you were in Port or in the middle of a mission? Maybe that could have some cause to what u r getting :hmm:

I installed the mods while I was in port.

kapitanfred
08-09-06, 07:40 AM
This is what the new moon looks like as it shows herself through the clouds:-?

http://img90.imageshack.us/img90/3006/sh3img98200619335584kq7.png

Fat Bhoy Tim
08-09-06, 09:04 AM
This is what the new moon looks like as it shows herself through the clouds:-?

http://img90.imageshack.us/img90/3006/sh3img98200619335584kq7.png

I've got that during the day, and at night I've got the black square. But it's not too noticeable for the most part.

Fangschuss
08-09-06, 09:06 AM
jep same probīs

Running NYGM2.0

http://www.fangarts.de/bilder/sh3/fsscr01.jpg

http://www.fangarts.de/bilder/sh3/fsscr02.jpg

The new fog is awsome :up:

WernerSobe
08-09-06, 02:09 PM
hm strange i dont have that. ill try to figure out whats wrong.

sergbuto
08-09-06, 04:16 PM
I like what I see with the mod after trying out the latest version.

This is a question for sergbuto though...I am still not seeing the moons refletion in the water.I tried using your mod and now it is in this mod but no dice.Only when I look through the binoculars or such do I see the reflection.What do I need to do to get that working?

I am using the GW mod version 1.1 not 1.1a and WernerSobe's mod.

Are you using/installing scene.dat from the mod? scene.dat adapted for GW 1.1a should be also fine for GW 1.1. Otherwise, can this failure be connected to the graphic card?

I doubt it is graphic card related as it is a brand new XFX 6800XT card I just installed.

I have tried a few ways..
First I tried your moon reflection mod..installed all the files..no reflection except with binocs and scopes.

Sorry. Then I have no idea what could be the problem.

panthercules
08-09-06, 08:12 PM
I installed the latest version (2.1) via JSGME (after rolling back SH3Commander of course) mid-patrol, and had no problem with it last night, but then again I did not have any clouds for the couple of days/nights that I was able to test on patrol last night so if the weird moon graphic is cloud-related I wouldn't have seen it yet.

I was overall very pleased with what I saw last night, though it was a bit wierd having the moonlight effect when the moon had already set - it was nice being able to pick out the two tankers lying at anchor in Curacao harbor in the "moonlight" as I snuck in with my Type IXB. Unfortunately, as it turns out those torpedo nets someone strung up to protect the tankers actually worked, and I wasted 4 torpedoes in an otherwise perfect attack run, as all 4 exploded early on impact with the nets. I was sorely tempted to surface and shell the tankers, but the thought of taking on the patrol boat escorts on the surface (and the chance that maybe there would be some other guns scattered around the harbor as well) was a bit too daunting so I wound up slinking out of there with my tail between my rudders (so to speak).

The moon graphic looked a bit too big for my tastes, so I may try to go back and install one of the older/smaller moon .tga files to see if that helps. Also, while the moon was up the reflection and the lighting effect/direction on my u-boat matched up with the moon graphic quite well I thought. I hope you can tweak this some more to get the light effect to go away when the moon does, but so far so good indeed :rock:

WernerSobe
08-09-06, 09:42 PM
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

The no-cloud issue happen to random people who use sh3 commander. I think there is something wrong with it. Everytime strange bugs appear always when sh3 comander was installed before the mod.

panthercules
08-09-06, 10:27 PM
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

The no-cloud issue happen to random people who use sh3 commander. I think there is something wrong with it. Everytime strange bugs appear always when sh3 comander was installed before the mod.

Well, I was only able to test it for 2 nights and the 1 day between them, so no clouds for that long doesn't strike me as much of a problem - I have been having variable clouds all patrol so I'm hoping/assuming they will come back soon enough like normal. I am running one of the 16km atmosphere mods though (GW's light version) so I'll have to keep an eye out when the clouds do come back and see if I get the weird graphics.

If changing out to a smaller moon .tga file won't help, is there any other way to tweak this to reduce the size of the moon image?

_Seth_
08-09-06, 11:11 PM
I`ve got the moon reflections on the water, but there is no moon...
I am currently using GW & Drifter`s realism mod. v.1.01. ...
I`ve tried to search for solutions here on Subsim, but i couldnt find any.
Could someone please help me .... I need the moon!!! :down:

http://img301.imageshack.us/img301/3453/missingmoonhf9.png

Fat Bhoy Tim
08-10-06, 01:24 AM
The previous problem I had appears to have fixed itself. Sure I'm still getting the blue/black square at times during the day or night, but it's a vast improvement otherwise. And I am getting cloud cover even at night.

It's not perfect, but combined with the weather generator it's fairly good.

f1l1pp0
08-10-06, 04:48 AM
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

The no-cloud issue happen to random people who use sh3 commander. I think there is something wrong with it. Everytime strange bugs appear always when sh3 comander was installed before the mod.

