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Rosencrantz
05-30-06, 03:58 PM
Sorry to ask, I know the official thread is here but didn't find it comfortable to "dive" it through. But:

Is there changes in the way the weather is modelled, compared to RuB? I'm not complaining but in two last gamedays the weather has been changing all the time. The weather changes are very logic and nice, but I have never before seen this happen. So I thought if there is something done in this.

I play 100% realism settings and found out the important contact reports won't be shown on the navmap. Is this the way it's meant to be or do I have a problem I'm not aware? I just think the hole grid square is quite large to find a single contact without more detailed info.

I'll check the fatique model in config files, but does anyone know if it's possible to use not working engine room as an extra area for the crew not in watch? I'm asking because I use to picture warrant officers by Oberfänrichs which mean there is 6 officers in IX type boat = 2 bunks for them is not enough. (After couple days one of my officers is allready exhausted)

Thanks for your help!

Greetings,

-RC-

CCIP
05-30-06, 04:04 PM
Is there changes in the way the weather is modelled, compared to RuB? I'm not complaining but in two last gamedays the weather has been changing all the time. The weather changes are very logic and nice, but I have never before seen this happen. So I thought if there is something done in this.

I think this is just coincidence. I am not aware of any changes having been made to this since RUb.
The weather can be a bit erratic.

I play 100% realism settings and found out the important contact reports won't be shown on the navmap. Is this the way it's meant to be or do I have a problem I'm not aware? I just think the hole grid square is quite large to find a single contact without more detailed info.
Personally, I've never had a problem with this. It might seem large, but just try looking for those convoys and you'll realize it's easier than it seems. I've been doing this for over a year in WaW.

I'll check the fatique model in config files, but does anyone know if it's possible to use not working engine room as an extra area for the crew not in watch? I'm asking because I use to picture warrant officers by Oberfänrichs which mean there is 6 officers in IX type boat = 2 bunks for them is not enough. (After couple days one of my officers is allready exhausted)
Yes, the engine room that isn't in use (i.e. the electrics on the surface, diesels submerged) is a good place to stash the crew when not in use. They won't recover their endurance this way, but they will not lose any either.

One glitch that cannot be worked around due to hard-coding is that when using the Schnorchel, you are considered submerged, and thus your (working) diesel crew will actually never get tired. That's something NYGM can't really do anything about.

Rosencrantz
05-30-06, 04:53 PM
Thanks a lot CCIP!

You wrote:


Quote:
I play 100% realism settings and found out the important contact reports won't be shown on the navmap. Is this the way it's meant to be or do I have a problem I'm not aware? I just think the hole grid square is quite large to find a single contact without more detailed info.

Personally, I've never had a problem with this. It might seem large, but just try looking for those convoys and you'll realize it's easier than it seems. I've been doing this for over a year in WaW.


Usually I don't care much about the radio reports, I like to find them my own. BUT, if you would like to find a contact, distance few hundred kms, I think this could be quite hard if you don't have more info than just the qrid square and the targets course overall and it's speed. You would know only maybe that there is a convoy at BE87 heading NNE, speed 7. If you are far away, 500 - 1000 kms, the error caused by the lack of info could easily lead you out of several 10s kms or more after a day or two fast driving. But, I'm not complaining. At least this means more challenge into the game! And basicly, I was just wondering if there is some problem in the system because I didn't get the contacts marked on the navmap. But this is the way it is, so let it be!

-RC-