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Spaxspore
07-15-06, 09:42 AM
Hi, I haven't posted here for a long time and thought I'd say hello and ask who's still using Sh3Gen, or if there's anthing that needs my attention.

The reason I have not released anything in a long time is of course weather, the world cup and my work. I am not playing Silent Hunter at the moment. But when it's cooler I hope to get back to improving this tool, which I'm still absolutely dedicated to.

There are some smaller fixes I have already done like typo corrections and better implementation of campaign layer selection, but as I said, release is on hold until it gets significantly cooler.

I am also considering a version for dotNET 2.0, maybe somebody is waiting for it.

Global Explorer


Well ive been gone for awhile to, came back a week or so ago, and i still use your sh3 gen. Workx great for me and i love it. THankx !

irish1958
07-15-06, 01:30 PM
i use it all the time, ("don't leave base without it") and it works perfectly.
irish1958

U-snafu
07-15-06, 05:55 PM
Bump to using it all the time--although i fiddle with the intell and reliabilty sliders from patrol to patrol (simulating the reliability of b-dienst and the conders:roll:)
Has anyone else used this with u-war ace campaign? it shows the locations of the german a.i subs (named U-80,etc) which iv'e been able to find when i search said grid--also on some of the "received enemy convoy contact reports" via the radio-i ckecked the sh3gen map and found my fellow A.I. subs sitting in the grid where the convoy report was placed on the map (pretty neat even if it is coincidence)

But, i have not been able to find the scripted battle units (i.e. bismark,hipper,so on) on the gen map during the month the operation is set for. maybe i am not generating it at the right time, any one else been able to see them on the map??

irish1958
07-15-06, 10:18 PM
U-Snafu
I don't know about finding these units, as I never tried. Global Explorer is looking for suggestions for the next release; perhaps this is a good suggestion for something to look into.
irish1958

bigboywooly
07-15-06, 10:51 PM
I use SH3 gen all the time and have done since release
Great addition to SH3 and to be honest cant think of anything I would add
Thats my thoughts but maybe others want more

Thanx for a great addition GE:up:

GlobalExplorer
07-16-06, 08:36 AM
Bump to using it all the time--although i fiddle with the intell and reliabilty sliders from patrol to patrol (simulating the reliability of b-dienst and the conders:roll:)
Has anyone else used this with u-war ace campaign? it shows the locations of the german a.i subs (named U-80,etc) which iv'e been able to find when i search said grid--also on some of the "received enemy convoy contact reports" via the radio-i ckecked the sh3gen map and found my fellow A.I. subs sitting in the grid where the convoy report was placed on the map (pretty neat even if it is coincidence)

But, i have not been able to find the scripted battle units (i.e. bismark,hipper,so on) on the gen map during the month the operation is set for. maybe i am not generating it at the right time, any one else been able to see them on the map??

One thing I found out during initial testing is that campaign mods ususally
concentrate on only some of the unit classes and also, only some geographic areas.

Sh3Gen is designed to check for all known unit classes, and that includes U-Boats (class 200), and all modelled geographic zones (see my too map at the beginning of the thread) - thats why some features/surprises will only show up with different campaigns.

Right now, the U-Boat number will merely be a random number, which is somewhat connected to the year (higher numbers later in the war), and of course the number will never show up twice. It's not what I want ultimately, but it works.

I had recently been in contact with malcymalc who considered supporting me by creating a basic U-Boat database, but I looks he doesn't have enough time, which I asbilutely undersrand. Maybe I should request JScones to allow me to use his U-Boat files for SH3Cmdr, which are pretty good.

Now if only something would happen to make me play SHIII again, and I would be making plans for new features already. So far, I am waiting for a mod that includes german U-Boats, a working damage mod and the additional merchants.
But, i have not been able to find the scripted battle units (i.e. bismark,hipper,so on) on the gen map during the month the operation is set for. maybe i am not generating it at the right time, any one else been able to see them on the map??

Are you able to check if there is anything special about the way they are modelled? For instance, is it possible they are included in the LND layer or something? I have already seen a lot of strange things with campaign mods (and I'd hope people would be more strict to the standards sometimes .. ). Otherwise, if they should show up, they should show up - I have complete trust in my parsers, as long as the data has the same structure as vanilla.

GE

dcb
07-17-06, 04:25 AM
Has anyone else used this with u-war ace campaign? it shows the locations of the german a.i subs (named U-80,etc) which iv'e been able to find when i search said grid--also on some of the "received enemy convoy contact reports" via the radio-i ckecked the sh3gen map and found my fellow A.I. subs sitting in the grid where the convoy report was placed on the map (pretty neat even if it is coincidence)

With SH3Gen and UWAC I had a very "Das Boot" moment these days, not related to convoys, but I still most enjoyed it. I was in the North Sea, en route to an AM mission grid, and I though to check the site of a u-boot displayed on the map by SH3Gen. It was not there, but later, after I resumed the course toward the patrol grid, I met it close enough to presume it was the one I was searching. When the WO first reported "Schiff gesichtet", I went to the bridge and the weather was rough, with heavy seas and waves set to seasonal via SH3 Commander - they were really high, with fog and heavy clouds. Then I saw the other sub, at medium range. Both subs (mine and the other) were popping up on waves, like in the movie.
I felt an urge to shout THOMSEN, IT'S THOMSEN.
Very Das Boot, indeed. The only - minor - setback: it was a type VIIC/41. And the year was 1939, just the second patrol in the campaign.

GlobalExplorer
07-17-06, 09:30 AM
Interesting.

Does GW1.1 have U-Boats too, or is this a UWAC special? I've lost a bit track of developments, you know.

This is an interesting field, because if there are enough boats in realistic locations an addon could theoretically generate real radio traffic from it.

I am wondering if this could also lead to wolfpack information in Gen's intelligence report ..

bigboywooly
07-17-06, 09:40 AM
As far as I know UWAC is the only mod with active AI boats at sea
I am using GW with some of Sergs AI boats and it has marked them on the map for me - only the Axis ones tho not the British

Perhaps you should have a word with the GW dev team as they are working on the next version and none of us are sure whats in there lol

GlobalExplorer
07-17-06, 11:30 AM
As far as I know UWAC is the only mod with active AI boats at sea
I am using GW with some of Sergs AI boats and it has marked them on the map for me - only the Axis ones tho not the British

Perhaps you should have a word with the GW dev team as they are working on the next version and none of us are sure whats in there lol

I didn't know there was a mod with British subs! And because frankly I didn't expect it, Sh3Gen does not look for subs any other than German. This can be done though. Can anybody help with names for British subs? I know they always started with U if it was a U-Class and so on (Utmost, Upholder, etc), but a complete list would be needed.

bigboywooly
07-17-06, 11:46 AM
As far as I know UWAC is the only mod with active AI boats at sea
I am using GW with some of Sergs AI boats and it has marked them on the map for me - only the Axis ones tho not the British

Perhaps you should have a word with the GW dev team as they are working on the next version and none of us are sure whats in there lol

I didn't know there was a mod with British subs! And because frankly I didn't expect it, Sh3Gen does not look for subs any other than German. This can be done though. Can anybody help with names for British subs? I know they always started with U if it was a U-Class and so on (Utmost, Upholder, etc), but a complete list would be needed.

At the moment there isnt a mod with allied subs but they are available for addon
Sergbuto has done ;
S class for British\US
He is working on Upholder now and also is WIP on the US Gato class

Whether they will be included in a major mod is anyones guess tho its been added to the new GW want list

Will have a look for Brit sub names and forward to you GE:up:

U-snafu
07-17-06, 12:00 PM
"Otherwise, if they should show up, they should show up - I have complete trust in my parsers, as long as the data has the same structure as vanilla."
GE

I had re-read this thread and checked the gen nav map again. i guess the named ships (bismark,etc.) were included in the listed scipted german convoys and taskforce that were shown in the gen map and which i was able to come across at sea (i overlooked the significance of the +,-,?, notations). also some of the scripted units were still in port at the time of the map generation (I also forgot about the german port suppression:oops: )

"Does GW1.1 have U-Boats too, or is this a UWAC special? I've lost a bit track of developments, you know.
This is an interesting field, because if there are enough boats in realistic locations an addon could theoretically generate real radio traffic from it."

With GW +Uwac add on-i have numerous german subs showing up on my gen map. I got to see a radio "convoy contact report" appear in the same grid that one of the a.i. u-boats was in.

"Now if only something would happen to make me play SHIII again, and I would be making plans for new features already."

I hope so--i believe the shIII community would hate to see the loss of your talent and creativity that you showed with this program.

mr chris
07-17-06, 01:07 PM
Just downloaded sh3 gen, it works well with sh3 comander and GW.
this game just gets better by the day.:lol: :rock:

GlobalExplorer
07-18-06, 10:06 AM
As far as I know UWAC is the only mod with active AI boats at sea
I am using GW with some of Sergs AI boats and it has marked them on the map for me - only the Axis ones tho not the British

Perhaps you should have a word with the GW dev team as they are working on the next version and none of us are sure whats in there lol

I didn't know there was a mod with British subs! And because frankly I didn't expect it, Sh3Gen does not look for subs any other than German. This can be done though. Can anybody help with names for British subs? I know they always started with U if it was a U-Class and so on (Utmost, Upholder, etc), but a complete list would be needed.

At the moment there isnt a mod with allied subs but they are available for addon
Sergbuto has done ;
S class for British\US
He is working on Upholder now and also is WIP on the US Gato class

Whether they will be included in a major mod is anyones guess tho its been added to the new GW want list

Will have a look for Brit sub names and forward to you GE:up:

Yes, would you please do that? You would help me a lot with the names, because I have no time for research right now. A list with some names for H-class (?) and the U-Class would be great, though the list doesn't have to be complete. Date of commission / destruction would be fine, but only if you have it.

bigboywooly
07-18-06, 11:15 AM
Will do a list when I have a bit of time - well have started already lol but here is the website I use which should be accurate :up:

http://web.ukonline.co.uk/chalcraft/sm/ww2sm2.html

mark4x5
07-18-06, 12:23 PM
I downloaded and installed it last night, loaded up like a charm (in a GW moded game) and is fun. I like it alot.

Thanks for all your work.

Mark

cobalt
07-18-06, 01:09 PM
BLOODY FANTASTIC.... Downloading now!
It certainly gives you a bit more to do and think about instead of hitting the X button all the time to get to the destination quickly..

Very nice effort



whats that mean? whats the x button do?

bigboywooly
07-18-06, 01:11 PM
I believe he means time compression

GlobalExplorer
07-19-06, 08:37 AM
Will do a list when I have a bit of time - well have started already lol but here is the website I use which should be accurate :up:

http://web.ukonline.co.uk/chalcraft/sm/ww2sm2.html

Thanks a lot. British subs could be a nice addition to the next release.

P_Funk
07-23-06, 09:34 PM
Only one question. Does it work with SH3 Cmdr too?

irish1958
07-23-06, 11:53 PM
Only one question. Does it work with SH3 Cmdr too?
Yes, it is a separate program.

GlobalExplorer
08-03-06, 02:44 PM
UPDATE 2006-08-03: After a long hiatus, I decided it's time that Sh3Gen 0.7.0 is released. It wraps up a long list of changes I made before the summer, as well as one major new feature, the mission objectives. I think it's a comprehensive update, at least if you are used to the previous versions.

New features:

Completely new "real" mission objectives. Depending on the situation, you will be given a randomized mission order that is derived from real game data. This has been a long standing project of mine, and I have finally warapped it up. While not as comprehensive as I initially wanted, it offers a great variety - over 20 different mission types ranging from the usual patrol to sneaking into spanish ports and taking on passengers, as well as profane tasks like weather reports. There are some more ideas that I couldn't squeeze into this release, more about this later. The feature is pretty powerful, because with the randomized targets there is a near infinite amount of missions, and I hope that the first release is already offering a good deal of interest to the game.

Revised version 1.1 of standing orders. Brad and Georg have sifted through the orders, removed typos and imporved the text in general.

Improvements to the interface. There are now a lot of new options to switch off modules, like the LND layer, mission objectives, operational orders, intelligence and general situation section.

Imporved handling of disabled campaign layers. In the last release, Sh3Gen would simply skip disabled layers. Now they will be read, but not output in the war diary and map. The big advantage is that it can use them now for internal assessments, important if you want to see only targets from Campaign.SCR and still get the full features.

As usual you can get the new version from here:

http://www.global-explorer.de/contentpage_download.htm

As of today, it is ranked as "beta" - I need people to test it because it has only gone through the most basic testing - because0.6 was very stable, and I haven't changed much in the output routines. But as usual I need experiences, observations, especially report any quirks with the new mission objectives.

GE

mr chris
08-04-06, 06:08 AM
WOW sounds great:D . Have downloaded. Cant wait to try This out. Never go to sea with out it now. Will keep you posted on how i get on. Thanks again GlobalExplorer for a great mod.
keep up the good work:up:

mikaelanderlund
08-04-06, 06:21 AM
Great:D , keep up the good work:up:

Mikael

Mr.Fleck
08-04-06, 06:57 AM
Nice work! :up: Thank you!

Cheers
Mr. Fleck

don1reed
08-04-06, 07:31 AM
Most excellent, GE.

irish1958
08-04-06, 07:15 PM
Thanks,

GlobalExplorer. I have downloaded and will immediately start using.
I really doubt that there will be any problems, as the last program was perfect.

Payoff
08-05-06, 04:10 AM
Dont leave home without it. :up:

Thanks

GlobalExplorer
08-06-06, 08:05 AM
Playing around with the program yesterday revealed some small issues

-Mission Objective "Patrol XY and distract the .. operating there from .. etc .. " will not be recognized as Sh3Gen entry and carried over from then on, possible messing up your patrol log. FIX: If you're brave, you can manually remove the entry from <savegame>.clg file.

-Checkbox WarDiary seems not to work correctly - War Diary will still be written. FIX: Use the individual checkboxes controlling WD output, which are working well.

-Wardiary still showing up info in summary screen though campaign layers disabled. This is not really a problem as the info will not be written into the savegame.

I will try to fix them soon. Mind that my internet access is limited so it can take some time.

If you encounter mission objectives that are somehow broken please report them to me. I am not going to test them for this purpose because it takes too much time relaunching SHIII and loading the savegames.

GlobalExplorer
08-12-06, 08:28 AM
2006-08-12: Version 0.7.1 released some minutes ago.

