View Full Version : NYGM Minefield Mod
Der Teddy Bar
02-26-06, 12:59 AM
Ladies and Gentlemen,
Have you ever caught yourself having peak after finding yourself inside a minefield. Come to think of it, how did you know in the first place? :rotfl:
Fear not I have the solution...
Today I present you with the NYGM Minefield Mod. The NYGM Minefield Mod consists of the ‘invisible’ mine. Yes Boys N Girls, no more 'cheating' by using the periscope or the external view to navigate through the minefield…
I have a carrot with this mod in that the HP is way down from the original values.
The NYGM Minefield Mod will be available in the NYGM Tonnage War Mod and fear not, we will include the original just in case you cannot make this exciting leap.
bill clarke
02-26-06, 01:09 AM
I want to have your children........... :rotfl:
Ladies and Gentlemen,
Have you ever caught yourself having peak after finding yourself inside a minefield. Come to think of it, how did you know in the first place? :rotfl:
Fear not I have the solution...
Today I present you with the NYGM Minefield Mod. The NYGM Minefield Mod consists of the ‘invisible’ mine. Yes Boys N Girls, no more 'cheating' by using the periscope or the external view to navigate through the minefield…
I have a carrot with this mod in that the HP is way down from the original values.
The NYGM Minefield Mod will be available in the NYGM Tonnage War Mod and fear not, we will include the original just in case you cannot make this exciting leap.
Hmm nice, but if mens like me have Water density downed to 6 or use RuB, we wont need those invisible mine :yep:
If a realistic maniac like you wanted to correct the inefectiveness of mines you had to multiply the mines in the fields in the first place :-j
booger2005
02-26-06, 02:49 AM
Hmm.. :hmm:
Seems to me that the people who were concerned enough about not using external view to cheat already play with external view turned off, or simply don't use external view in such situations.
Why spend your time on a mod when disipline works nicely?
Der Teddy Bar
02-26-06, 02:55 AM
Hmm.. :hmm:
Seems to me that the people who were concerned enough about not using external view to cheat already play with external view turned off, or simply don't use external view in such situations.
Why spend your time on a mod when disipline works nicely?
Because...
It took all of 5 minutes to do, start to finish.
There will be times when we are weak, and we 'look through the periscope' and then regret it, I know I have. Then I have to chuck away a good career.
And it took all of 5 minutes to do, start to finish :up:
booger2005
02-26-06, 03:12 AM
There will be times when we are weak, and we 'look through the periscope' and then regret it, I know I have. Then I have to chuck away a good career.
You chuck away a whole career just because you "cheated" a little? :huh:
That's hard-core, dude.
Tikigod
02-26-06, 03:39 AM
can you make invisible planes and ships too? I would also like invisible landscape to get the full realism of being on the submarine. I personally think they added too much extra stuff to this sim that is not needed. They should just make you stare at a wall.
I guess it could be a 10 mins coding job :rock:
Der Teddy Bar
02-26-06, 06:04 AM
can you make invisible planes and ships too? I would also like invisible landscape to get the full realism of being on the submarine. I personally think they added too much extra stuff to this sim that is not needed. They should just make you stare at a wall.
What colour wall would you like?
I can do all most any colour as long as its white :rotfl:
Redwine
02-26-06, 06:26 AM
Hi Teddy... let me to know, are they invisible too into your NYGM Campaign Mod ?
Please, let invisible mines as a choice, i like them visible....
:up:
The Avon Lady
02-26-06, 06:32 AM
Yes Boys N Girls, no more 'cheating' by using the periscope or the external view to navigate through the minefield
Is it a historical fact that a Uboat captain would not have resorted to attempting to use the scope when in mine fields?
THE_MASK
02-26-06, 07:02 AM
I use beery watermod and no cameras so they could be pink with purple pokerdots for all i care .
Is it a historical fact that a Uboat captain would not have resorted to attempting to use the scope when in mine fields?
I think it is inpossible because you'll need at least a 30 m visualiblity range. That's a lot especially below 15 m (no sun).
:help:
Axlwolf
02-26-06, 08:30 AM
Too much hardcore realism would not appeal everyone.
I hope you will release this only as an addition for your bigger mod.
Too much hardcore realism would not appeal everyone.
I hope you will release this only as an addition for your bigger mod.
Agreed...
I like alot of realism and all,but that kinda goes way overboard for me.If it is included as an optional install then that would be great.
There is realism and then there is too much realism,and too much makes for a game that is just no fun to play anymore.If I want that level of realism I'll go join the Navy.
Vonotto
02-26-06, 11:35 AM
Teddy Bar, I am going to make it my lifes work to find you a woman as you have to much mod making time on your hands. :-j
NOOOOO :huh:
It's bad enought when we see them, and now you whant to make them invisible???? :rock:
Also , please don't had magic Harry Poter mines at the game pls. that will turn a litle unrealistic doesn't it? :hmm:
But ok anyway i just don't use it bro... :up:
You are bad.... :arrgh!: and whant to sink all are boats ... :huh: :o
Hartmann
02-26-06, 01:48 PM
I´m agree.
A invisible mine is too much realism for me. :dead: :help:
The better is make the mine like the real life , visible, as a phisical object. ...in fact, in a very clear waters could be visible.
The people who wants a invisible mine and harcore realism ,can tweak the water transparency through Sh3 commander. this can make every underwater object invisible.
Just call it the StarForce mod. :smug: LOL
Then no one will want invisible mines. ;)
Der Teddy Bar
02-26-06, 10:55 PM
Guys,
Fair go, what part of....
