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View Full Version : Kreigsmarine Slideout Handbook Mod!


JCWolf
04-06-06, 11:24 AM
Hello guys Just to info on this project that started yesterday to the SH III , GW & NYGM Compatible mod....


Basicly i'm creating, what it was the personal german navy sailors handbook, for the info i have, this book contained info on normal navy tasks, ships, and contrys, as also contained info on normal sailors tasks on board...

I proposed mysellf to change a bit this contents, and make a flag recongnition manual, that will slide out on the right side of the ingame screen...

Since i whant to make a contry flag recognition manual, i whant to be as acurate as possible, so also will have to search for contry info from that period of time as well for some info on their fleets.


This is the normal pick of the reall saillor handbook...

http://img338.imageshack.us/img338/6720/book0608055m7ol.jpg


And this is a pick of mi work untill the moment:

http://img331.imageshack.us/img331/4892/flagreconbook8od.jpg


I will apreciate also anyone that can give me precise contry and flags info as well of webs that i can look for imput into this mod...

I will update periodicly on the workprogress... :up:



C Ya soon ... :rock: :up:

ADukes
04-06-06, 01:05 PM
The best choice for flags: http://www.crwflags.com/fotw/flags/

JCWolf
04-06-06, 01:55 PM
The best choice for flags: http://www.crwflags.com/fotw/flags/



Thanks mate...cool from you to give me a hand on this! :up:



UPDATE

Been able to had some more stuff and detaille to the handbook cover, and i think it's looking a all lot better...

http://img116.imageshack.us/img116/6520/habdbook8ee.png

Needs some more work yet, but maine objective as been achieved!


Now it's time to make it open, and there is the subject, since i don't whant to make any mark to clik on i'll have to find a way to do it thru the ancor sine graved on the bothom left corner of the cover...

:rock: This is very cool to creat...

GlobalExplorer
04-06-06, 02:02 PM
This looks bloody fantastic. You mean it will also look like that in the game? And it will be possible to read it like a real book??

It would be great if you dont forget to include a german version. Would be very bad for immersion if I had to read a book issued by Germans in English language :up:

Great stuff.

JCWolf
04-06-06, 02:14 PM
This looks bloody fantastic. You mean it will also look like that in the game? And it will be possible to read it like a real book??

It would be great if you dont forget to include a german version. Would be very bad for immersion if I had to read a book issued by Germans in English language :up:

Great stuff.

Yep this is how it will look in game!
Actually the version i'm basing on it is the german version, so i gues i'll do it in both languages... :up:

And yes it suposed to be reed as a normal book, cause it will have lots of info to help seemans during their see time travelling, also i will try to include stuff like bearing help and manual targeting, convoy aproaches, ways to escape detection, and DCharging...
Among other stuff.... :up:

GlobalExplorer
04-06-06, 02:33 PM
This looks bloody fantastic. You mean it will also look like that in the game? And it will be possible to read it like a real book??

It would be great if you dont forget to include a german version. Would be very bad for immersion if I had to read a book issued by Germans in English language :up:

Great stuff.

Yep this is how it will look in game!
Actually the version i'm basing on it is the german version, so i gues i'll do it in both languages... :up:

And yes it suposed to be reed as a normal book, cause it will have lots of info to help seemans during their see time travelling, also i will try to include stuff like bearing help and manual targeting, convoy aproaches, ways to escape detection, and DCharging...
Among other stuff.... :up:

This is exactly what I hoped. And it will be an excellent read!!

GlobalExplorer
04-06-06, 02:35 PM
Will you use the "Altdeutsch" characters (i.e. bitmap pages) or ingame charset? I´d prefer the first, though I guess many people can´t read them.

JonZ
04-06-06, 03:13 PM
I'm wondering how you will incorporate a new book in the game. Unless you are bashing the Recognition manual, there's no way to incorporate an additionnal interactive element to the game.

JCWolf
04-06-06, 05:17 PM
I'm wondering how you will incorporate a new book in the game. Unless you are bashing the Recognition manual, there's no way to incorporate an additionnal interactive element to the game.



Can you explain more that part of beeing impossible to had another interactive element into the game??? :doh:

As i understand , (I can be rong), that moding interactive elements it's not hardcoded, verything that is not hard coded you can mod,
But if you know something diferent pls tell me, cause than i can find a hacking solution for it! :up:

An example! On a game caled The Sims, there was an action and ineraction with the element Bed, for 3 actions possible, sleep, Making L... to the wife, read a book or relaxing...
I made an Kacking of the bed actions and add some more possible actions to it, (that i will not mention)... :up:

I can do a simular thing to the recon manual here.... :up:



I gona use both actually, The Recon manual, and Part of the functional stage of 6 dials simfeeling mod, basicly gona take
or try it to use the 6 dials location with slight adjustments cause i don't whant 3 partes of the book coming at the same time, and the interactive part from the recon manual, ...

I am aware that i gona have to work also the way of making this mod work but i'll manage offcourse conting with all off you guys when doubts atack me... :up:

I've done something simular in other game 1 time, and it's a question of working extra hours, but i'm confident that i can do it... been around this allready for 6 weeks, and studing both files, Recon manual, and simfeeling dial, the slide out one, so it's possible... :rock: :up:

But offcourese, that i mite need your and somebody elses help in some parts that i didn't got yet... :up:


UPDATE


Made some adjustments on the cover was disaligned, and first page is rising, thought need some more work .... :up:


Cover

http://img326.imageshack.us/img326/4225/handbook7gr.png


First Page

http://img326.imageshack.us/img326/9944/handbookpg13sk.png

This is too Damn fun! :up:

JonZ
04-06-06, 06:02 PM
I'm wondering how you will incorporate a new book in the game. Unless you are bashing the Recognition manual, there's no way to incorporate an additionnal interactive element to the game.



Can you explain more that part of beeing impossible to had another interactive element into the game??? :doh:

Because Interactive elements are hardcoded. They have assigned ID numbers that are only triggered by the ingame codes. They can't even be duplicated.

Trust me, I've tried to do everything similar in my Draggable Chronometer and Recognition manual.

The only thing you can do is bashing by modeling the ini file which is a hyperactive markup. Not programing codes.

JCWolf
04-06-06, 06:17 PM
I'm wondering how you will incorporate a new book in the game. Unless you are bashing the Recognition manual, there's no way to incorporate an additionnal interactive element to the game.



Can you explain more that part of beeing impossible to had another interactive element into the game??? :doh:

Because Interactive elements are hardcoded. They have assigned ID numbers that are only triggered by the ingame codes. They can't even be duplicated.

Trust me, I've tried to do everything similar in my Draggable Chronometer and Recognition manual.

The only thing you can do is bashing by modeling the ini file which is a hyperactive markup. Not programing codes.


And we can't creat a hacking for that? :rock:

Man are you shore Jonz, it's not doubting your words but, hacking a gaming interactive elements as been done since started to apear this kind of modding forums...

I've got to search for those codes and Id numbers, cause if we can creat and introduce with an hacking extra id nimbers maybe will be possible to creat extra elements....

Vader 1
04-06-06, 06:25 PM
You may find this link of interest
http://subsim.com/phpBB/viewtopic.php?t=32546&highlight=concept

JonZ
04-06-06, 06:31 PM
I'm wondering how you will incorporate a new book in the game. Unless you are bashing the Recognition manual, there's no way to incorporate an additionnal interactive element to the game.



Can you explain more that part of beeing impossible to had another interactive element into the game??? :doh:

Because Interactive elements are hardcoded. They have assigned ID numbers that are only triggered by the ingame codes. They can't even be duplicated.

Trust me, I've tried to do everything similar in my Draggable Chronometer and Recognition manual.

The only thing you can do is bashing by modeling the ini file which is a hyperactive markup. Not programing codes.


And we can't creat a hacking for that? :rock:

Man are you shore Jonz, it's not doubting your words but, hacking a gaming interactive elements as been done since started to apear this kind of modding forums...

I've got to search for those codes and Id numbers, cause if we can creat and introduce with an hacking extra id nimbers maybe will be possible to creat extra elements....

I'm pretty sure about that. It is perhaps possible to hack into the code to assign new IDs but I highly doubt it is possible and doubt any high skilled person will be kind to spend several hours to help this issue.

The only thing the menu_1024_768.ini file is capable to add to the game AFAIK is layering additionnal graphics and dials.

JCWolf
04-06-06, 07:04 PM
So basicly this will not work as an interactive element, wothout cracking into the ID numbers!!??? :damn: :rock: :up:



Gona have a word with some old friends and will keep on this project, i also would like to talk to Tikigod, about this subject...


But first contact some dudes... :up:

JCWolf
04-06-06, 08:25 PM
Found the place where is in but, obviouslly, it's 3 AM here in Spain,

very hard to catch mi friends at this time...

Got to check this tomorrow...

But i let you the link mite be usefull...for someone...


http://crackstore.com/tools.htm


If i can't do it the way i whant, i'll do it sliding out page by page, but shorelly will have to reduce it a bit... :rock:

JCWolf
04-07-06, 05:27 AM
I've made a cople of tests, using a slide out version, with this, sliding out i think it's possible to do it, it will work like the sliding Dial, but it will be reduced drasticly in number of pages, didn't try however to had lets say 4 or 5 sliding pages to see if it will work,
but i don't see any problems i guess...

If in mi next test it doesn't work, i'll try to use the Entrance codes from the Drag chrono, and the sliding Chief reporting Dials and the
Flag recon from the Periscope and UZO, so will try taking those mods of and add this one insted...

Got to test first mi Possibl. and see what i can or not add into the game.... :rock:

JonZ
04-07-06, 09:29 AM
Edit wrong post sorry

Woof1701
04-07-06, 09:48 AM
Nice Work JCWolf. There's also a special Uboat Commanders Handbook (Handbuch für U-Boot Kommandanten) which explains tactics and phylosophy for commanding a uboat. I have a copy at home in case you're interested. The English version is available at amazon in case anyone cares.

JCWolf
04-07-06, 05:19 PM
UPDATE


Yet still wayting for the unswer of a friend to see if i can manage to explain what we need here, since he talled me that in fact was preaty simple to creat a ID Number Program that can incert extra codes into the game...He talled me that in fact is one of the most used Game hackings since most of the Modders from a lot of diferent games use programs like tweakers that can change hardcoded values of some specific kind...don't know to much about this but just in case i'm working in a diferent road to let me had this kind of Mods into the game...Most problally it will take a long study of diferent gaming options, that can take some features to add another, but it will be acomplished or at least something close to what i whant... :rock:

I've been trying to contact with Tikigod, since he add something similar to this, but wasn't possible untill the moment... :hmm:


So i'm progressing with mi work and today just finished what it will be the 3 and 4 page that in fact is the 3th entrance to the Book...

http://img333.imageshack.us/img333/2622/handbookpg24fu.png

Soory about the Swastica but i'm trying to be as acurate as possible, since the Kriegsmarine had that i'll have to follow History, however i'll also do a version wothout that just in case...

Hope you like it... :up:

Kumando
02-15-07, 06:33 AM
How is this mod going?

Venatore
02-16-07, 02:19 AM
This has great potential :o

Reece
02-16-07, 04:39 AM
Hey now that's nice!:yep: Very good work, Mr Wolf, can hardly wait for this!!:up:

mr chris
02-16-07, 07:56 AM
Very nice indeed how is it shaping up JC?:up:

Venatore
02-21-07, 03:35 AM
How it is comming along ? :hmm:

JCWolf
02-21-07, 07:38 PM
How it is comming along ? :hmm:


I'm having loads of problems to incorporate this to the game since
there is not much room left and The options to add new
Interactive objects to the game its Hardcoded...:up:


We need an SDK and some coore files atached don't we???;)