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View Full Version : how customised is your SH3?


clive bradbury
07-26-06, 10:03 AM
No matter how hard I try, I can't resist customising this game. Of course, that is part of the beauty of it - anyone with a little experience can change the setup to exactly how they want it, and the jones mod enabler makes life very simple and ultimately reversible.

My setup is basically NYGM 2 with the following personal alterations:

1. Crew fatigue completely removed (simply can't be bothered with all that - leave it to the bosun).

2. Tooltips removed (boy, are they annoying).

3. All stations converted to German text, especially TDC.

4. My own keyboard commands added. Principally I do this to speed things up in a crisis - I have keys allocated to depth reports, visual sighting requests, and a few more to take me directly to stations such as the engineers section.

5. The large dials mod added - the compass being especially good.

6. campaign.scr modified to get rid of all friendly E-boats and destroyer harbour patrols - so now I can get out and into action with decent TC.

7. Option of harbour traffic if I do fancy a slow sail through the eye candy.

8. fubar's skins - simply the best.

9. 'slow ahead' telegraph setting adjusted to give 1kt underwater for every boat - to save my life with NYGM.

10.'Lost contact' time changed back to 15mins for the same reason.

All the above are organised with the mod enabler, then I use the tweak programs to adjust T2 range to 5000m, add uncertainty to boat crush depths, and change the boat ranges where appropriate.

Phew! And now I'm considering restoring the deck gun ranges/power back towards the original. NYGM may be realistic, but the rest of it is now so hard I fancy a few easy early war kills on the surface...we'll see...

Teho
07-26-06, 11:50 AM
The latest&greatest GW+GWUA1.14 :rock::rock:

-Forget the RUB and NYGM, GW is the answer my son. :yep::ahoy:

stabiz
07-26-06, 01:56 PM
I agree, GW rules.

I have a dual install now, one GW with sweeter resolution and various fubar skins, and one with stock resolution and GW. (For making vids, as i discovered the reslution fix - not GW, sorry Pants - caused CTD with fraps running)

NeonSamurai
07-26-06, 02:31 PM
Well i wont get into the debate over which is the best super mod out there. There are many flavors out there, I think its realy a matter of taste of the player as to which mod is best for them. Both NYGM and GW are great mods, as are many others out there.

Sailor Steve
07-26-06, 02:45 PM
Oh, lets see...

I originally had over forty different mods installed, but so many of them are now included in various supermods...

I'm using the campaign files from GW. NYGM has the wonderful speed-variations but I like GW's version of the Harbour Traffic mod.

I'm using the Sea/Roster files from NYGM, as well as the 'anti-hummingbird' mod and the AI sensor files. I like the new version. GW is promising a completely different type of damage system for their next version. We'll see how it works.

Map files, graphics, sounds, 'realism'; I have so many of those I couldn't begin to say without consulting the list I keep, and unfortunately the list is not with me at the moment. Every time I try a new mod I keep a record, just so I know.

tycho102
07-26-06, 05:29 PM
I've had a lot of problems with mods making my game crash. Basically, all the texture packs are installed. I've also got some of the dial mods, the escort fix, and some sounds. So, it's more or less a "stock" game that looks nice and is stable. I've got the fatigue shut off because I feel it isn't balanced well with the snorkel radar-reflection issue.

I hope to hell Ubisoft fixes all these glaring gameplay issues for SH4. I would be absolutely ecstatic if they (literally) just took SH3, fixed all the bugs and realism issues that the community have pointed out, put Japanese textures on the ships and American names on the technology upgrades, and released the game. With no Starforce, mind you.

Seminole
07-26-06, 08:48 PM
Totally and completely customised and the more I learn how to do it the it becomes so.

Pants
07-26-06, 09:25 PM
Unfortunatly..dont get time to play anymore :( but i have GW ofcourse on one install then on my other i have a few others from many members of this great community :up:

Rilder
07-27-06, 01:14 AM
GW plus a few tweaks to make it more to my liking, like putting contact colors back, setting renown so i get about 500 from a empty patrol at 40% realism, and also setting the time spent in base down a bit so I get more patrols (and more tonnage) in a career :)

CWorth
07-27-06, 06:59 AM
Well before the GW or NYGM mods came out I had my game so modded that I dont think a single file was still in its stock form.I was using the latest RUB mod with about 30+ extra mods or more on top of it and configured to my way of playing.

Now I use the GW mod with a few extra graphics mods added onto it.

Dowly
07-27-06, 07:13 AM
@Tycho102: If they make SHIV as real as possible, the 'arcade' gamers wont buy it = UBI loses money, so no they wont make it as real as possible. :nope:

Payoff
07-27-06, 05:00 PM
I'm like a kid in a candy store when I see all the new mods here. Between that and all the little tweaks I have added to my own setup like a string of voice commands to animate the interior free cam from station to station, skins and almost 3 keyboards full of key commands (shft, ctrl . .etc). Sometimes you just have to stop and dive back into your campaign.
:ahoy:

CWorth
07-27-06, 05:39 PM
@Tycho102: If they make SHIV as real as possible, the 'arcade' gamers wont buy it = UBI loses money, so no they wont make it as real as possible. :nope:

Exactly!!!!

Besides we don't want to put all these wonderful modders here out of buisness now do we.Have to leave something for them to do.

gdogghenrikson
07-29-06, 03:48 AM
I have modded SH3 so much it isnt SH3 anymore.....when do we stop and realize...that this game has been modded to death

Wilko
07-29-06, 04:01 AM
GW, SH3cmdr 2.6, NYGM periscope mod, Fubars skins

Reece
07-29-06, 05:59 AM
Well I have almost finished mine to how I like it! It contains over 80 mods that have been altered further by me so that I get:
1) Good sound effects.
2) More Capital Ships, Hollywood.
3) All the new ships including night.
4) Canals, and Ports.
5) All grahics mods.
6) GW movie.
7) New screens.
8) New dials.
9) Radio room upgrade.
10) U-boats with all fixes.
11) Visuability, sensors etc.
12) Das Boot, crew cheers & repeated orders. (upgraded)
13) New ship wakes, Sun, Moon including reflection.
14) Recognition Manual. (Large)
15) Flags & Sub emblems.
16) Sliding Stations Panel, Icons etc
17) Torpedo Textures.
18) Periscope Mod.
19) Transparent Torpedo Screen.
20) Torpedo Time speed, distance chart.
21) Harbour, Skycolour, & Landscape upgrade.
22) Gramaphone additions. (Upgraded)
Others are sort of combo's that no longer reflect the original mods!:D
The Bold items done or modded by myself, campaign files are a combination of three mods that I've modded further, overall about 1.25 Gig!:o
Cheers.

Sailor Steve
07-29-06, 11:03 AM
I have modded SH3 so much it isnt SH3 anymore.....when do we stop and realize...that this game has been modded to death
When it dies, obviously!

And you need to learn the horrible truth: there is no such thing as too many mods.

Type941
07-29-06, 11:30 AM
No matter how hard I try, I can't resist customising this game. Of course, that is part of the beauty of it - anyone with a little experience can change the setup to exactly how they want it, and the jones mod enabler makes life very simple and ultimately reversible.


My Sh3 is so customized, I feel like reinstalling it. And this is not the first time... :arrgh!:

gdogghenrikson
07-29-06, 02:49 PM
I have modded SH3 so much it isnt SH3 anymore.....when do we stop and realize...that this game has been modded to death
When it dies, obviously!

And you need to learn the horrible truth: there is no such thing as too many mods.

what im trying to say is when do we stop making/using mods and accept SH3 for what it is?

Sailor Steve
07-29-06, 03:34 PM
what im trying to say is when do we stop making/using mods and accept SH3 for what it is?
And my answer is still the same: NEVER!:rotfl:

Reece
07-29-06, 08:55 PM
Bump Steve ! :D :rotfl:

GT182
07-29-06, 09:13 PM
62 mods installed as of now in my original install of SHIII. 4 more to go in asap upon return to base. Second install to use GW pending completion of my career..... if I don't lose it again.

THE_MASK
07-29-06, 09:48 PM
Installed grey wolves 1.1a at the moment. (play at 100%)
Previously had NYGM (play at 100%) but sadly i am hopeless at manual TDC so regretfully i cannot use this mod .

kaizerkat
07-30-06, 09:53 AM
hey all, i recently downloaded the file U-Boat war and when i first start my mission in the career mode everything works normal. after i save the mission and the next time i load saved mission the dials in the interior room i.e(knot meter engine control dial,etc...) and in the sonar room the sonar dial are stuck in the twelve o'clock position and will not move or work even if i reload mission....Also this has happen with the Rub 1.45 file can you help thanks,gut hunting alles