It's raining cat's and dogs in bavaria so here we go:

http://www.global-explorer.de/Sh3Gen%200.7.1.zip

This version takes care of the issues listed above. I have rewritten parts of the logic behind general options screen, so you can now switch off map markings as well, the "Write War Diary" and "Write Map" will work a bit differently and as I think, in a more logical way.

Has anybody taken the time trying to fulfil one of the mission objectives?

Is there anything else that someone has found out?

Another question that was raised in the marinesims.de forum is whether I should change the name of this tool to something like "B-Dienst mod" or whatever. With the final versions getting closer I am at least thinking about finding a more suitable title, because I am not sure if anybody understands the current one. Any ideas?

GE

kapitanfred
08-12-06, 07:35 PM
Can't get it to work:cry: I keep getting an error loading based on JIT debugger problem. Any ideas?

NKVD-crazyivan
08-12-06, 09:58 PM
This is prolley a real dum Q but im a noob on a pc..where exactly do i install SH3Gen to in the SH3 folder or the Mod folder or do i just run the program and let it install it self to the defualt windows Dir.....Program/SH3.....


also i keep getting the debuger run time error Jit thing as well would love to have this.

i,m running the latest xp with all the updates....many thank Frogman

The Munster
08-13-06, 02:56 AM
Hi, I'm having a problem with this and hope you can help. I've saved the game, gave it a name then Alt-tab; start SH3 Gen..it won't let me type anything in so I click on button right of Save Game which opens up my folders section; could you tell me what folder it would be in ?

bigboywooly
08-13-06, 03:02 AM
Hi, I'm having a problem with this and hope you can help. I've saved the game, gave it a name then Alt-tab; start SH3 Gen..it won't let me type anything in so I click on button right of Save Game which opens up my folders section; could you tell me what folder it would be in ?

Your save game will be in My Documents\SH3\data\cfg\Careers then open your career name
then you will have numbered folders
0 = 1st patrol
1 = 2nd patrol and so on
Then click on your save

Fat Bhoy Tim
08-13-06, 03:04 AM
Hi, I'm having a problem with this and hope you can help. I've saved the game, gave it a name then Alt-tab; start SH3 Gen..it won't let me type anything in so I click on button right of Save Game which opens up my folders section; could you tell me what folder it would be in ?

My documents, Silent Hunter III. However the folders start with zero. So the 4th patrol will actually be folder '3'

Fat Bhoy Tim
08-13-06, 03:05 AM
Hi, I'm having a problem with this and hope you can help. I've saved the game, gave it a name then Alt-tab; start SH3 Gen..it won't let me type anything in so I click on button right of Save Game which opens up my folders section; could you tell me what folder it would be in ?
Your save game will be in My Documents\SH3\data\cfg\Careers then open your career name
then you will have numbered folders
0 = 1st patrol
1 = 2nd patrol and so on
Then click on your save

Alternatively, what he said.

p.s. Damn your eyes, damn your bridges, damn your duckpond.

The Munster
08-13-06, 03:13 AM
Your save game will be in My Documents\SH3\data\cfg\Careers then open your career name
then you will have numbered folders
0 = 1st patrol
1 = 2nd patrol and so on
Then click on your save[/quote]

Hi and thanks for that, bigboywooly; you've come to my rescue again ! :D

The Munster
08-13-06, 03:18 AM
And thanks also to you, FatBhoyTim..it all went smoothly (It's easy when you know how..unfortunately I don't so have to keep asking about things all the time !)

Fat Bhoy Tim
08-13-06, 03:30 AM
And thanks also to you, FatBhoyTim..it all went smoothly (It's easy when you know how..unfortunately I don't so have to keep asking about things all the time !)

nae borra pal

bigboywooly
08-13-06, 04:22 AM
And thanks also to you, FatBhoyTim..it all went smoothly (It's easy when you know how..unfortunately I don't so have to keep asking about things all the time !)

If you dont ask you never find out
We've all been there :yep:

The Munster
08-13-06, 05:16 AM
My first experience with 'SH3Gen' ..told me to check out 'Los Palmos' on the way to grid so did and discovered loads of stuff, all flying Spanish flags ! But you'll never guess who I bumped into at the quayside.. the Band and the rest of the Motley Crew ! My Question is did the Geneva Convention allow a German Band to play at a Neutral Port ?! :rotfl:

Fat Bhoy Tim
08-13-06, 05:43 AM
My first experience with 'SH3Gen' ..told me to check out 'Los Palmos' on the way to grid so did and discovered loads of stuff, all flying Spanish flags ! But you'll never guess who I bumped into at the quayside.. the Band and the rest of the Motley Crew ! My Question is did the Geneva Convention allow a German Band to play at a Neutral Port ?! :rotfl:

Clearly Rammstein would be a little too blatant.

GlobalExplorer
08-13-06, 06:00 AM
This is prolley a real dum Q but im a noob on a pc..where exactly do i install SH3Gen to in the SH3 folder or the Mod folder or do i just run the program and let it install it self to the defualt windows Dir.....Program/SH3.....

also i keep getting the debuger run time error Jit thing as well would love to have this.

i,m running the latest xp with all the updates....many thank Frogman

This is adressed to NKVD-crazyivan and kapitanfred.

Every time you use Sh3Gen it must read the whole campaign files before it can prepare your patrol report, meaning that if there is a single problem in one of the files there will be an error. I am not handling this kind of error because that would mean wiping problems under the carpet, and prevent me from seeing what went wrong on the users end side. People would tell me that it works fine while in fact the parser is throwing up 90% of the campaign data.

One thing I can guarantee you is that if you get it to run once, you will be able to generate 100s of patrol reports in succession, and without problem. This is because the first time it runs, it has parsed the whole data, and has found no problem with it. The kind of problem you are having is not a bug per se, rather Sh3Gen not being able to handle some new form of data.

OK after the confusing introduction we can try to work out a solution to your problems. First the usual questions:

- Do you use DotNET 1.1 or 2.0?
- can you send me the exact error message? (it can be copied from the debugger window, look at page 1 of this thread how people did it since day 1)
-which campaign mod are you using?
- have you tried with different savegames, different Sh III installations, different campaign layers?
- when does the error occur - when you start Sh3Gen or when you run "Generate"?


This problem is almost certainly caused by a new modification to one of the campaign files. I don't need to know any other mods you are using besides ones that change one of the following three files:

Campaign.LND
Campaign.RND
Campaign.SCR

Installing a mod package without any smaller, or self made modifications should do the trick. Always keep a backup copy of stock ShIII+Grey Wolves before you start experimenting with SHIII.

Don't hesitate to ask me questions. I will try to help.

GE

GlobalExplorer
08-13-06, 06:07 AM
Bigboywhooly has supplied me with a very good list of british H, U ans S-class submarines, meaning that I could extend the patrol information to non-axis submarines. The question remains, to what extend is this included in any current major mod, or who is using british submarines and/or heavily modded german wolfpacks (sergbutos ai uboats)??

I would like to have this in the program soon, but only if the campaign mods are up to it yet.

irish1958
08-13-06, 10:04 AM
GE:
It works like a charm, as usual. Thanks

GT182
08-13-06, 10:37 AM
GE, sorry to ask as I've just gotten the SHII Gen .0.7.0. I see no readme in the zipfile. I haven't been following the info on it all that much. Been away for a bit and just got back into SHIII a few weeks ago, and now decided to install it. I do have DotNET 1.1 installed.

Question, does it automatically find SHIII and your campaign/career, or is there a certain way to install other than just running the exe? Only asking so I don't screw it up. I might be wrong but I think it works as SHIII Commander does... separate folder from SHIII.

Rilder
08-13-06, 10:49 AM
Im right in assuming this works with GW right?

GlobalExplorer
08-13-06, 11:30 AM
Question, does it automatically find SHIII and your campaign/career, or is there a certain way to install other than just running the exe? Only asking so I don't screw it up. I might be wrong but I think it works as SHIII Commander does... separate folder from SHIII.

It finds SHIII automatically, but finding would require me to program a lot of registry access, which I don't like very much. So for now you must still specify it yourself. The program will still remember it when run the second time, however.

To install, just double click the installer, install it to where you like (c:\Program Files\Sh3Gen is the best) and then double click the Sh3Gen icon on the desktop.

It basically just xcopy deploys, so nothing complicated going on.

You also find most information on my website, though I admit I don't specifically explain installation.

GE, sorry to ask as I've just gotten the SHII Gen .0.7.0. I see no readme in the zipfile.

You have a valid point. In the future the zipfile should contain a readme, so the user can read it before he installs, not just afterwards.

The readme and other files will be copied to your install directory.

You can read it online:

http://www.global-explorer.de/contentpage_readme.htm

Good luck with it.

Thanks, GE

GlobalExplorer
08-13-06, 11:38 AM
Im right in assuming this works with GW right?

Short answer: from all I know, yes.

Long answer: I have personally play tested with GW 1.0, and I still use that for debugging. Many users worldwide have downloaded and used versions 0.5 and 0.6 with different campaigns and I have not heard of any incompatibility for about six months. I would be very surprised if it wouldn't run with the current version of GW because some people from the GW team (VonHelsching in particular) have supported me and said to be using Sh3Gen on a regular basis. But still, there is always the remote possibility of an incompatibility. If you are getting errors when running the program with a clean installation of a newer mod, please contact me, because it's possible that Sh3Gen is not able to parse the campaign data.

GT182
08-13-06, 11:39 AM
Thanks GE.... ~S!~
No problem on not having a readme for it. I just felt kinda dumb asking. I just didn't want to mess SHIII up...as I usually do. I'm on my 4th try to go all the way thur a career. I've done stupid stuff trying to hurry installs in the previous trys and had to start all over again. Didn't want to take the chance again.

Installing now. :)

GlobalExplorer
08-13-06, 11:42 AM
Important Update:

Today I have released a second version 0.7.1 that runs with .Net 2.0

http://www.global-explorer.de/Sh3Gen%200.7.1%20(2.0).zip

Apart from the runtime version, it's identical to the .Net 1.1 version.

It appears there are zero problems running under 2.0, in fact it looks and runs a bit slicker. But as any piece of software, there needs to be some time for testing, so please report anything unusual to me.

bigboywooly
08-13-06, 11:46 AM
Im right in assuming this works with GW right?

I ran it with GW1.0 and am using the latet version in GW1.1A
Works great :up:

GT182
08-13-06, 12:51 PM
Working fine, no problems GE.

Just a bit confused setting up for the first time but got it sorted out after a bit. ;)

zzsteven
08-13-06, 04:32 PM
Im right in assuming this works with GW right?

I ran it with GW1.0 and am using the latet version in GW1.1A
Works great :up:

It also works with GW1.0, GW1.1 update, GW bearing overlay fix, and UC-GW. My current set up.

zz

kapitanfred
08-13-06, 05:43 PM
This is prolley a real dum Q but im a noob on a pc..where exactly do i install SH3Gen to in the SH3 folder or the Mod folder or do i just run the program and let it install it self to the defualt windows Dir.....Program/SH3.....

also i keep getting the debuger run time error Jit thing as well would love to have this.

i,m running the latest xp with all the updates....many thank Frogman

This is adressed to NKVD-crazyivan and kapitanfred.

Every time you use Sh3Gen it must read the whole campaign files before it can prepare your patrol report, meaning that if there is a single problem in one of the files there will be an error. I am not handling this kind of error because that would mean wiping problems under the carpet, and prevent me from seeing what went wrong on the users end side. People would tell me that it works fine while in fact the parser is throwing up 90% of the campaign data.

One thing I can guarantee you is that if you get it to run once, you will be able to generate 100s of patrol reports in succession, and without problem. This is because the first time it runs, it has parsed the whole data, and has found no problem with it. The kind of problem you are having is not a bug per se, rather Sh3Gen not being able to handle some new form of data.

OK after the confusing introduction we can try to work out a solution to your problems. First the usual questions:

- Do you use DotNET 1.1 or 2.0?
- can you send me the exact error message? (it can be copied from the debugger window, look at page 1 of this thread how people did it since day 1)
-which campaign mod are you using?
- have you tried with different savegames, different Sh III installations, different campaign layers?
- when does the error occur - when you start Sh3Gen or when you run "Generate"?


This problem is almost certainly caused by a new modification to one of the campaign files. I don't need to know any other mods you are using besides ones that change one of the following three files:

Campaign.LND
Campaign.RND
Campaign.SCR

Installing a mod package without any smaller, or self made modifications should do the trick. Always keep a backup copy of stock ShIII+Grey Wolves before you start experimenting with SHIII.

Don't hesitate to ask me questions. I will try to help.

GE

Thanks for the quick response GlobalExplorer. To answer your questions, The SH3Gen won't even run. The error occurs as soon as I start it.

The only mods that I use are the GW1.1a and the Environment mod. But I did change the weather component in the Campaign.rnd file of the GW1.1a mod using CB's guidance but surely that shouldn't have a bearing on running SH3Gen:-? DotNET 1.1 is used.

zzsteven
08-13-06, 07:47 PM
Important Update:

Today I have released a second version 0.7.1 that runs with .Net 2.0

http://www.global-explorer.de/Sh3Gen%200.7.1%20(2.0).zip

Apart from the runtime version, it's identical to the .Net 1.1 version.

It appears there are zero problems running under 2.0, in fact it looks and runs a bit slicker. But as any piece of software, there needs to be some time for testing, so please report anything unusual to me.

Uhmmm does 0.7.1 also run with Net1.1 which I installed in order to run previuos versions of SH3Gen or do I need to install Net 2.0 now?

zz

NKVD-crazyivan
08-13-06, 08:37 PM
Thanks G E for the reply
i am running GW 1.1a and SH3 Commander i have not altered any files as yet no other mods. tried your lastest SH3gen i dont get the run time jit debugging any more but i get a Microsoft window saying Sh3gen has encountered a probblem and needs to close......................

i am starting the game then i save it still in the game i alt-tab out run SH3gen but get nothing but this mesage is this the right way to run the programe.

thanks for your help

Rilder
08-13-06, 10:57 PM
Im right in assuming this works with GW right?

I ran it with GW1.0 and am using the latet version in GW1.1A
Works great :up:

aight thanks m8 :)

GlobalExplorer
08-14-06, 03:02 AM
Uhmmm does 0.7.1 also run with Net1.1 which I installed in order to run previuos versions of SH3Gen or do I need to install Net 2.0 now?zz

No problem mate. For 0.7.1 I have released 2 exectutables, one is for .NET 1.1, the other for .NET 2.0

See it?

http://www.global-explorer.de/contentpage_download.htm

GlobalExplorer
08-14-06, 03:10 AM
Thanks for the quick response GlobalExplorer. To answer your questions, The SH3Gen won't even run. The error occurs as soon as I start it.

