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View Full Version : NYGM and the scoring of neutrals


Brentano
03-21-06, 11:01 AM
Has anyone who is playing the NYGM Tonnage War Mod tried making the following changes to Basic.cfg?

FROM:

[RENOWN]
RenownReachGridObjCompleted=0 ;500
RenownPatrolGridObjCompleted=0 ;200
CompletedPatrol=0 ;100
NEUTRAL=-1
ALLIED=1
AXIS=-1 ;-10
WrongShipSunk=-10000
FirstRankRenown=100
SecondRankRenown=350
EndCampaign=0 ;-5000 - Not sure about this value


TO:

[RENOWN]
RenownReachGridObjCompleted=0 ;500
RenownPatrolGridObjCompleted=0 ;200
CompletedPatrol=0 ;100
NEUTRAL=0 ;-1
ALLIED=1
AXIS=-1 ;-10
WrongShipSunk=-10000
FirstRankRenown=100
SecondRankRenown=350
EndCampaign=0 ;-5000 - Not sure about this value


I'm thinking that this might prevent a loss in total tonnage when neutrals are sunk. So if you sink a neutral, you don't gain or lose anything.

I guess there's only one way to find out! :up:

jasonb885
03-21-06, 11:05 AM
Yes, see:

http://www.subsim.com/phpBB/viewtopic.php?t=48060&sid=35ceb7230a6af0d9a75c0c9891a4c99d

I have solved it using the other method, namely creating new nations with the same flags and making them 'always enemy' for the whole war.

It's in the latest version of IC.

:up:

Der Teddy Bar
03-21-06, 05:20 PM
Brentano,
In addition to the excellent ground work that jason885, Stiebler has done an excellent job of filtering out the 'soon to be' neutrals.

If we removed the penalty for sinking neutrals then that would lead to every ship in the ocean is a target, one of my pet hates of AOD.

Rosencrantz
04-09-06, 04:36 PM
:hmm: Why just don't change value for neutrals to be 1? I used it with RuB. You know, you don't HAVE to sink neutral loners, but if they hapen to belong to the convoy... then no cease fire anymore :hmm:

Rosencrantz
04-09-06, 04:36 PM
:hmm: Why just don't change value for neutrals to be 1? I used it with RuB. You know, you don't HAVE to sink neutral loners, but if they hapen to belong to the convoy... then no cease fire anymore :hmm:

Rosencrantz
04-09-06, 04:36 PM
:hmm: Why just don't change value for neutrals to be 1? I used it with RuB. You know, you don't HAVE to sink neutral loners, but if they hapen to belong to the convoy... then no cease fire anymore :hmm:

Rosencrantz
04-09-06, 04:36 PM
:hmm: Why just don't change value for neutrals to be 1? I used it with RuB. You know, you don't HAVE to sink neutral loners, but if they hapen to belong to the convoy... then no cease fire anymore :hmm:

Sailor Steve
04-10-06, 07:28 PM
Help! My finger's glued to the 'Enter' button'!