Well, I was only able to test it for 2 nights and the 1 day between them, so no clouds for that long doesn't strike me as much of a problem - I have been having variable clouds all patrol so I'm hoping/assuming they will come back soon enough like normal. I am running one of the 16km atmosphere mods though (GW's light version) so I'll have to keep an eye out when the clouds do come back and see if I get the weird graphics.

If changing out to a smaller moon .tga file won't help, is there any other way to tweak this to reduce the size of the moon image?

Hi
I had problem with clouds (never see clouds) before install the mod (in particular the file scene.dat of envionment1.3). I rolled back sh3commander, changed the scene.dat and clouds appeared. I don't know why...

now i have tried the env2.1. I use 1280*1024 resolution
- good clouds reflections on water surface during the day
- good colour of water surface
- good green colour of underwater, but to much torbid (hemm ..to much dark in the night :dead::88) )
- the moon seen with the binoculars has a square around less dark of the sky
- the moon visible in the morning has a square around
- the moon reflection on water surface is really good
- the enlightened side of the ships or uboot is on the wrong side, I think. Moon a'port, ship's enlightened side a'starboard .... but it's not so annoying

i hope is useful
sorry for my english

panthercules
08-11-06, 07:50 PM
well, I got some clouds (actually heavy rain/big storms) and also got the odd moon-square effect somebody mentioned above. (see picture below):

http://show.imagehosting.us/show/1524796/0/nouser_1524/T1_-1_1524796.jpg (http://www.imagehosting.us/index.php?action=show&ident=1524796)

This occurred during the second night of the storm. Also, the first night, I was getting a full-round-looking fuzzy light trying to bleed through the heavy cloud cover (even though the moon is at quarter phase as shown above), and then after diving and surfacing I saw the moon clear like there were no clouds, though it was still raining very heavily and there were clouds across the rest of the sky except where the moon was - very weird.

I'm liking the moonlight effects, but these graphical quirks pretty much destroy the immersion, so I hope you can get them fixed. Also, although the fog/mist looks really good out there, I'm not crazy about the fog closing in at only 200m - I liked the roughly 400m minimum range from before as it made it tough but not totally impossible to attack (and some of my coolest/tensest SH3 moments have come while creeping around in the fog trying to get off a shot during the brief moments when the target is close enough to see and far enough away for the torps to arm) - was this reduction to 200m a conscious choice on your part (that could perhaps be reverted back to 400m) or is it an unavoidable consequence of some other aspect of making the moonlight effect work?

Gonna go check my driver version and maybe update to see if that has an effect (I think I'm using the June Catalysts still for my ATI X800XL). I'm still jazzed about the prospect of getting this idea to work as it's a really great concept - keep up the good work :up:

[edit] - nope - new drivers (Catalyst 6.7) didn't change anything - still got the moon-square problem - hope you can find cure for that

Fat Bhoy Tim
08-11-06, 11:46 PM
Personally I like the 200m limit as it really makes it tense. I had to run through 3 days and 3 nights of it, and as soon as my batteries were recharged I'd dive out of fear of destroyers. Also made sure I was ahead slow when I was on the surface to keep the noise down.

panthercules
08-12-06, 11:08 AM
Personally I like the 200m limit as it really makes it tense. I had to run through 3 days and 3 nights of it, and as soon as my batteries were recharged I'd dive out of fear of destroyers. Also made sure I was ahead slow when I was on the surface to keep the noise down.

Well, that's pretty much what I've been doing for the last couple of days/nights too, but I'd be doing that even at 400m and this way (with only 200m) there's absolutely no chance that I could do anything but dive even if I stumbled across a merchant instead of a warship. I think the 400m range gives you all the same tenseness but also at least gives you some hope of action under the right circumstances. Thank God for my new radar warning unit - it has saved my boat at least 3 times so far on this patrol as I've been able to dive before the destroyers surprised me on the surface. I'm still being pounded by the latest destroyer (or whatever it is - never saw it), so we'll have to see whether it saved me a 4th time or not.

Myxale
08-12-06, 11:13 AM
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.


SO does that mean we need to wait to the next uodate?:hmm:
#hint-hint#

Deep Six
08-12-06, 03:39 PM
Looking very good so far, if wernersobe can figure out the moon tga problem then I would have to say this mod really contributes to the realism of SH3, The fog effect is so good "Talk about tension, when you are blind on the surface"...Ya know its a pity we don't have an ambient sound mod where if we are on the deck we can listen for the chug chug chug of a merchant through the fog!!!!!! You kinda have to be about 25m away before you hear anything in free view on an enemy vessel, when I'm sure they could be heard much further away.

Thumbs up to this mod......Nearly there and it's a very good un..:rock: :rock:

Deep Six

panthercules
08-13-06, 11:56 PM
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.