The only mods that I use are the GW1.1a and the Environment mod. But I did change the weather component in the Campaign.rnd file of the GW1.1a mod using CB's guidance but surely that shouldn't have a bearing on running SH3Gen:-? DotNET 1.1 is used.

The weather mod could have an influence because it makes changes to Campaign_RND, the file that defines radio traffic. However, this would happen only after you have clicked the "generate" button.

To give a definite answer to your and crazyivans problem I have looked into the sourcecode and check what happens on startup. Besides the read from Sh3Gen\parameters.ini everything critical at startup is error handled. So if you delete Sh3Gen\parameters.ini it will make Sh3Gen crash at startup but there is no other way I can think of. That means, either the file is missing from the Sh3Gen directory, or maybe:

- your download was corrupt
- something is broken within dotNET or the OS

etc ..

Have you tried downloading and installing a second time?

Are you sure you have .NET 1.1? Should you maybe try the 2.0 version instead?

The behaviour is very unusual and I have never seen it before.

I will try to help with your problem.

Fangschuss
08-14-06, 07:08 AM
Running Sh3Gen the first time, absolutely great stuff :up:

a big Thx for this great improvement :sunny:

U2222
08-14-06, 10:32 AM
I've been running with SH3 Gen since v 0.6.0 was released.
Wondered today if by chance any update was available - and wow - what timing.
Set up v 0.7.0 and enjoying the experience.
Many thanks.
Regards
U2222

GlobalExplorer
08-14-06, 11:19 AM
Glad you are giving it a try.

I've been running with SH3 Gen since v 0.6.0 was released.
Wondered today if by chance any update was available - and wow - what timing.
Set up v 0.7.0 and enjoying the experience.
Many thanks.
Regards
U2222

I strongly recommend you get v0.7.1 as in 0.7.0 there was a bug with one of the missions.

kapitanfred
08-14-06, 05:35 PM
The weather mod could have an influence because it makes changes to Campaign_RND, the file that defines radio traffic. However, this would happen only after you have clicked the "generate" button.

To give a definite answer to your and crazyivans problem I have looked into the sourcecode and check what happens on startup. Besides the read from Sh3Gen\parameters.ini everything critical at startup is error handled. So if you delete Sh3Gen\parameters.ini it will make Sh3Gen crash at startup but there is no other way I can think of. That means, either the file is missing from the Sh3Gen directory, or maybe:

- your download was corrupt
- something is broken within dotNET or the OS

etc ..

Have you tried downloading and installing a second time?

Are you sure you have .NET 1.1? Should you maybe try the 2.0 version instead?

The behaviour is very unusual and I have never seen it before.

I will try to help with your problem.

Thanks for your continued support. I've installed NET 2.0, installed NET 2.0 version of SH3Gen, ran SH3Gen after I did an alt-tab out of SH3, absolutely nothing happens:damn: I'm at a loss. I don't receive the JIT debugger now but the SH3Gen.exe will not excecute meaning it does nothing. No screen comes up or anything.

dbf574
08-14-06, 07:45 PM
Uhmmm does 0.7.1 also run with Net1.1 which I installed in order to run previuos versions of SH3Gen or do I need to install Net 2.0 now?zz

No problem mate. For 0.7.1 I have released 2 exectutables, one is for .NET 1.1, the other for .NET 2.0

See it?

http://www.global-explorer.de/contentpage_download.htm


Should I delete the 0.6 before loading the 0.7.1 or could I just load on top of it? The 0.6 was the first time I've used this program and I've got to tell you... some of it's missions are down-right suicidal (ie: enter Portsmouth... are they crazy:doh: ? That place has only one way in and the same out with plenty of V&Ws around the only entrance:nope: . Right now I'm trying to decide whether to go in or count my blessings that the 3 V&Ws steaming around me haven't detected me and leave well enough alone:doh: ). But, I LIKE IT:88) !!

Thank you

U-snafu
08-14-06, 09:44 PM
dbf574,
shouldn't have to delete 0.6, i just loaded 0.7.1 over it and it works fine.

GlobalExplorer,
new version been working like a charm. many thnks for your continued effort:up:

NKVD-crazyivan
08-15-06, 03:09 AM
I have finaly got SH3GEN to work..................

Global you might want to make this a sticky...........................

I was trying to play Matrix games new Panzer commander and i was getting the same fialed run time errror or later i got a exe fialed etc.....

i then went onto the matrixgames site and read this i followed the first step rebooted and not only does my game work but SH3gen does now as well

AHHHHHH the Arial Font isssue.
Some players have experienced a crash related to a font problem caused by an older game.(crash for panzer commander or in my case just a black screeen on load up then back to deck top)This bug seemed to be cuased by plaers that have installed an old build of Korson Pocket and uiinstalled.

Leaving the Arial font incorrectly set on your PC ther are two ways to fix.

1.From the control panel,select fonts.Find "Arial" and delete it.Reboot your PC and it should be restored.

2.Optionally,after deleting the font,you can DL a copy of ARIAL.TTF from the net(or from a local copy of windows)With in the fonts panel on one of the taps above is the "install new fonts....."browse for the ARIAL>TTF file and install it.re-run the game and it shoulfd work..

I dont no if this will help but im gussing other sub guys may also like playing war games as well and some of those old ones did stuff up the fonts a little all i know is it was busted but noe it works after step one........

GlobalExplorer
08-15-06, 05:40 AM
dbf574,
shouldn't have to delete 0.6, i just loaded 0.7.1 over it and it works fine.

GlobalExplorer,
new version been working like a charm. many thnks for your continued effort:up:

As U-snafu says, it will usually work.

But I recommend uninstalling the old version because sometimes not all files will be overwritten. This will especially be a problem if I change the structure of the installation, so you might end up with some files not removed by the uninstaller.

GlobalExplorer
08-15-06, 05:42 AM
I have finaly got SH3GEN to work..................

Global you might want to make this a sticky...........................

I was trying to play Matrix games new Panzer commander and i was getting the same fialed run time errror or later i got a exe fialed etc.....

i then went onto the matrixgames site and read this i followed the first step rebooted and not only does my game work but SH3gen does now as well

AHHHHHH the Arial Font isssue.
Some players have experienced a crash related to a font problem caused by an older game.(crash for panzer commander or in my case just a black screeen on load up then back to deck top)This bug seemed to be cuased by plaers that have installed an old build of Korson Pocket and uiinstalled.

Leaving the Arial font incorrectly set on your PC ther are two ways to fix.

1.From the control panel,select fonts.Find "Arial" and delete it.Reboot your PC and it should be restored.

2.Optionally,after deleting the font,you can DL a copy of ARIAL.TTF from the net(or from a local copy of windows)With in the fonts panel on one of the taps above is the "install new fonts....."browse for the ARIAL>TTF file and install it.re-run the game and it shoulfd work..

I dont no if this will help but im gussing other sub guys may also like playing war games as well and some of those old ones did stuff up the fonts a little all i know is it was busted but noe it works after step one........

The Arial font ?!?!

That is one of the most strangest things I have heard in a long time.

Thanks a lot for explaining that to other players, and hope you can enjoy the game now.

GlobalExplorer
08-15-06, 05:47 AM
Thanks for your continued support. I've installed NET 2.0, installed NET 2.0 version of SH3Gen, ran SH3Gen after I did an alt-tab out of SH3, absolutely nothing happens:damn: I'm at a loss. I don't receive the JIT debugger now but the SH3Gen.exe will not excecute meaning it does nothing. No screen comes up or anything.

If you have installed both versions of Sh3Gen plus the respective Frameworks, and the main form doesn't show up, something must be really wrong. This is just not normal behaviour, there is no explanation for the application not showing up.

Can it maybe have something to do with security?

You are clicking on the Sh3Gen desktop icon or Sh3Gen\Sh3Gen.exe , right?

Maybe you are just out of luck :(

Stay tuned.

NKVD-crazyivan
08-15-06, 05:13 PM
Hi Globale the Arial font is the main font used in windows some how the game Korsen pocket stuffed it up causing any other games that require the use of the font setting ie to show printed data to fail...
i know it wierd but it works now.........

What is the best way to use sh3gen do you wiat till you have completed a patrol.go to base then on your next patrol sail out aways then save game alt=tab-out then run your SH3gen then go back into the game.or am i best to save exit out run the program then restart my game.............

thanks so much for your great efforts and those ohters out there.:D :up: :rock:

NKVD-crazyivan
08-15-06, 05:18 PM
Hay Kaptanfred have you ever played Korsen pocket or some older games like it.Try my fix i found for your windows fonts in my thred here it cant do any harm it seams you have the same problem i had first the debugger jit thing then i load Globles net 2.0 etc then it cured the debugger window but got the failed exe prob.Now it works .....;)

GlobalExplorer
08-16-06, 09:28 AM
Hi Globale the Arial font is the main font used in windows some how the game Korsen pocket stuffed it up causing any other games that require the use of the font setting ie to show printed data to fail...
i know it wierd but it works now.........

What is the best way to use sh3gen do you wiat till you have completed a patrol.go to base then on your next patrol sail out aways then save game alt=tab-out then run your SH3gen then go back into the game.or am i best to save exit out run the program then restart my game.............

thanks so much for your great efforts and those ohters out there.:D :up: :rock:

You can generate anywhere and get an intelligence update that is valid approximately for the next 14 days from the current day (depends of course on intel setting).

It doesn't matter if you Alt-Tab and generate or exit ShIII completely and restart, this is a matter of circumstances and personal preferences. Some people can't Alt-Tab

GE

kapitanfred
08-16-06, 05:26 PM
If you have installed both versions of Sh3Gen plus the respective Frameworks, and the main form doesn't show up, something must be really wrong. This is just not normal behaviour, there is no explanation for the application not showing up.

Can it maybe have something to do with security?

You are clicking on the Sh3Gen desktop icon or Sh3Gen\Sh3Gen.exe , right?

Maybe you are just out of luck :(

Stay tuned.

I had uninstalled SH3Gen (for Net 1.1) b4 installing the Net 2.0 version and the desktop icon is the one I use which is generated when the prog is installed. Therefore only one SH3Gen progam installed. I'm just wondering if it has anything to do with having GW 1.1a installed as a mod rather then as a main installation?

macstu23
08-17-06, 01:49 AM
I like the sound of this mod and the feedback it's been getting. I havent installed it yet however, the only thing that makes me nervous is that my currrent install of SH3 (with GW 1.1 plus 16km Atmos mod light) is running pretty smooth, better than ever in fact, and I'd hate for it to mess up.

I already have Net 2.0 installed on my pc so I'll go for the SH3Gen 0.7.1 version that is compatible. Just wondering, has anybody had any issues with it using the above mentioned mods?

My only other question is, is it save to install while I'm docked at a Milkcow or should I go back to my home port first ?

Thanks in advance for all the work you've put into this Global, looks like a real winner.

GlobalExplorer
08-17-06, 11:09 AM
I like the sound of this mod and the feedback it's been getting. I havent installed it yet however, the only thing that makes me nervous is that my currrent install of SH3 (with GW 1.1 plus 16km Atmos mod light) is running pretty smooth, better than ever in fact, and I'd hate for it to mess up.

I already have Net 2.0 installed on my pc so I'll go for the SH3Gen 0.7.1 version that is compatible. Just wondering, has anybody had any issues with it using the above mentioned mods?

My only other question is, is it save to install while I'm docked at a Milkcow or should I go back to my home port first ?

Thanks in advance for all the work you've put into this Global, looks like a real winner.

Taken directly from Sh3Gen readme:

Sh3Gen is a standalone application, not a mod. Because of it's architecture (it is only reading data from Silent Hunter but not writing into it) it works with all types of mods, as long as they are working at all.

Even if Sh3Gen should create error messages, it will never mess up anything in Silent Hunter III or your mods.

Sh3Gen can be run alongside SHIII Commander 2.5 and upwards.

I guarantee ya you don't risk anything by trying it, especially as you already have the dotNET runtime installed.


My only other question is, is it save to install while I'm docked at a Milkcow or should I go back to my home port first ?

There is really no need to go back to port as far as Sh3Gen is concerned. As it says in paragraph 1, you are not installing a mod.

GE

GlobalExplorer
08-17-06, 11:14 AM
Thanks in advance for all the work you've put into this Global, looks like a real winner.

Thanks for the kind words. Mostly, the work I put into this was not wasted. I have already learned quite a few of things doing this, and found some solutions that are of professional value to me.

GlobalExplorer
08-17-06, 11:26 AM
I had uninstalled SH3Gen (for Net 1.1) b4 installing the Net 2.0 version and the desktop icon is the one I use which is generated when the prog is installed. Therefore only one SH3Gen progam installed. I'm just wondering if it has anything to do with having GW 1.1a installed as a mod rather then as a main installation?

No, it's certainly nothing to do with GW.

I am really sorry that you don't get it to run, but there is nothing else I can think of at the moment. If you look at crazyivans postings, for example, you see the problems and solutions are sometimes really weird. What it is for you, I don't know, but for me you seem to be having a problem with running dotNET applications in general.

bigboywooly
08-17-06, 12:16 PM
I had uninstalled SH3Gen (for Net 1.1) b4 installing the Net 2.0 version and the desktop icon is the one I use which is generated when the prog is installed. Therefore only one SH3Gen progam installed. I'm just wondering if it has anything to do with having GW 1.1a installed as a mod rather then as a main installation?

No, it's certainly nothing to do with GW.

I am really sorry that you don't get it to run, but there is nothing else I can think of at the moment. If you look at crazyivans postings, for example, you see the problems and solutions are sometimes really weird. What it is for you, I don't know, but for me you seem to be having a problem with running dotNET applications in general.

I installed 0.7.1 straight over the top of 0.6 :oops:
Am running GW1.1A hybrid and have had no problems with it
Great program GE :rock:

macstu23
08-17-06, 12:18 PM
Sh3Gen is a standalone application, not a mod. Because of it's architecture (it is only reading data from Silent Hunter but not writing into it) it works with all types of mods, as long as they are working at all.

Even if Sh3Gen should create error messages, it will never mess up anything in Silent Hunter III or your mods.

Sh3Gen can be run alongside SHIII Commander 2.5 and upwards.

I guarantee ya you don't risk anything by trying it, especially as you already have the dotNET runtime installed.


There is really no need to go back to port as far as Sh3Gen is concerned. As it says in paragraph 1, you are not installing a mod.

GE[/quote]

Good show, thanks. That makes things much clearer. My apologies if I made you go over something already mentioned on this thread.

NKVD-crazyivan
08-18-06, 01:17 AM
Thanks heaps Global the program works a treat love the relisim it adds to the game.It would be real cool if some how you could add renoun points if you accomplish the extra missions,but i guess that would turn your work into a mod as such and will involve messing around with files etc.....

Like the idea and game play that i can turn a some what boaring patrol into a real tonnage killer if i can sneak into ports and such torp a fat transporter and then run deep and fast away from the attacking escorts.....

Great work once agian the game with your help just keeps getting better......:up: :up: :up:

GlobalExplorer
08-18-06, 10:28 AM
It would be real cool if some how you could add renoun points if you accomplish the extra missions,but i guess that would turn your work into a mod as such and will involve messing around with files etc.....

I would like to do that but it's seems not possible. Renown bonus for reaching patrol grid is hard-coded in the executable, and no way to trigger additional ones.

For the future, I would rather like to improve the missions per se, i.e. increasing likelihood of interesting targets being where the program tells you to go, as well as adding more mission types (Gibraltar breakthrough, etc).

I would also like to include U-Boat operations, wolfpacks, suppliers and real radio traffic, but currently I have reached a dead end with these new features. For the moment I am happy that I have found a good solution for the mission objectives, which required some advanced stuff too.

mr chris
08-18-06, 03:57 PM
It would be real cool if some how you could add renoun points if you accomplish the extra missions,but i guess that would turn your work into a mod as such and will involve messing around with files etc.....

I would like to do that but it's seems not possible. Renown bonus for reaching patrol grid is hard-coded in the executable, and no way to trigger additional ones.

For the future, I would rather like to improve the missions per se, i.e. increasing likelihood of interesting targets being where the program tells you to go, as well as adding more mission types (Gibraltar breakthrough, etc).

I would also like to include U-Boat operations, wolfpacks, suppliers and real radio traffic, but currently I have reached a dead end with these new features. For the moment I am happy that I have found a good solution for the mission objectives, which required some advanced stuff too.

GlobalExplorer just wanted to say thank you very much for this great add on to SH3:up: All the other ideas you have for future versions of this great mod i look forward too. Keep up the great work:up:

P_Funk
08-18-06, 07:06 PM
My only complaint. You seem to have wrapped Canada into the "US East Coast". THis is absolutely unacceptable! I mean Canada was in the war long before the US and we sure as **** did our fair share for the merchant lanes, having the main convoy destination in North America (Halifax). I as a proud Canadian am miffed to say the least.:nope:

Other than that I'd have to say this prog is absolutely cracking!:up:

Laffertytig
08-19-06, 11:25 AM
what settings do people recommend using for more realism?

GlobalExplorer
08-21-06, 11:20 AM
My only complaint. You seem to have wrapped Canada into the "US East Coast". THis is absolutely unacceptable! I mean Canada was in the war long before the US and we sure as **** did our fair share for the merchant lanes, having the main convoy destination in North America (Halifax). I as a proud Canadian am miffed to say the least.:nope:

Other than that I'd have to say this prog is absolutely cracking!:up:

What would you like instead? During development the area was named "East Coast" but I changed it to "US East Coast" to avoid confusion. Hm, what about "American East Coast" maybe?

The naming of the TOO's represents a necessary abstraction, and in no way this alters the way Canada is treated as an individual faction.

what settings do people recommend using for more realism?

I recommend to reduce the "intelligence" slider to 1 or 1+1/2 marks and leave accuracy where it is. You can then test run several times without reloading and check the summary screen until you only get a few fat targets, from time to time.

What is realistic I don't know, but the default setting is medium to high, because I want to cater for the beginners, so it must be lowered (and it says so in the help screen too).

Notewire
08-30-06, 05:15 PM
Hey, Global Explorer,

I am another realism Junkie, I love the way your Mod has an intel gauge, which I can adjust back and forth as we go through the war.

My question is, after dutifully running the program shortly after leaving the port - is it meant to be run again during the patrol - to simulate a radio intel update? Or is the design primarily for the once/patrol use? I am not sure I am using this properly, as great as a mod as it is, I just want to make sure I don't screw it up with user clumsiness, please let me know if it is meant to be used multiple times for "intel dumps" or just when you open your orders.

Thanks,
Yarre Notewire, U-9

bigboywooly
08-30-06, 05:21 PM
Hey, Global Explorer,

I am another realism Junkie, I love the way your Mod has an intel gauge, which I can adjust back and forth as we go through the war.

My question is, after dutifully running the program shortly after leaving the port - is it meant to be run again during the patrol - to simulate a radio intel update? Or is the design primarily for the once/patrol use? I am not sure I am using this properly, as great as a mod as it is, I just want to make sure I don't screw it up with user clumsiness, please let me know if it is meant to be used multiple times for "intel dumps" or just when you open your orders.

Thanks,
Yarre Notewire, U-9

You can use it as many times as you like - I have
Depends on how you play = whether a patrol last a few days in RL of you do it in an evening
Every time I reload a saved patrol I run it
As you say its like getting updated radio reports :up:

IIRC the intel given is good for around 14 days or so

GlobalExplorer
10-08-06, 11:25 AM
I have posted some info on the first page:

List of know issues (for next version)

- it seems Sh3Gen, and not SHIII, is the culprit for truncation log entries longer than 255 chars (panthercules)

- users of NYGM 2.2 must replace data\Menu\Fonts\FPPencil12.tga with the original version

GE

11Bravo
12-21-06, 05:08 PM
Not sure if this is related or the same as the truncated log entries issue, but my Briefing is getting truncated after running SH3Gen. It seems related to the size of the Briefing...only appearing in long Briefings. The effect is seen in both the loading screen of a saved game and the in-game viewing of the Orders/Briefing.

I am running GWX, SH3Commander, and SH3Gen. To replicate the problem, use SH3Commander to start a new career in September 1944. View the orders and briefing (long enough to cause the problem) and sail from port. Save and Exit to Menu, Tab out and run SH3Gen, load the saved game and the Briefing has been truncated and some extra text inserted (for me it was the saved game filename).

Hope this is helpful...

GlobalExplorer
12-22-06, 07:16 AM
Not sure if this is related or the same as the truncated log entries issue, but my Briefing is getting truncated after running SH3Gen. It seems related to the size of the Briefing...only appearing in long Briefings. The effect is seen in both the loading screen of a saved game and the in-game viewing of the Orders/Briefing.

I am running GWX, SH3Commander, and SH3Gen. To replicate the problem, use SH3Commander to start a new career in September 1944. View the orders and briefing (long enough to cause the problem) and sail from port. Save and Exit to Menu, Tab out and run SH3Gen, load the saved game and the Briefing has been truncated and some extra text inserted (for me it was the saved game filename).

Hope this is helpful...

That's the kind of thing which can go wrong when the entire .clg and .map file are reprocessed.

However, you must send me the savegame files before I can say what exactly went wrong!

Mailto: mail@christian-wendt.org

If you want to rollback to your savegame before Sh3Gen, look into the sav game folder and you will find a backup copy that Sh3Gen has wisely created for every savegame.

GE

11Bravo
12-22-06, 02:55 PM
Save game files and screen shots emailed...

Your mod is great and this problem is not a show stopper. Thanks for caring.

Jimbuna
12-22-06, 04:34 PM
Thanks for one hell of a programme...I wouldn't be without it :up:

11Bravo
12-22-06, 06:36 PM
GlobalExplorer,

I do not believe this error is caused by SH3Gen.

I can reproduce the truncated briefing without running SH3Gen. It must be in SH, SH3 Commander, or an error with my install of the software. I will do more testing and post again later.

Thanks again for your wonderful utility and for your interest in helping me. :up:

GlobalExplorer
12-28-06, 08:18 AM
GlobalExplorer,

I do not believe this error is caused by SH3Gen.

I can reproduce the truncated briefing without running SH3Gen. It must be in SH, SH3 Commander, or an error with my install of the software. I will do more testing and post again later.

Thanks again for your wonderful utility and for your interest in helping me. :up:

I didn't have time to download and test anything during the last days ..
y'know Christmas time and all. I hope that your problem is not related to Sh3Gen, though I wouldn't discount it completely. At least Sh3Gen is altering those files, and distorted text should be theoretically possible. Though there have been no problems of this sort for almost a year, and the only one I know of was discovered by myself (i.e. text spanning more than 1 page and causing a permanent crash).

Thanks everyone for the kind words! There is something in the works by the way, and it's not just another version of Sh3Gen, but something completely new. Hopefully I will be able to ready to release it sometime next year.

GE

FIREWALL
12-30-06, 11:16 PM
Hi Global Explorer
Only 1 ?. Does this great mod work with GWX ?

JScones
12-31-06, 12:46 AM
GlobalExplorer,

I do not believe this error is caused by SH3Gen.

I can reproduce the truncated briefing without running SH3Gen. It must be in SH, SH3 Commander, or an error with my install of the software. I will do more testing and post again later.

Thanks again for your wonderful utility and for your interest in helping me. :up:

I didn't have time to download and test anything during the last days ..
y'know Christmas time and all. I hope that your problem is not related to Sh3Gen, though I wouldn't discount it completely. At least Sh3Gen is altering those files, and distorted text should be theoretically possible. Though there have been no problems of this sort for almost a year, and the only one I know of was discovered by myself (i.e. text spanning more than 1 page and causing a permanent crash).

Thanks everyone for the kind words! There is something in the works by the way, and it's not just another version of Sh3Gen, but something completely new. Hopefully I will be able to ready to release it sometime next year.

GE
SH3 does have a maximum display window. The limit is most noticable when reloading saved games while running SH3Cmdr and/or SH3Gen. Basically, when developed SH3 simply didn't expect the text to be as long as SH3Cmdr and SH3Gen makes it.

In SH3Cmdr I tried to alleviate the problem a bit (about a year ago now) by replacing all ---- text with --- and removing a lot of the punctuation (ie full stops and the like) from the monthly summary text to make the length less.

FWIW it's only visual and usually limited to when reloading saved games. The "extra text" as you've mentioned is always the save file name, which simply overtypes the existing text. IIRC, some other random characters are displayed as well.

GlobalExplorer
01-04-07, 10:34 AM
SH3 does have a maximum display window. The limit is most noticable when reloading saved games while running SH3Cmdr and/or SH3Gen. Basically, when developed SH3 simply didn't expect the text to be as long as SH3Cmdr and SH3Gen makes it.

In SH3Cmdr I tried to alleviate the problem a bit (about a year ago now) by replacing all ---- text with --- and removing a lot of the punctuation (ie full stops and the like) from the monthly summary text to make the length less.

FWIW it's only visual and usually limited to when reloading saved games. The "extra text" as you've mentioned is always the save file name, which simply overtypes the existing text. IIRC, some other random characters are displayed as well.

I keep getting confusing information about that topic from users.

When I tested it one year ago I found that there is a limit at 256 characters. This only occurs when SHIII is saving, not when it is loading savegames - therefore the entries will show up correctly first, and truncation only occurs when you re-save and reload. I therefore changed all output in a way that it is split into entries or blocks of 255 character length.

However, recently someone posted about manually extended patrol logs getting truncated and he complained that Sh3Gen would be the culprit. He swore that messages of arbitrary length would show up without problem as long as he was not using Sh3Gen.

The text limit for map entries (.map files) is ~20 characters, this is a well established fact.

To be honest I don't feel like making any more tests into this atm. Just wanted to say that imo what JScones says about text limitations is correct, and every external application must make preparations for that. If someone has more reliable, precise information than I have, please let me know.

GE

thehiredgun
04-22-07, 12:26 PM
Does anybody know if it is compatible with Uber Boat?

Canuck-Errant
04-23-07, 02:52 AM
I'm having trouble getting the TatukGIS viewer [v. 1.8.7.342] to work correctly with the latest version of SH3Gen - the terrain refuses to display at all, though everything else - flags, markers, etc. - all seem to display correctly.

Is there any way to fix this?

GlobalExplorer
04-25-07, 12:43 PM
There was a problem with the terrain and the newer TatukGIS viewer [v. 1.8.7.342], but the corrected Sh3Gen v0.8.2 can be downloaded from:

http://www.global-explorer.de/contentpage_download.html (http://www.global-explorer.de/contentpage_download.html)

I have exchanged terrain.gml with a more compatible version in ESRI shapefile format - no other changes were made.

I have tested a few times with the new viewer release, and it worked again (loads faster as well).

Does anybody know if it is compatible with Uber Boat?

Sorry I have no idea ..

TteFAboB
05-06-07, 11:03 AM
This tool is absolutely brilliant. :up: :up:

GlobalExplorer, congratulations and thank you very much for making this. Personally I prefer using the TatukGIS thing on a second monitor when I have room in my desk or alt-tabbing when I don't instead of marking the map. It's just a preference for keeping my map clean and preserve my ability to use the Erase All as I draw on my map alot when doing 90AOB hydrophone attacks.

Anyway, I miss encountering the odd Warship task force in SH3. I can't remember the last time I bumped into one in the campaign. With SH3Gen set to the highest fidelity and amount of intelligence (I wonder if these max setting are like an 100% spysat) I can use the "Tactical Room" in the TatukGIS program to hide the Merchants and see only the Task Forces giving me a chance to intercept one eventually without blowing the fun by learning the location of all the nearest merchants and convoys. And since I'm currently not using GWX or any mod with additional harbor traffic it's also a good tool to let you know if there's anything on the port you're planning to raid while there's still time (before radar and etc.), a "cheat" that is compensated by the ridiculous possibility of raiding an empty port with vanilla harbors. Gee, you'd expect something, at least one little merchant or a trawler, a fishing boat, maybe a corvette. So it saves you from the frustation by making sure you raid a populated port.

Even so it's still useful as it was meant to be used, with lower accuracy levels: when the norwegian campaign began I diverted to Norway to eliminate their merchant fleet. After spending a few days with only one contact I decided to use SH3Gen at 50% to give me one miserable contact before I died out of boredom.

In short, SH3Gen is a fantastic tool that will increase your satisfaction whenever SH3 would've frustrated you.

GlobalExplorer
05-06-07, 02:32 PM
Long time since there has been such a reaving review :oops: so of course I answer your question:

Even at 100% S3Gen is no spysat mod. I cannot explain the whole process, but it is not easy to find the targets that Sh3Gen marks at sea, and while it is fairly realiable with the ones in harbours, its near suicide to go into them - and thats what t should be.

Patience, and persistence is the key, and constant use of hydrophones a must. At least the tool will tell you where to look for the interesting targets but it doesnt make it too easy to find them for you.

I personally have set the default settings as a compromise between what I consider realistic and the demands of people who want some results. That means, I would personally recommend to lower the settings so that you get only one or two high value targets per missions, but it seems thats what you are doing already.

What obviously not many people have realized is that arguably the most useful feature I ever added is the traffic concentrations layer (http://www.global-explorer.de/screens/traffic_asw.jpg)in the GIS map. It gives you detailed, precise indications of traffic routes without exactly pointing to the exact locations. Personally I think that is my favourite feature of Sh3Gen, as well as the standing orders, which were not compiled by me (though I was the driving factor in integrating them in the tool).

I had hoped for a stronger influx of Sh3Gen on the SHIII community, but I an glad that almost anyone who was looking for the kind of realism/athmosphere I envisoned, and tried the tool has obviously liked it.

GE

danurve
05-17-07, 06:30 PM
Greetings; Checking out this nifty app - seems to generate thr report/orders correctly, ok. Saved game seemed to take a little longer to load, then the F5 screen shows I have -icebergs- all over the map, including in the Med!

http://mysh3.info/danurve/sh3gen/39_46.jpg

Figgured I'd see whats up with that. :o

Jimbuna
05-18-07, 05:52 AM
Better cancel my summer hols :o
:up:

GlobalExplorer
05-18-07, 11:00 AM
Greetings; Checking out this nifty app - seems to generate thr report/orders correctly, ok. Saved game seemed to take a little longer to load, then the F5 screen shows I have -icebergs- all over the map, including in the Med!

http://mysh3.info/danurve/sh3gen/39_46.JPG

Figgured I'd see whats up with that. :o

Hmm. Climate change, I suppose.

Which config are you using (campaign files)? It`s possible that something is going wrong with some new kind of environmental onject, dolphins or lifeboats for instance. I might have to look into that and offer a fix.

For now you can try switching off the _LND / _SCR / _RND layer in Sh3Gen settings.

The screenshot isnt showing up for me.

GlobalExplorer
05-18-07, 01:16 PM
Your screenshot is showing up now. Could it be that there are a lot of dolphins in these areas? This might confuse Sh3Gen because the dolphin recognition is a hack (because they use the same classid as icebergs but only a different objectid) - and its not easy to implement a perfect recognition.

If thats the case, ignore them for now, and think of them as dolphins. If you`re really desperate you might as well go into Sh3Gens text config files and change the string "Iceberg" to something else like "Environmental". I think the file is in dictionary/english/map.names :shifty:

boneman
01-16-08, 04:36 PM
IS IT COMPATIBEL WITH GWX 2.0???????? i am downloading it now

GlobalExplorer
01-16-08, 04:41 PM
Yes. Your question was answered here:

http://www.subsim.com/radioroom/showthread.php?t=127538&highlight=sh3gen

Venatore
01-16-08, 05:55 PM
These are must have utlities for any SHIII gamer.

:up: :up: :up: :up: :up: Five Thumbs

bert8for3
01-16-08, 06:41 PM
sh3gen is simply a terrific add-on for immersion, highly recommend it and tks much GE.

NealT
01-17-08, 06:45 AM
Got away from using it for a while...back to it now...it is neat...that is for sure...

Jimbuna
01-17-08, 07:42 AM
I use it and feel more than comfortable recommending it :up:

nikbear
01-17-08, 11:30 AM
SH3Gen is a brilliant add-on that really adds to the immersion of the game,I love it:up: along with SH3Cmdr its one of the cherry's that sits atop the SH3/GWX cake:yep: :rock:

pino69
01-17-08, 12:50 PM
Hi everybody.

I'm Sh3Gen new user. It is explained the use of the "erase all" button on the map screen will erase all the sh3Gen data if clicked.
Don't you know a way to disable that button in the interface in order I couldn't click on it because I'm using this button frequently.

Thanx 4 the answers.

GlobalExplorer
01-17-08, 03:51 PM
I am not qualified right now to answer your question, but it has to be done in menu1024.ini I am sure.

There are many people at subsim who have the information you seek. Maybe you should contact someone who does menu mods. Latemail posted a thread today where he also mentioned removal of the "erase all" button:

http://www.subsim.com/radioroom/showthread.php?t=129172

Thanks to all others for the thumbs up. I still hope to be able to finish the stand alone GWX 2.0 shapefiles which I have mentioned before. They would be the same maps generated by Tracking Room, one for each month of the war, but useable by anyone without Sh3Gen.

Jimbuna
01-17-08, 03:57 PM
I am not qualified right now to answer your question, but it has to be done in menu1024.ini I am sure.

There are many people at subsim who have the information you seek. Maybe you should contact someone who does menu mods. Latemail posted a thread today where he also mentioned removal of the "erase all" button:

http://www.subsim.com/radioroom/showthread.php?t=129172

Thanks to all others for the thumbs up. I still hope to be able to finish the stand alone GWX 2.0 shapefiles which I have mentioned before. They would be the same maps generated by Tracking Room, one for each month of the war, but useable by anyone without Sh3Gen.

A handy option for those without GE http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

FIREWALL
01-17-08, 04:01 PM
This is the BomB .:up: :up: :up:

Works great with GWX2.0 and ShCommander. :D

GlobalExplorer
01-17-08, 04:02 PM
The only problem is they would have to be updated with every new version of GWX .. which probably means I also have to release a new Sh3Gen version that allows setting the time period directly ...

GlobalExplorer
01-17-08, 04:04 PM
What I have now is a half finished version that allows you to select a date. The Generator will then create a GIS map for that time period but not do anything to a savegame. You only get a map, but you can use the tool completely undependent of SHIII.

U49
01-18-08, 03:44 PM
That is cool, sir!

For sure!

onelifecrisis
01-24-08, 12:09 PM
First time I've properly looked at this, and it sounds great!

GE, I have a question: does SH3Gen take account of the "Number of Days Spent in Base" setting?

Edit: nm, I started reading the documentation. :oops:

Sounds good :)

onelifecrisis
01-24-08, 02:01 PM
This is a great idea. I love the way it actually puts things on my in-game map!

However, I'm a bit concerned about the number of icebergs that German Intelligence believe to be off the coast of Spain. :hmm:

Abd_von_Mumit
01-24-08, 02:09 PM
I'm currently trying to install yuor programme, seems that I was so stupid not doing it before. :)

Side note: In order to download "TatukGIS Viewer" one has to register on the site, so this programme should not be called 'free', as actually it's demanded you 'pay' for it by registration (that is in fact a kind of payment).

Jimbuna
01-24-08, 02:35 PM
I'm currently trying to install yuor programme, seems that I was so stupid not doing it before. :)

Side note: In order to download "TatukGIS Viewer" one has to register on the site, so this programme should not be called 'free', as actually it's demanded you 'pay' for it by registration (that is in fact a kind of payment).

How do you figure that out ? :hmm:

Graf Paper
01-24-08, 02:41 PM
Perhaps he lives by that classical ethic that a man's name is his bond, thus making it worth quite a lot. :know:

TarJak
01-24-08, 02:42 PM
This is a great idea. I love the way it actually puts things on my in-game map!

However, I'm a bit concerned about the number of icebergs that German Intelligence believe to be off the coast of Spain. :hmm:Must have been a cold winter, or the Gulf Stream stopped for a bit!:rotfl:

Abd_von_Mumit
01-24-08, 02:44 PM
I'm currently trying to install yuor programme, seems that I was so stupid not doing it before. :)

Side note: In order to download "TatukGIS Viewer" one has to register on the site, so this programme should not be called 'free', as actually it's demanded you 'pay' for it by registration (that is in fact a kind of payment).

How do you figure that out ? :hmm:
Excuse me, but I don't understand your question. :oops: How do I figure what? :hmm:

Perhaps he lives by that classical ethic that a man's name is his bond, thus making it worth quite a lot. :know:
Oh, I don't believe you never got tons of spam after registering on a "absolutely safe" website just to download something. :> But this was only a "side-note", so better lets put it aside not to spoil the thread witjh our OT.:up:

Jimbuna
01-24-08, 02:50 PM
I'm currently trying to install yuor programme, seems that I was so stupid not doing it before. :)

Side note: In order to download "TatukGIS Viewer" one has to register on the site, so this programme should not be called 'free', as actually it's demanded you 'pay' for it by registration (that is in fact a kind of payment).

How do you figure that out ? :hmm:
Excuse me, but I don't understand your question. :oops: How do I figure what? :hmm:

Perhaps he lives by that classical ethic that a man's name is his bond, thus making it worth quite a lot. :know:
Oh, I don't believe you never got tons of spam after registering on a "absolutely safe" website just to download something. :> But this was only a "side-note", so better lets put it aside not to spoil the thread witjh our OT.:up:

That by registering you are making a kind of payment :hmm:

Abd_von_Mumit
01-24-08, 03:04 PM
[cut]

That by registering you are making a kind of payment :hmm:
Imagine. You go shopping, to buy a thing you need, like a potato :), and the shopkeeper tells you don't have to pay money, but intead "just write down your name and address here, so that I simply know who my clients are". I would absolutely say NO unless it would be shopkeeper I know well for a long time, I would suppose he is trustworthy and I'd plan to buy some more things from him by phone or net. Otherwise just no.

If you are demanded to register, there is a purpose. Probably it's just for counting the clients, probably. But possibly it's just for gathering personal data and selling it to any kind of spammers - possibly. As I hate to be disturbed by spammers or pedlars (who miraculously know I love potatoes and accidentally have one that I'll like for sure) I won't give away my data just to download a one-purpose programme I can live without. :88)

"Free" means "no, you don't have to give me anything back for it, just take it and enjoy". :arrgh!:

EDIT:
GWX is free. You are encouraged to donate, but you don't have to. You can just DL and play. SubSim is free (registration serves a real purpose here), you are encouraged to donate, use the shop and Amazon reflinks, but you don't have to. That's the way it works with most real freeware programmes.

GlobalExplorer
01-24-08, 04:44 PM
It's free - but the registering seems to cause a delay because they often don't send the link on the same day.

You can still download an older version from my site (without registering):

www.christian-wendt.org/tatukgis.exe (http://www.christian-wendt.org/tatukgis.exe)

One day I hope to be able to release the site and will provide a direct download.

Jimbuna
01-24-08, 05:21 PM
[cut]

That by registering you are making a kind of payment :hmm:
Imagine. You go shopping, to buy a thing you need, like a potato :), and the shopkeeper tells you don't have to pay money, but intead "just write down your name and address here, so that I simply know who my clients are". I would absolutely say NO unless it would be shopkeeper I know well for a long time, I would suppose he is trustworthy and I'd plan to buy some more things from him by phone or net. Otherwise just no.

If you are demanded to register, there is a purpose. Probably it's just for counting the clients, probably. But possibly it's just for gathering personal data and selling it to any kind of spammers - possibly. As I hate to be disturbed by spammers or pedlars (who miraculously know I love potatoes and accidentally have one that I'll like for sure) I won't give away my data just to download a one-purpose programme I can live without. :88)

"Free" means "no, you don't have to give me anything back for it, just take it and enjoy". :arrgh!:

EDIT:
GWX is free. You are encouraged to donate, but you don't have to. You can just DL and play. SubSim is free (registration serves a real purpose here), you are encouraged to donate, use the shop and Amazon reflinks, but you don't have to. That's the way it works with most real freeware programmes.

Gotcha :yep:

Abd_von_Mumit
01-24-08, 07:13 PM
It's free - but the registering seems to cause a delay because they often don't send the link on the same day.

You can still download an older version from my site (without registering):

www.christian-wendt.org/tatukgis.exe (http://www.christian-wendt.org/tatukgis.exe)

One day I hope to be able to release the site and will provide a direct download.
Thanks for that!

EDIT:
I've just tested the SH3 Gen. Though I knew about the icebergs, their massive quantity around French coast in September '40 a kind of shocked me. :ping:

I was also very confused abuot my first order... Penetrate Portland port, kill many, leave ASAP and undetected. And BdU was not joking... :nope: So as for now I'm heading East (from North Atlantic) and writing my epitaph to send it on radio before we reach GB coast (I'll kill the radioman if he tells the guys). BdU provided us with no net/mine maps of the port, no comprehensive information about the guards and measures of safety... no date. This is a kind of kamikaze mission, and I really dislike the idea. But that's an order and I'll do my best... :dead:

As you see, I just love your mod. :up: It really ads for immersion (but those icebergs) and helps play in a role-play style. As a Kaleun I hate the order I got, but as a player I love the idea of getting an order at all!

Still to try the maps thing, t could be even more interesting. Thanks again.

snwcrsh
01-24-08, 08:49 PM
Hi, I just wanted to try it out, but for some reason it does not work. I followed the instructions, but whenever I select a save game, the "Generate" button keeps being greyed out so I can't click it. Any ideas?

Abd_von_Mumit
01-25-08, 04:10 AM
Hi, I just wanted to try it out, but for some reason it does not work. I followed the instructions, but whenever I select a save game, the "Generate" button keeps being greyed out so I can't click it. Any ideas?
I just guess, cause I have no idea of the issue - do you pick current capmaigns, or some tht were ended by sinking or retiring?

Redbrow
01-25-08, 09:27 AM
Rather than pouring over all these pages what is the most updated version of this great mod and what fixes were made to it last? Oh and where is the best download site?

ReallyDedPoet
01-25-08, 09:31 AM
Rather than pouring over all these pages what is the most updated version of this great mod and what fixes were made to it last? Oh and where is the best download site?

Everything should be at GE's site, check his sig. :yep::up:


RDP

snwcrsh
01-25-08, 10:20 AM
Hi, I just wanted to try it out, but for some reason it does not work. I followed the instructions, but whenever I select a save game, the "Generate" button keeps being greyed out so I can't click it. Any ideas? I just guess, cause I have no idea of the issue - do you pick current capmaigns, or some tht were ended by sinking or retiring?

I was trying to load a current patrol, tested with various save games - "Generate" button does not work. I'm using SH3 1.4b with GWX 2.0 and OLC 1.5, SHC 2.7. I have both .NET 1.0 and 2.0 installed, the problem exists with Sh3Gen 0.7 and 0.8 as well.

I use MultiSH and thus do not operatre from my standard save game folder but that shouldn't be the problem?

GlobalExplorer
01-25-08, 01:35 PM
Rather than pouring over all these pages what is the most updated version of this great mod and what fixes were made to it last? Oh and where is the best download site?

Follow the link in my sig and download v0.8.2 Tracking Room which is the most recent.

I use MultiSH and thus do not operatre from my standard save game folder but that shouldn't be the problem?


Maybe it could (I ahve never used MultiSH). Try using it without MultiSH.

You might also look under Settings->General if the Silent hunter III path is set correctly otherwise it won't work.

Still, incompatibility with MultiSH is my best bet as to whats causing your prob.

EDIT:
I've just tested the SH3 Gen. Though I knew about the icebergs, their massive quantity around French coast in September '40 a kind of shocked me. :ping:

I was also very confused abuot my first order... Penetrate Portland port, kill many, leave ASAP and undetected. And BdU was not joking... :nope: So as for now I'm heading East (from North Atlantic) and writing my epitaph to send it on radio before we reach GB coast (I'll kill the radioman if he tells the guys). BdU provided us with no net/mine maps of the port, no comprehensive information about the guards and measures of safety... no date. This is a kind of kamikaze mission, and I really dislike the idea. But that's an order and I'll do my best... :dead:

As you see, I just love your mod. :up: It really ads for immersion (but those icebergs) and helps play in a role-play style. As a Kaleun I hate the order I got, but as a player I love the idea of getting an order at all!

Still to try the maps thing, t could be even more interesting. Thanks again.

Kamikaze missions has been brought up frequently, it is something which I can understand. Unfortunately sneaking in or around ports is just the only mission type that can be generated with some reliability, thats why Sh3Gen loves it so much.

You can always restart Sh3Gen and generate another patrol if you're not satisfied with the mission, it should generate a different one every time - of course the same mission can repeat because the situation analyzed from the campaign data stays the same.

I will look into into that when I make an update and see if I can provide more information for the missions or what else can be done to improve them. Your feedback is already highly appreciated :up:

For the next version (planned around February/March) I am also planning to look into the iceberg issue, the spanish flags in Kiel and of course I will release the stand alone map generator that does not alter the savegame.

Keep also in mind that Sh3Gen was released before GWX 2.0 and is therefore not fine tuned to it so results may vary - balancing with the most recent GWX is planned but requires a bit of time.

Good hunting!

GlobalExplorer
01-25-08, 01:41 PM
I post here the same I wrote to a pm because this topic comes up repeatedly:

Unfortunately it is not possible to use Sh3Gen without save/reload, because Sh3Gen writes the new information into the savegame files - therefore you must load the savegame to see the changes to in the game.

There is this option that many people seem to overlook: If you don't want to Alt-Tab you could run Sh3Gen on another computer or use a second monitor, if you have the required hardware - then you don't need Alt-Tab but then you must still reload.

snwcrsh
01-25-08, 02:07 PM
GlobalExplorer: Doh -- thanks. It runs fine with MultiSH, but your other idea was correct: The SH3 path was not set in the configuration. I thought it would use the default path -- which it didn't.

Btw: I don't know whether the default path to SH3 should be set in your program, but if yes, it maybe did not in my case because I use a German Windows version so "Program Files" becomes "Programme". (Using the Windows Environment Variables instead of hardcoded folder names might help if this indeed is the problem)

Idea: Add that people should check the SH3 path under configuration, it's not in the readme.

Again, thanks again for help -- all working now.

GlobalExplorer
01-25-08, 02:12 PM
Btw: I don't know whether the default path to SH3 should be set in your program, but if yes, it maybe did not in my case because I use a German Windows version so "Program Files" becomes "Programme".

Ja, aber bei mir funktionierts doch auch ;)

The SHIII path is read from the registry and I have no clue why it doesn't work in your case. Do you have multiple installs of SHIII?

snwcrsh
01-25-08, 02:31 PM
Btw: I don't know whether the default path to SH3 should be set in your program, but if yes, it maybe did not in my case because I use a German Windows version so "Program Files" becomes "Programme".
Ja, aber bei mir funktionierts doch auch ;)

The SHIII path is read from the registry and I have no clue why it doesn't work in your case. Do you have multiple installs of SHIII?
Hrm okay, dann isses das nich, war auch nur ein Verdacht :-)

No, actually no multiple installs. No idea why the path wasn't set. Anyway, after adding it manually all works fine.

GlobalExplorer
01-25-08, 02:58 PM
No, actually no multiple installs. No idea why the path wasn't set. Anyway, after adding it manually all works fine.

Respect to JScones who suggested I should make the path selectable :up:

Feel free to p.m. me if you can reproduce why the path is not set - I have never seen it happen before.

onelifecrisis
01-25-08, 03:02 PM
GE, glad to hear you're still working on this. I have a suggestion, if I may?

BDU put circles on my map where they think airbases are. :up: :up: :up:

It would be really cool if the radius of the outer circle was expanded right out so that it indicates the approximate area of air coverage. Accuracy variance could be built in of course. What do you think?

snwcrsh
01-25-08, 03:03 PM
I will. Just playing with this TatusGIS viewer which is ... interesting. Tbh, I have no idea what to do with it (except from moving and zooming ;). I have yet to be successful to add a marker for contacts or my own sub... :o

GlobalExplorer
01-25-08, 03:42 PM
GE, glad to hear you're still working on this. I have a suggestion, if I may?

BDU put circles on my map where they think airbases are. :up: :up: :up:

It would be really cool if the radius of the outer circle was expanded right out so that it indicates the approximate area of air coverage. Accuracy variance could be built in of course. What do you think?

I'd like to but I have no clue how far the range is in the game! (have set it to a reasonable range of 500-750 km for the current version)

You can set those values in Sh3Gens parameter.ini:

Inc_AircraftRangeBaseValue=500
Delta_AircraftRangeVariation=250

meaning that the values are in a range between 500 and 750. Can't remember if that's radius or diameter though but you should get the idea ..

onelifecrisis
01-25-08, 03:45 PM
:up: :up:

onelifecrisis
01-25-08, 03:49 PM
Hmm... that's strange... they are already set to 500 and 250. It's strange because on my in-game map I get tiny little circles (a few clicks wide, not a few hundred). Any idea why?

GlobalExplorer
01-25-08, 03:51 PM
I will. Just playing with this TatusGIS viewer which is ... interesting. Tbh, I have no idea what to do with it (except from moving and zooming ;). I have yet to be successful to add a marker for contacts or my own sub... :o

Unfortunately the version you can download from my link is without documentation - the full one can be downloaded from the developer.

There is a lot you can do, just some tips from the top of my head:

1st of all use the legend to switch layers on and off - it should help you a lot in getting a clear picture (all layers at the same time are to confusing). You see the legend on the left

http://www.global-explorer.de/screens/drumbeat.jpg

2nd Look at the small cartographic symbols in the legend, and try to understand how different icons / colours indicate ship type / allegiance.

3rd I recommend you enable View-Panels->Selected .If you then mark an icon with your mouse, you will see a property table with a lot of valuable information like in this screenshot:

http://www.global-explorer.de/screens/revenge.jpg

GlobalExplorer
01-25-08, 03:52 PM
Hmm... that's strange... they are already set to 500 and 250. It's strange because on my in-game map I get tiny little circles (a few clicks wide, not a few hundred). Any idea why?

I think the in-game map does not display any range circles anymore because óf the reasons I mentioned (and because they dont look that great). What you get is the position of an allied airbase and thats it.

Pisces
01-25-08, 08:18 PM
What's the difference between the layers ASW, Merchant, Warships vs. those ASW_traffic, Merchant_traffic, Warship_traffic layers?

p.s. Sounds like we have solved the global warming problem in the early 40s by sinking all those tankers. ;)

GlobalExplorer
01-25-08, 09:14 PM
For example: merchants contains the ships icons (with attribute data and also corresponding to intelligence report) whereas the merchants_traffic shows traffic concentrations (just colored dots representing a sighting).

this is an example of a asw_traffic (anti submarine) concentration map:

http://www.global-explorer.de/screens/traffic_asw.jpg

GlobalExplorer
01-26-08, 07:58 AM
It's saturday and I release something today!

It is a snapshot of the a stand alone map generator:

Sh3Gen v0.9.0 beta

http://www.global-explorer.de/Sh3Gen_v090_beta.zip

The stand stand alone map generator can be used to generate GIS maps without the hassle of Sh3Gens savegame functionality. There is no risk to use this and it is not complicated. Just select a date and run the generator (see screenshot).

You must install tatukgis viewer otherwise it makes no sense. If you have it installed the map will open automatically after the generation process.

http://www.christian-wendt.org/tatukgis.exe

There is still a lot of work to be done, but the software is useable, so I decided to upload it in its present state.

I say again the MapGen does not add anything to your savegame or SHIII. It is a program that reads the campaign and creates a GIS file that you can use with the viewer.

This screenshot should illustrate everything you have to do:

http://www.global-explorer.de/mapbeta_.jpg

snwcrsh
01-26-08, 02:06 PM
Hi GlobalExplorer. Thanks again for the great work. I was wondering about something:

I have seen some cases where a convoy is marked on the ingame map but not the TatukGIS viewer. I wasn't able to investigate... but I would suppose this is about the reliability setting of the intelligence? i.e. marks on the ingame map that are not on TatukGIS are false reports? Just a thought.

If not, how come not all convoys can be seen in TatukGIS?

GlobalExplorer
01-26-08, 05:24 PM
Hi GlobalExplorer. Thanks again for the great work. I was wondering about something:

I have seen some cases where a convoy is marked on the ingame map but not the TatukGIS viewer. I wasn't able to investigate... but I would suppose this is about the reliability setting of the intelligence? i.e. marks on the ingame map that are not on TatukGIS are false reports? Just a thought.

If not, how come not all convoys can be seen in TatukGIS?

This is absolutely possible. Ideally the output would be the same in both environments, and the both use the same patrol data but it's handled in separate stages - there might be some differences in implementation.

I wouldn't worry too much about that. As you see the output in the game and in TatukGIS is almost identical, they do use the same data, it's possible there are some small differences.

Intelligence settings is an option to adjust the amount of information you want to see, reliability controls how correct the information that you see is.

snwcrsh
01-26-08, 05:48 PM
Yep I know. And I like that feature very much in your tool. I use the default values and it's great that it's not always correct -- otherwise it would be a plain cheat tool. This way, I have to think about my choice... do I head where this convoy is supposed to be? It will cost me 15% fuel.. but it could be wrong info....

Much better than patrol grids, anyway! But: This makes me worry, because if I can see on the TatukGIS that the convoy isnt there as it is in the ingame map... i might *know* already that this is false info....

so if this is so, i probably would rather avoid TatukGIS as it is too much of a god eye

GlobalExplorer
01-26-08, 06:46 PM
No, not like that. None of the info is invented or outright wrong. But it is near to impossible to tell the exact probability value of a piece of information.

The complete data is read from the campaign layer and then goes through several filters in which the program decides what to do with it. If a random value is under a certain threshold, if it's off certain spatial areas or it falls out of the time frame - the object is filtered out. It is a pretty complex process - much too complex as I found out later - but it works as I wanted it to.

The final problem is just to decide how to present the remaining objects and I guess it is here that some values go missing. The gml export and the process of writing into the savegame are completely different problems, and they were developed with more than a year in between.

GlobalExplorer
01-26-08, 06:54 PM
snwcrsh, if you are interested in TatukGIS and wargames you could have a look at this project:

http://www.shockwaveproductions.com/forum/viewtopic.php?t=8866&start=0

It is a TatukGIS map I started for the Battle of Britain. I hope to be able to provide more GIS data and exporters of this kind for wargames, as they come. I believe there's a lot of unused potential in this combination.

http://www.christian-wendt.org/Bob2Map/preview-1.jpg

snwcrsh
01-26-08, 08:37 PM
Ahh, thanks GlobalExplorer, I am indeed interested. Tools that I dont understand on first glance always intrigued me and I usually follow up....

I met DW already and that's kinda weird. But I like it weirder, we will probably meet again.

Thanks for the link

U49
01-27-08, 05:24 AM
It's saturday and I release something today!

It is a snapshot of the a stand alone map generator:

Sh3Gen v0.9.0 beta


I'll have time for SH3 at the next weeekaned again.. (130h to wait :damn:)
and of course I will have a curious look at it :yep:

:up:

treblesum81
04-25-08, 01:05 AM
Hi, I'm a little curious if it would be possible to configure this program to append the war diary rather than completely overwrite it? It may be impossible due to game mechanics, but from my examination of the files in the save game folder, I don't think that is the case.

The reason I ask is because I like the quality of tasking that is delivered in game... depending on the settings, its not too much of a spoiler, but still delievers something more than "go here for 24hrs and then your on your own"... and as such, I'd like the ability to recieve periodic updates (I know this would still be initiated by me outside of the game environment... at least without some major changes to the addon... but it would be nice over the course of a long patrol to get an intel update without erasing everything thats transpired beforehand.

Any thoughts on this?

Thanks,
Greg

Myxale
04-25-08, 05:40 AM
I don't think that's possible, given the method how GEN handles the information and how it writes them into SH3.

The reall stopper here is SH3!
The GEN data has to be written on the layers of the save-game and the campaign layer...among others! Which is read on start.

There's no work-around there! :shifty:

I really wish it would be possible! I'm using GEN since the beginning and it's a must have for solid SH3 Gaming!

treblesum81
04-25-08, 10:45 AM
Hmm, that does sound a little difficult, though, from what I can tell of the data files, it would be possible to append rather than overwrite with only a few added lines of code into the GEN program since most of the written data seems to be basically .txt files by a different name...

I wonder if anyone has ever thought to try some of this stuff using a decal or shell type program to get the missing functionality into the game. They are pretty common in simulations (when I play FS2004 alone I have at least 4 running on top of the game) because they use real time updating of game files along with some trickery to get the host program to accept the changes, and therefore allow for changes which would not normally be easy to display like real-time/real-world weather and outside of program communications. This all being said, I'm sure of two things.

1) Its gotta be possible to force a reload of SH3 data files without a game restart... I've not seen a single program ever where this wasn't possible through at least some method, no matter how complicated.

2) Finding out how to do it could take quite some time due to its complexity, which I think has been the major barrier to stopping this sort of developement. Though I will say that, considering the level of time and effort that have been put into many of the mods here, it should not be impossible to see in the future. Of course whether this proves never to happen because of the SH4 release, will have to be seen.

Just some thoughts,
Greg

Herr Trigger
04-25-08, 12:58 PM
F.A.O. Global Explorer,
Hi, I use SH3Gen nearly all the time and have found the Takugis viewer quite useful, what does interest me though is the map you use for your BoB campaign, it seems more Hi-res than the standard map supplied with the viewer. and as you have it incorporated into your viewer I was wondering if it was available as a download somewhere? It does look kinda sexy.

Thanks,

Herr Trigger.

GlobalExplorer
04-26-08, 04:50 AM
F.A.O. Global Explorer,
Hi, I use SH3Gen nearly all the time and have found the Takugis viewer quite useful, what does interest me though is the map you use for your BoB campaign, it seems more Hi-res than the standard map supplied with the viewer. and as you have it incorporated into your viewer I was wondering if it was available as a download somewhere? It does look kinda sexy.

Thanks,

Herr Trigger.

You can download it here:

http://www.shockwaveproductions.com/forum/viewtopic.php?t=8866&highlight=

For the bob map I use a very detailed raster map, but it only covers the Bob TOW (Sh3gen uses vector shoreline data, and the coverage is global), there is also a non-conform projection in the Bob data, so for this and other reasons the two cannot be merged.

In case you play Battle of Britain II WoV yourself (I highly recommend that game), take note that my raster map is now incorporated into the BDG 2.07 patch, so you might as well download that and use the map in game (without the GIS features of course): http://www.shockwaveproductions.com/forum/viewtopic.php?t=9303

@treblesum81: I had previously thought about making the updates persistent - so that Sh3Gen can interpret and connect updates - but this would have meant a lot of overhead and complexity and would have in the end confused many people, so I sticked with the much more robust approach of always repleacing the map update with a new one.

Another approach I have been thinking about would have been to build Sh3Gen on top of radio messages (i.e. radio messages are generated at the beginning of your patrol) and leave the War Diary altogether alone. this could have worked much better in many respects. Unfortunately it's now a bit too late to redo Sh3Gen but the lessons are learnt and hopefully there will be new sims we can work on in the future ..

Thanks for all suggestions, hopefully there will be a next project I could incorporate this in .. maybe.

treblesum81
04-26-08, 01:41 PM
You've got a good idea there actually... What if you were to give the option to either output the info to the war diary (intial intel recieved from BdU at patrol departure) or to out put them as messages that would be recieved a few mins after loading (from my understanding of the way radio messages work, that would only entail inserting them into the proper location of the messages_en.cfg... I think) which would simulate updated tasking or reciept of new intel?

Just a thought. This way you'd be able to add some improved functionality to this great mod without having to completely rewrite it. And from what I can tell adding this sort of thing would be fairly easy from a programming point of view as it wouldn't require all that much additional code. Though, I would think there is a way to make these sort of events happen in real time between the game and the mod.... hey, if the game can display dynamic data in real time through the manipulation of certain files, it should be possible for us to do it to, but I digress again....

Anyway, I guess let me know what you think of this idea. I really only press the issue because patrols can last for quite some time, and having the ability to get new and dynamic direction from BdU (SH3 GEN) would be a great improvement to the game environment.

Thanks,
Greg

treblesum81
04-26-08, 02:30 PM
Just had another thought...

What about the possibility of making use of the way that SH3 updates your in game map to place ship contact reports to place updated map info from Gen? I'm not sure if this is possible, but I know that it can be modified because of the sh3contacts mod.

Greg

Tuddley3
05-12-08, 03:41 AM
Hey GE, I have a question about the Tracking Room. I notice it says Icebergs in places where Icebergs don't exist. So I assume they represent something else. I am trying to explain the Tracking Room in my SH3 Gen thread at Ubi(Yes that thread is still alive ;)).

Thanks GE,
Tudd's

GlobalExplorer
05-12-08, 05:53 AM
Hey tuddley

Yes. They represent dolphins. Dolphins are more of a hack in that they were ommited from the original release and they do syntactically not conform the standard. A lot of them were coded in after I finished the bulk work on Sh3Gen, and to be honest, I never got round to fixing the problem (which could only be in the form of a hack in the Sh3Gen parser), and dont think I ever will.

There is an easy way to get rid of the problem. All output text strings can be found in files and the "iceberg" string can be found in:

Sh3Gen\Database\Dictionary\English\Map.names

or

Sh3Gen\Database\Dictionary\German\Map.names

if you are using german as output language.

If you now look for the line

<Name Key="Iceberg">Icebergs</Name>

and change it to (for example)

<Name Key="Iceberg">Environmental</Name>

it should not bother you any more.

There could also be a way to supress them altogether in Parameters.ini, but I don't remember now.

Tuddley3
05-12-08, 07:50 AM
Thanks buddy :up:

GlobalExplorer
05-12-08, 03:06 PM
Cool that you are using the map option!

Though this story is practically over, I hope to do something similar or better for the next sim that captivates me like SHIII ..

999-Jay-999
05-13-08, 05:52 AM
WOW.... never noticed this fine mod before now.... :o

Why why why..:doh:

Giving it a go.. :up:

Tuddley3
05-13-08, 07:51 AM
GE, even though you are pretty much finished with this project, I am doing my best to keep it alive and well. As you can see, we may have got another Kaluen( 999-Jay-999)interested in trying it out. With me around, SH3 Gen will never die.:smug:

GlobalExplorer
05-13-08, 01:47 PM
Tuddley3: I wonna squeeze you :up:

It's great to have a user deal with the day-to-day questions, and I would be honoured to have you as my forum man for the next project!

As to Sh3Gen, the main work on this program is done and I dont play SHIII anymore. But the generic approach seems to warrant that it will work with current and future modifications of the game. Hopefully I will find time to wrap some things up which I have done during the last 12 months, maybe I should have done that already. Probably I will make something similar for other games when the time is right. So the fact that some people are finding it useful is a result after all. It has to be more lightweight next time, but the integration of sims with external apps leads to spectactular results and if done with the right tools it's not even that hard.

Cheers

Azrael Valedhel
05-14-08, 12:33 PM
Well, I'm going to try using your project, so it will be in use for some years coming ;)

Ivan Putski
06-19-08, 12:40 PM
GE, just rebuilt my rig, new motherboard ,cpu, video card, and ram. Got it up and running fine SHIII, GWX 2.1, and a ton of mods. Reinstalled SH Gen. 0.7.1, everything is running smooth as silk, no probs at all, excellent my man. Going to install the newer version later. Puts :rock:

Tuddley3
06-19-08, 07:04 PM
Going to install the newer version later. Puts :rock:

You won't be sorry, it's great :up:

asanovic7
06-20-08, 07:02 AM
Never got time to tell that this is a great thing ...

GlobalExplorer
06-20-08, 01:57 PM
thanks to all you guys who posts here from time to time and let me know if it's still working with mods!

To Ivan Putski, you do realize that the last version is 0.8.2 which is also the one that introduced all the map export / gis stuff? You might also like to try the 0.9 beta that I released in this thread, and which allows generating maps completely without savegames / reload and hassle.

Anyway feel free to let me know if something important happens, and use this thread to collect ideas. These days I am more into hardcore strategy games, in fact I hardly play any games at all. But I very much like to keep this idea alive and I hope to begin a new project one day!

Subtype Zero
06-20-08, 08:21 PM
GlobalExplorer--did I see you on a forum for ageod's ACW--the Blue and the Grey? If not, someone is using your sig!:lol:

I am thinking of buying this game and am trying to decide between it and Grigsby's War Between the States. Do you have an opinion as to which is the better game? Can only afford one. :cry: Thanks.

BTW, I still use your older version of SH3Gen. Really adds to the atmosphere, even if I did get killed on a harbor recon mission not too long ago!

bert8for3
06-21-08, 05:43 AM
Likewise, still using it. For people who haven't, it's a great add-on. I use a lowish accuracy setting to add some flavour to the navmap, and I re-generate now and then during patrols to simulate received intel. :up:

GlobalExplorer
06-21-08, 08:15 AM
GlobalExplorer--did I see you on a forum for ageod's ACW--the Blue and the Grey? If not, someone is using your sig!:lol:

I am thinking of buying this game and am trying to decide between it and Grigsby's War Between the States. Do you have an opinion as to which is the better game? Can only afford one. :cry: Thanks.

BTW, I still use your older version of SH3Gen. Really adds to the atmosphere, even if I did get killed on a harbor recon mission not too long ago!

Yes, that's me. Which also answers the questions what I am playing recently. ACW is without doubt the best game I bought in all of 2007. Excellent graphics, excellent AI and a campaign that will go for weeks without ever getting boring. In the 12 months that I own it now, I have only played 4 campaigns USA,CSA,USA(without cheating), currently CSA (without cheating). I recommend it 100% if you are a serious, non casual player.

Make sure to get the demo before you buy it - and give it some time! I found it sucked in the first session, only after some more tries it grew on me. But take time before you make your decision because this is a love / hate game.

http://www.a-acw.com/english/main.html

http://www.ageod.com/forums/index.php

If you like it, there is also Boa2 coming 4th of July but I am still holding back my judgement until I see the campaign.

I now have an eye on Conquest of the Agean. The AI is said to be even better than AACW!!

http://cota.matrixgames.com/

It will be the first time I buy this type of garage game, hopefully I am hardcore enough ;)

Gairith
06-21-08, 08:57 AM
Works great for me, love the added immersion!

Subtype Zero
06-21-08, 06:48 PM
ACW is without doubt the best game I bought in all of 2007. Excellent graphics, excellent AI and a campaign that will go for weeks without ever getting boring.

If you like it, there is also Boa2 coming 4th of July but I am still holding back my judgement until I see the campaign. Arrrgghh, now I have three games to consider! Damn you, GlobalExplorer, damn you to h*ll!! :huh: :rotfl::rotfl:

Seriously, I am more of a ACW buff than a Revolutionary War fan, but I have to say that BOA2 looks mighty impressive. Another point in Ageod's favor seems to be their commitment to support in their games. Guess I have more thinking to do....

GlobalExplorer
06-22-08, 04:35 AM
They are clearly two different games, maybe this will help you:

ACW: unbelievable grand campaign, the best and longest I have ever seen.

Boa2: lots of small to medium campaigns. But the new version will have all AI and gameplay improvements of the two recent games. Devs themselves state that it is more "elegant", which I interpret that it is not as complex but better for beginners.

Mind I have not played Boa 1 or 2 so I am myself looking forward to the impression.

Ageods commitment = outstanding. There forum is also one of those rare places where you can pop in and ask questions directly to the devs.

Yesterday I shelved the idea of buying Conquest of the Agean (Matrix). No campaign = no fun.

GlobalExplorer
06-22-08, 10:21 AM
I love to discuss these and other strategy games, but we should from now on discuss in the correct forum / threads.

There were two relevant threads in the games forum that could be resurrected if there are more questions and personal experiences:

http://www.subsim.com/radioroom/showthread.php?t=118802&highlight=ageod

and

http://www.subsim.com/radioroom/showthread.php?t=114977&page=2&highlight=ageod

999-Jay-999
06-23-08, 04:33 AM
Just wanted to say. using this has boosted the game to new heights... it belongs in the hall of greats... with likes of SH3 Commander, SH4 EFFECTS and GWX to name a few..... thanks... :D

Uber Gruber
07-28-08, 05:28 PM
@Global Explorer

Tried getting SH3Gen from your the links you've provided but keep getting the following:

Site was taken temporarily offline due to ASPROX attack.

Regards,

GE

is the site okay ? Is SH3Gen available via FileFront ? If not then could someone upload for us ?

Muchos thankos

bert8for3
07-28-08, 05:56 PM
@Global Explorer

Tried getting SH3Gen from your the links you've provided but keep getting the following:

Site was taken temporarily offline due to ASPROX attack.

Regards,

GE

is the site okay ? Is SH3Gen available via FileFront ? If not then could someone upload for us ?

Muchos thankos


Here you go ... http://files.filefront.com/Sh3Gen+071+20zip/;11260515;/fileinfo.html

Uber Gruber
07-29-08, 07:08 AM
@bert8for3

I thank you sir, will download this evening :up:

bert8for3
07-29-08, 07:11 AM
My pleasure :D

Uber Gruber
07-29-08, 05:38 PM
You wouldn't have version 0.8.2 would you, it appears from the first post that 0.8.2 was the last version. The files you posted for me are for the 0.7.1 version.

Yes I know, there's no pleasing some people :roll:

bert8for3
07-29-08, 06:13 PM
You wouldn't have version 0.8.2 would you, it appears from the first post that 0.8.2 was the last version. The files you posted for me are for the 0.7.1 version.

Yes I know, there's no pleasing some people :roll:

No prob, checking the ol' archive now and coming back in a mom

... edit/add: Yup, sorry about that I had 2 archive folders for sh3Gen. I thought I'd checked both for most recent ver, but I guess not. Am putting it up on FF now and will come back to post link in a min or 2.

... edit/add: ok here it is ... http://files.filefront.com/Sh3Gen+v082exe/;11275467;/fileinfo.html . I took the old ver down.

GlobalExplorer
07-31-08, 12:32 PM
Here is a link to the most recent version:

www.global-explorer.de/Sh3Gen_v082.zip (http://www.global-explorer.de/Sh3Gen_v082.zip)

Sorry for this but a script was sql injected in all my html files. I have no idea how they did it and my provider seems to be under gagging order when it comes to this, this is pretty serious stuff.

As I dont have time to remove the malicious code, there is no way I will upload the pages soon.

And thanks to bert for helping out!

bert8for3
07-31-08, 01:29 PM
:up:

Myxale
07-31-08, 02:10 PM
Kudos mate for the latest Version!

This is still the most important Add to SH3:up::rock:

Jimbuna
08-01-08, 08:58 AM
Danke http://img120.imageshack.us/img120/9026/wolfthumbsuprw5.gif (http://imageshack.us)

Reece
08-01-08, 08:40 PM
Can someone point me to an explanation of what this mod does, not at post #1?:-?
Also I have .NET 2 does this mod need 1.1?:-?
Do I need TatikGIS viewer, if so can I get it somewhere without having to register? also do I need the latest version of Sh3Gen Tracking Room, whatever this is? :-?
This old fart is totally confused!:yep: (Hi Jim!:lol:).

bert8for3
08-02-08, 06:43 AM
Can someone point me to an explanation of what this mod does, not at post #1?:-?
Also I have .NET 2 does this mod need 1.1?:-?
Do I need TatikGIS viewer, if so can I get it somewhere without having to register? also do I need the latest version of Sh3Gen Tracking Room, whatever this is? :-?
This old fart is totally confused!:yep: (Hi Jim!:lol:).

It's an add-on which generates ship/map intelligence on a one-time basis (ie doesn't run constantly, it's like taking a snapshot of the intel situation) from the underlying data and which then puts the intel on the in-game map, showing convoys, single ships, task forces etc. So in short it adds atmosphere to your in-game map. It also adds a lot of detail to your logbook. You can configure for degree of accuracy. eg I have it set at a relatively lower accuracy, so it gives me an intel report of where things "might" be.

You can run it to taste whenever prior to starting up the game. It won't interfere with any markings you've already put on the map. I tend to run it eg, prior to my starting up after first save out of port (you have to wait until after that first save/exit), then every so often during a patrol (again, prior startup)

Not 100% sure, but I think dotnet 2 is fine.

You can run it with or without the Tatik viewer thing. That comes up as an option after generating the intel. If you prefer, you can just exit out at that point. The Tatik thing has nothing to do with in-game, just lets you see the intel in a separate map (which btw is v nice to look at).

I enjoy it as it adds a nice bit of atmosphere. :up:

I think the readmes set out a good bit of detail as far as I recall.

Reece
08-02-08, 08:20 AM
Thanks for that Bert, I get a better picture now, I'll give it a go later!:yep:
Cheers.

Edit: The Links to the tracking room are dead, any ideas?

GlobalExplorer
08-02-08, 09:23 AM
Also I have .NET 2 does this mod need 1.1?:-?

dotnet 2.0 is the recommended version

Do I need TatikGIS viewer, if so can I get it somewhere without having to register? also do I need the latest version of Sh3Gen Tracking Room, whatever this is? :-?

What bert said. The viewer is completely optional, if you don't enable the Tracking Room feature you can simply ignore it. I do however recommend using it from the beginning because then a map will pop up instantly after running Sh3Gen, and it will help you understand better the principles that Sh3Gen is based upon. However, some previous knowledge of enterprise applications is required for using the viewer.

I still hope one day I can make a map generator for SHIV, however it shall be be more lightweight and without most ingame stuff however. It depends on whether I will ever start playing SHIV, right now I still dont have a computer to run it ..

bert8for3
08-02-08, 09:54 AM
Thanks for that Bert, I get a better picture now, I'll give it a go later!:yep:
Cheers.

Edit: The Links to the tracking room are dead, any ideas?

:hmm: Ummm ... re the links to the tracking room. AFAIK (I haven't used the tracking room part in a little while) the tracking room part is integrated into the ver 0.8.2. After you generate an intel map, it'll then prompt you to export to tracking room (which is a subfolder of the sh3Gen folder). If you do that, it just creates the viewer files for the Tatik viewer. You then open the viewer and point it to the tracking room files. So all you need to do is install the viewer. BTW, I remember (sort of) that there were some comments about a newer ver of the viewer (which has nothing to do with GE) being problematic. I was (I don't have the viewer installed just now) using an earlier version (which must have been 1.8.6.341, 'cause that's what's in my archive) of the viewer which worked fine. If you can't find it let me know and i'll put it up (it's freeware).

edit/add: Yup, I just checked by running the tracking room export feature. GE will correct me if I have anything wrong, but you click export (btw before you generate/export make sure that sh3Gen is pointing to your latest save game). It automatically creates a user data folder which is where it puts the tracking room files, organized by your career name and subfolders for saved games. So you would then open the Tatik viewer and point to your sh3Gen/userdata/savegame folder/tracking files.

GlobalExplorer
08-02-08, 12:00 PM
Tracking Room is integrated, and the full documentation is available from the Sh3Gen application ( Resources->Documentation ) . Or you find the files inside Sh3Gen\Documentation\Web

There was a problem with an older version of the viewer, but it was fixed. This version of Sh3Gen should work with any version of the viewer.

If you can live with an older version you can simply get it here:

www.christian-wendt.org/tatukgis.zip

Fr8monkey
08-02-08, 12:25 PM
I think the person in charge of gathering Intell. should be reassigned to scrubbing the ballast tanks.....


http://i257.photobucket.com/albums/hh234/Fr8monkey/FaultyIntelligence.jpg



It's September and there are Icebergs.......... in the Azores?!?

GlobalExplorer
08-02-08, 03:01 PM
Well if you look further back in this thread it has been discussed many times before. My statement that they are environmental object types added by the newer mods, and they get misidentified as icebergs. To solve this one must either drop icebergs from the feature list, or release hand tuned versions regularly, both of which I am not inclined to do.

Fr8monkey
08-04-08, 12:35 PM
Sorry. I hadn't looked through all the pages. I should have figured someone would have seen it by now.:oops:

GlobalExplorer
08-04-08, 01:55 PM
No problem.

Dolphins, lightships and such were added in GWX 2.0 upwards, and they use the same id as icebergs, so that's the reason why Sh3Gen misinterprets them.

Possible short term solutions and what I think about them:

- remove icebergs from Sh3Gen feature list -> possible if you ppl prefer this
- rewrite parser and release in new version -> I have no time, besides it sounds like a dirty solution
- leave everything as is -> this is where I currently stand

For the moment you can help yourself by changing the textstring Sh3Gen uses for icebergs, here is a repost of the fix:

All output text strings can be found in files and the "iceberg" string can be found in:

Sh3Gen\Database\Dictionary\English\Map.names

or

Sh3Gen\Database\Dictionary\German\Map.names

if you are using german as output language.

If you now look for the line

<Name Key="Iceberg">Icebergs</Name>

and change it to (for example)

<Name Key="Iceberg">Unknown</Name>

it should not bother you any more.

Commander Gizmo
10-24-08, 12:00 AM
This tool looks pretty handy GE. Thanks for the hard work to put this together!

I hope you don't find this offensive, but I have some suggestions on the UI and additoinal options. I haven't been using SH3Gen for very long but am a somewhat established programming for some .Net languages. If you wanted some help with the project, I would look forward to the opportunity to work with you on it.

GlobalExplorer
10-25-08, 06:40 PM
That's really nice of you, but I must dissappoint you. Due to lack of time and loss of interest, I'm no more working on this project.

Progrocker
10-27-08, 10:51 AM
Is this addon compatible with GWX 2.1?

Progrocker
10-27-08, 11:46 AM
And one question more. Should i always start the patrol and when the game begins in port, save it, close SH3 and then use SH3Gen? Or is it possible to export the data to the game between patrols?

bert8for3
10-27-08, 02:26 PM
It works fine with GWX2.1 :up:

Wait until you've started a patrol and made your first in-patrol save. Then run SH3Gen. In fact, you can run it in between in-patrol saves, as often or as little as you like.

Commander Gizmo
10-27-08, 02:50 PM
GE I've got a problem with the map viewer here. My apologies if I missed someone else's mention of it. The viewer does not show any terrain data. I check and the file is there and is 35MB, and the layer is checked and refrences the proper file. Also, the readme mentions a default terrain file in the template base folder, but I don't see one. Any tips on fxing this issue?

[EDIT] I just thought to mention that I have the latest viewer from the site you have to register at.

Also, why not change the iceberg to something more generic such as ... drawing a blank here ... enviromental obstical?

Progrocker
10-27-08, 04:04 PM
Wait until you've started a patrol and made your first in-patrol save. Then run SH3Gen.


And should i load this save to have SH3Gen incorporated in game? Or only Alt Tab game and continue to playing? Because its 7 or 10 minutes more to again load the game.

bert8for3
10-28-08, 09:20 AM
Wait until you've started a patrol and made your first in-patrol save. Then run SH3Gen.


And should i load this save to have SH3Gen incorporated in game? Or only Alt Tab game and continue to playing? Because its 7 or 10 minutes more to again load the game.

Nix on the Alt-Tab, you should be completely out of the game to run SH3Gen. Then restart and load the relevant savegame.

GlobalExplorer
10-28-08, 02:10 PM
GE I've got a problem with the map viewer here. My apologies if I missed someone else's mention of it. The viewer does not show any terrain data. I check and the file is there and is 35MB, and the layer is checked and refrences the proper file. Also, the readme mentions a default terrain file in the template base folder, but I don't see one. Any tips on fxing this issue?

[EDIT] I just thought to mention that I have the latest viewer from the site you have to register at.

Also, why not change the iceberg to something more generic such as ... drawing a blank here ... enviromental obstical?

Make sure you got the latest version 0.8.2 from http://www.global-explorer.de/

The terrain data should be in a file terrain.shp. Filesize is 16.4 MB. If you have the 35MB version it is the old one (terrain.gml) and that one will not show up in the viewer.

Sorry for the inconvenience. They changed something in their newer versions and it was fixed in Sh3Gen 0.8.2.

As to the other questions, they were discussed in this thread several times, so reading some pages back will bring up the answers. Or have a look at my FAQ and quickstart sections, they cover most of these questions too.

Commander Gizmo
11-02-08, 09:11 PM
Thank you for the response GE. I am not sure what I am doing wrong on this end, so maybe you can tell me.

SH3Gen reports version 0.8.2 Tracking Room Addition (installed from Sh3Gen_v082.exe).

TatukGIS Viwer reports version 1.13.1.370 (installed from TatukGIS_VWR_1_13_1_370.exe, downloaded from there site after registering), and says no updates are available.

When generating data, the user data contains a terrain.gml file that is 35MB. This is the only file with 'terrain' in the name generated or present anywhere in SH3Gen folder. This, of course, does allow any terrain data to show in the viewer.

I imagine I must be missing something simple or obvious, but I need someone to point it out to me it seems. Please advise.

GlobalExplorer
11-03-08, 02:02 PM
If you see terrain.gml, you still have the old version. Get the latest one from my site, as said above. With that one it will use terrain.shp. You must, of course, generate a new map to see an effect.

P.S. Might be that that I didn't update to the proper version number, so in some place there could be an older version 0.8.2 around, sorry for that. This is because there was change to the code, just a different shoreline file. You might also find 0.8.3 and 0.9.0 at some places, but these were never officially released. The one on my site is the official one.

GlobalExplorer
11-03-08, 02:11 PM
Concerning Iceberg fix, here a repost of a solution from some pages back:

Hey tuddley

Yes. They represent dolphins. Dolphins are more of a hack in that they were ommited from the original release and they do syntactically not conform the standard. A lot of them were coded in after I finished the bulk work on Sh3Gen, and to be honest, I never got round to fixing the problem (which could only be in the form of a hack in the Sh3Gen parser), and dont think I ever will.

There is an easy way to get rid of the problem. All output text strings can be found in files and the "iceberg" string can be found in:

Sh3Gen\Database\Dictionary\English\Map.names

or

Sh3Gen\Database\Dictionary\German\Map.names

if you are using german as output language.

If you now look for the line

<Name Key="Iceberg">Icebergs</Name>

and change it to (for example)

<Name Key="Iceberg">Environmental</Name>

it should not bother you any more.

There could also be a way to supress them altogether in Parameters.ini, but I don't remember now.

GlobalExplorer
11-03-08, 02:18 PM
And no, I don't really know if I ever repackage a dolphin / iceberg fix with the calender controlled map generator (v 0.9), atm I don't even have SHIII installed :( sorry sorry sorry

TheDudTorpedo
03-20-09, 04:36 AM
Hi,

This thread seems to have gone quite for a while - does anyone know what the status of SH3GEN is at the moment, specifically WRT GWX3 Gold?

Sailor Steve
03-20-09, 11:19 AM
I use the last version with GWX3 and have no problems. But I only use the basic version, so I can't speak for the advanced map stuff. I also alt-tab with no problems.

TheDudTorpedo
03-20-09, 08:53 PM
Thanks Steve.

Markus_1987
03-05-16, 12:54 AM
Hello all, i search the Mod long ago. Have anyone a link for me?

Pisces
03-05-16, 01:17 AM
I'm pretty sure it is in the download section.

Plissken_04
03-05-16, 01:36 AM
Hello all, i search the Mod long ago. Have anyone a link for me?

ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/GLOBALEXPLORER/Sh3Gen_v082.exe


So Long

Maik

Markus_1987
03-07-16, 06:47 AM
@Plissken, danke für den Link.

ISt Marinesims eigentlich down? Ich komme da nicht ins Forum!

siege00
03-07-16, 08:50 AM
Looks like it's up right now. http://www.marinesims.de/wbb2/jgs_portal.php. Es ist gut, nicht va?

Sailor Steve
03-08-16, 04:07 PM
Guys, you are posting this in the wrong thread.

Sh3Gen v0.8.2 Tracking Room -released- (http://www.subsim.com/radioroom/showthread.php?t=106315)

^^ this is the correct thread for the newest version ^^

You mean the thread that has had no posts in nine years?

Sailor Steve
03-08-16, 04:17 PM
Your link leads to a nine-year-old thread with three posts, three links that are dead and one that leads back here.

This thread, on the other hand, has been constantly updated since it was new. This thread is live, the other one is dead.

Sailor Steve
03-08-16, 04:29 PM
There's no need if you just let that one go. there's nothing left in it anyway.

Sailor Steve
03-08-16, 06:55 PM
If that is the case, then why do you write this here in public instead of PMing me?
You tell people what they should do in public, you get answered in public.

And if the newest published version is 9 years old, what can I do? Let people ask questions where they want to.

As said I have already proposed to merge them all into one, and I have reasons. Then you'll have a thread with 673 posts about six different subjects, and it will be confusing for people, and then when someone asks a question you'll have to read the entire thread just to tell them where to look. Or they'll start a new thread that you can complain about and want merged.

If you see need to discuss these, a PM is the better way. But not here. You seem okay with discussing it in public until someone disagrees.

SpruenceM
04-30-16, 06:46 AM
Any update on this, this was a great "Mod" back in the day, and the download links are dead...

Aquelarrefox
05-01-16, 08:48 AM
its a pretty addon. It would be gratfull if someone could make a newer version, as far i saw theres no info about indic ocean and black sea.

i wish to do a spanish traslation of in-game mensages (as is posible with the most of sh3commander), but most of the mensages are scripted into code sh3gen so its imposible. its a great inmmersion.