The NYGM Minefield Mod will be available in the NYGM Tonnage War Mod and fear not, we will include the original just in case you cannot make this exciting leap.
do you not understand :rotfl:
Der Teddy Bar
02-26-06, 10:56 PM
Teddy Bar, I am going to make it my lifes work to find you a woman as you have to much mod making time on your hands. :-j
My wife will appreciate that as between moding and dating she see's very little of me :rotfl:
Der Teddy Bar
02-26-06, 11:02 PM
For me, I just prefer that I not be tempted. Because 1 of every 100 times temptation will win out. This way, no temptation.
You have a CHOICE.... :up:
You will not be forced to use it, and it will be there as an add in option. That is, the file is included and you can implement it if you want, and ignore it if you do not.
U-Schultz
02-27-06, 06:51 AM
Geez people, I am a little surprised at the apparent venom here. Or thats what it sounds like to me. Of course I am still working on my first cup of coffee.
ALL mods are always an option that you can choose to use or not.
Personally I think the idea of invisible mines is cool as hell.
Adds a real sense of danger and suspense when a minefield is in the area. I would leave them at full strength. I can't recall any sub or ship, from all my studies and reading, that observed a submerged captive mine from the bridge. Or in the case of just a sub, while submerged. Only the ones that had broken free and were floating were seen at all.
Penetrating enemy harbors should be a knuckle biting sweat-fest.
As for friendly harbors thats what the escort ship is for.
Good work Der Teddy Bar :rock:
Der Teddy Bar
02-27-06, 06:03 PM
Penetrating enemy harbors should be a knuckle biting sweat-fest.
Actually that was another reasoning behind the idea.
It is evetually my hope to have the time to learn more of 3DS Max so that I can redesign the ports to be both more accurate and better.
But for SHIII the more pressing items for me is sorting out the air cover and the new Ship Damage Mod. We are still looking at/for a way to enable repair times and the removal of the 'ship sunk' message.
Geez people, I am a little surprised at the apparent venom here. Or thats what it sounds like to me. Of course I am still working on my first cup of coffee.
ALL mods are always an option that you can choose to use or not.
Personally I think the idea of invisible mines is cool as hell.
Adds a real sense of danger and suspense when a minefield is in the area. I would leave them at full strength. I can't recall any sub or ship, from all my studies and reading, that observed a submerged captive mine from the bridge. Or in the case of just a sub, while submerged. Only the ones that had broken free and were floating were seen at all.
Penetrating enemy harbors should be a knuckle biting sweat-fest.
As for friendly harbors thats what the escort ship is for.
Good work Der Teddy Bar :rock:
What venom bro???? :hmm:
Just that he told us that this mines mod would be included in the tonag. Mod and we thought there was no way of geting redd of it if we didn't whanted... :rock:
Get the picture :arrgh!:
As for Der Teddy Bar , is one of the best Modders in active and far from mi launching any stupid critics. on his work man... :rock:
But it was mi opinion about the mines , nothing else bro... :up:
thanks for your hard work Der Teddy Bar, and for sharing it with us .. :rock: :up:
Clyde00
02-28-06, 12:12 AM
In WWI Lt. Norman Holbrook, RN took B-11 into the straights off Dardanelles and the minefields. He stated that he could hear the mine mooring cables scraping past the dive plane guards and the sub hull. He never stated that he saw the mines just that the minefield's position was noted before he sailed.
U-32 with Baron von Spiegel was caught up in a sub net in the Channel. The sub net had mines attached and one detonated but no leaks were found. They then drug the net with them (with the suspension float) and had no idea why they were going so slow or how the enemy knew there exact position till they surfaced and saw the net.
Historical evidence leans toward not being able to see the mines. SH3Gen could be very usefull for those who want invisible mines and like to see there approximate position on the map.
Most sub captains did not use the periscope when entering minefields as the scope could snag a mooring or float. I know I have heard a contact while submerged, raised obscope and became startled to see a mine about 10 meters away floating. Anyone toyed with the idea of expanding a slideout of the minefields around Britain for the navmap?
I can make the maps and organize them into the SH3Commander date folders so they would change during the war years if someone would help me to get them into the navmap (like the Navimap mod).
What venom bro???? :hmm:
Just that he told us that this mines mod would be included in the tonag. Mod and we thought there was no way of geting redd of it if we didn't whanted... :rock:
Get the picture :arrgh!:
Guys,
Fair go, what part of....
Quote:
The NYGM Minefield Mod will be available in the NYGM Tonnage War Mod and fear not, we will include the original just in case you cannot make this exciting leap.
do you not understand ROTFL
Apparently you didn't understand that.
:roll:
What venom bro???? :hmm:
Just that he told us that this mines mod would be included in the tonag. Mod and we thought there was no way of geting redd of it if we didn't whanted... :rock:
Get the picture :arrgh!:
Guys,
Fair go, what part of....
Quote:
The NYGM Minefield Mod will be available in the NYGM Tonnage War Mod and fear not, we will include the original just in case you cannot make this exciting leap.
do you not understand ROTFL
Apparently you didn't understand that.
:roll:
Yeah sorry about that, but sometimes, depending on the hour of the day i'm too lasy to read and.... :rock: :up: ....thats what hapends when you don't read stuff .... :-j
U-Schultz
03-02-06, 06:58 AM
*Bump*
Do you have an ETA for this Teddy Bar?
Or did you plan on releasing it in your future mod package?
Der Teddy Bar
03-02-06, 04:10 PM
*Bump*
Do you have an ETA for this Teddy Bar?
Or did you plan on releasing it in your future mod package?
It will be included in the NYGM Tonnage War Mod, due out in the next day or so.
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