So, is it a difficult matter to increase the range of the moon bitmap to the camera back out to where we won't get graphics glitches with the 16km atmosphere mods?

kapitanfred
08-14-06, 12:57 AM
no it wont help

i have found the problem with the moon. Ive not changed the TGA files. Ive reduced the range of the moon bitmap to the camera. Unfortunaly with 16km sphere it is shorter then the horizon. Thats why strange moon graphics sometimes appear.

Interesting, I'll have to check and see if the GW mod is running at 16km 'cos I sure haven't selected it (I don't think):hmm:

Fangschuss
08-15-06, 03:31 AM
BUMP

Werner,

when can we expect an update to this nice improvment ;) I like this Mod

Can you fix the AI detection it seems to be broken even in fogy weather
my crew canīt recognize enemy ships in light,middle or heavy fog
also the nightīs are a bit to dark,in my opinion :hmm:

THX

kiwi_2005
08-16-06, 01:56 AM
Is there a fix for the Square moon showing?

bunkerratt
08-20-06, 11:27 AM
i ended up with a square around the sun and moon...nice water and fog ..and i'm not knocking anybodys work...i think it's great except for the few minor glitches..:|\\

John Pancoast
08-20-06, 07:09 PM
Square moon here too, but boy,the rest of this mod is great. Thanks !

p.s. I'm surprised SH3 doesn't handle moonlight/reflections/facing in the stock game.
Hell, flight sims have since the late 90's.

bunkerratt
08-20-06, 08:45 PM
thats pretty much what i said...see how it handles the storm s...other than the dam square moon thing..i like it ...

P_Funk
08-20-06, 09:41 PM
I'm not sure about the rest ofyou guys cause I didn't read the whole thread but I have become used to the 16km atmouspheric mod in GW so when i tried this one out it reduced visibility down below that mark on a clear day (I had saved within 16 km of a convoy but when I loaded with the new mod installed it was beyond my sight and my crew couldn't identify it like before).

So if ithere is a way for it to work up to 16km then I'd be sold but otherwise I needmy 16km!

Thanks.

panthercules
08-22-06, 08:13 PM
I'm not sure about the rest ofyou guys cause I didn't read the whole thread but I have become used to the 16km atmouspheric mod in GW so when i tried this one out it reduced visibility down below that mark on a clear day (I had saved within 16 km of a convoy but when I loaded with the new mod installed it was beyond my sight and my crew couldn't identify it like before).

So if ithere is a way for it to work up to 16km then I'd be sold but otherwise I needmy 16km!

Thanks.

Yeah - I wound up having to uninstall this version 'cause I couldn't handle the square moon and other 16k glitches, but I really like the idea here and I hope this gets fixed so it will work with the 16K mod.

I could really have used some moonlight last night to help me see the flags and avoid torpedoing those two Portuguese freighters - fortunately, with the NYGM/GW damage model they took long enough to sink (if they ever did) that I was able to steam away in time to avoid getting "credit" for sinking those neutral ships - I like to think they were rescued/salvaged by some passing convoy before they went down :) Alternately, I could really have used someone getting those lighted ships of Anvart's incorporated into a GW-compatible mod so those Portuguese merchants would have been traveling with lights on and I could have saved the torps and the embarrassment :yep:

panthercules
08-30-06, 10:12 AM
Bump - any progress/developments on this one? My guys could have used the extra moonlight last night while making repairs on my turm and flak decks :)

This sounds really promising if these few glitches could be ironed out - I hope someone is still working on this one.

CWorth
09-09-06, 07:50 AM
Anyone figure out how to get the moonlight in the proper position or any other progress on this type of mod?

The original maker seems to have dropped of the planet and does not seem to want to fix some of the issues with the mod and I have not seen anything from Anvart on this issue as he seems to have found ways to get things closest to accurate.

bigboywooly
09-09-06, 10:21 AM
:) Alternately, I could really have used someone getting those lighted ships of Anvart's incorporated into a GW-compatible mod so those Portuguese merchants would have been traveling with lights on and I could have saved the torps and the embarrassment :yep:

Is that a hint panther :rotfl:

panthercules
09-11-06, 01:20 AM
:) Alternately, I could really have used someone getting those lighted ships of Anvart's incorporated into a GW-compatible mod so those Portuguese merchants would have been traveling with lights on and I could have saved the torps and the embarrassment :yep:

Is that a hint panther :rotfl:

Was I that obvious? :yep: Of course it was a hint :D

I'm dying to get those lighted ships but I know I'm gonna upgrade to GWX and/or NYGM 2.2 (whichever one comes out first, and probably both eventually) as soon as it comes out so the thought of trying to figure out how to get these ships into my current GW 1.0 install manually myself at this point is just too daunting given that I'm already gonna have to figure out how to make all my various little personalizations to GW/NYGM all over again then too.

I'm sure you have nothing better to do - right? :rotfl: