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View Full Version : Game bug or mod bug?


r_wagner
06-06-06, 03:44 PM
I understand this may have been covered before but I've had an issue with every new campaign (both with stock and gw+nygm+euc) that improvements fitted on my sub before the first patrol disappear after said patrol. Sometimes a couple of things (like radar and supercharger) have gone missing and the one time I docked at a milk cow everything was removed...

Anyone else seen this and know how to handle?

Thanks :up:

Myxale
06-06-06, 04:26 PM
S' a game Bug mate!
Never update your Boot before the first patrol. After the first is done..do whatever you fancy!:up: Sub-Emblems are ok before patrol!
Oh, once more! Don't save while submerged. This might bugger yer save-game!

r_wagner
06-06-06, 04:42 PM
Understood. Now say I start a career in mid-1942... it seems like "suicide" to start without certain upgrades such as decent hydrophones and improved batteries, it would be like taking a 1939 boat out with a rookie crew and asking the veteran tommies to "drop a can of barley on our bleedin' wonkers" :doh: (pardon my french)

So... any way to equip your uboat and then alter save game files to make sure the upgrades stay?

JScones
06-07-06, 03:31 AM
Understood. Now say I start a career in mid-1942... it seems like "suicide" to start without certain upgrades such as decent hydrophones and improved batteries, it would be like taking a 1939 boat out with a rookie crew and asking the veteran tommies to "drop a can of barley on our bleedin' wonkers" :doh: (pardon my french)

So... any way to equip your uboat and then alter save game files to make sure the upgrades stay?
Pedantically, no. "Permanent" career files are not created until the first patrol is over (files you see in the meantime are NOT permanent - any changes you make to these files whilst mid-first patrol will NOT be recognised by SH3).

But, all you need to do is edit Basic.cfg. Under each SUBMARINE_AMMOx section, you'll see lines similar to:

[SUBMARINE_AMMO2]; VIIB
<snip>
Year0=1939
ForeTube00=0 ;T1
ForeTube01=0
ForeTube02=0
ForeTube03=0
ForeResIntern00=0
ForeResIntern01=0
ForeResIntern02=0
ForeResIntern03=0
ForeResExtern00=0
ForeResExtra00=0
ForeResExtra01=0
AftTubes00=0
AftResIntern00=0
AftResExtern00=0
Z01_00=3 ; VIIB/1
M01_00=1 <-change
A01_00=8 <-change
SuperCharger_00=-1 <-change
Snorkel_00=-1 <-change
Batteries_00=1265 <-change
AftBatteries_00=1265 <-change
Hydrophone_00=1270 <-change
Sonar_00=-1 <-change
Radar_00=-1 <-change
RadarWarningReceiver_00=-1 <-change
Decoy_Launcher_00=-1 <-change
SonarCoatings_00=-1 <-change
RadarCoatings_00=-1 <-change
Renown0=2500
etc
etc

The lines marked "<-change" can be replaced with the appropriate NameIdx value found towards the end of Basic.cfg under the EQUIPx and SPECIALx sections. A value of -1 removes the item altogether.

Remember to look at ALL SUBMARINE_AMMOx sections and the years contained within!

When you start your next new career, your Captain will "inherit" the changes that you made.

But don't forget, as the war progresses you won't, by default, start with the stock basic subs anyway. You get some of the upgrades automatically.