Ducimus
01-07-06, 01:30 PM
Theres this bug that eats at me every time im on the bridge of a Type9.
The perisope's in the towers IX/1 and IX/3 ride about 1 or 2 meters out of the perisope shears/wells, when they should be sitting flush. Every time your on the bridge, its like your in the middle of a slalom course. Id like to change that if its at all possible.
Looking at the basic.cfg:
[Z01]
DaysSpent=21
NbGuns=13
Idx0=0
Dummy0=data/objects/Turm2a_1_hd
Idx1=1
Dummy1=data/objects/Turm2d_1_hd
Idx2=2
Dummy2=data/objects/Turm2d_2_hd
Idx3=3
Dummy3=data/objects/Turm7b_1_hd
Idx4=4
Dummy4=data/objects/Turm7b_2_hd
Idx5=5
Dummy5=data/objects/Turm7c_1_hd
Idx6=6
Dummy6=data/objects/Turm7c_2_hd
Idx7=7
Dummy7=data/objects/Turm7c_3_hd
Idx8=8
Dummy8=data/objects/Turm7c_4_hd
Idx9=9
Dummy9=data/objects/Turm9c_1_hd
Idx10=10
Dummy10=data/objects/Turm9c_2_hd
Idx11=11
Dummy11=data/objects/Turm9c_3_hd
Idx12=12
Dummy12=NULL; data/objects/Turm21_hd
Turm, i think is short for Turmumbau, a term for conningtower or gun platform types as referenced here:
http://uboat.net/technical/flak.htm
The files, located in \sh3\data\Objects seem pretty self explanitory given the above. The DAT file is obviously textures, not sure what else, but what realy intrests me is the sim and zone file. I have a hunch that the fix for Periscope slalom might be here.
Is there any rule files for TT's tweaker associated with these files? Or at the least anyone ever try to edit these files with a hex editor?
The perisope's in the towers IX/1 and IX/3 ride about 1 or 2 meters out of the perisope shears/wells, when they should be sitting flush. Every time your on the bridge, its like your in the middle of a slalom course. Id like to change that if its at all possible.
Looking at the basic.cfg:
[Z01]
DaysSpent=21
NbGuns=13
Idx0=0
Dummy0=data/objects/Turm2a_1_hd
Idx1=1
Dummy1=data/objects/Turm2d_1_hd
Idx2=2
Dummy2=data/objects/Turm2d_2_hd
Idx3=3
Dummy3=data/objects/Turm7b_1_hd
Idx4=4
Dummy4=data/objects/Turm7b_2_hd
Idx5=5
Dummy5=data/objects/Turm7c_1_hd
Idx6=6
Dummy6=data/objects/Turm7c_2_hd
Idx7=7
Dummy7=data/objects/Turm7c_3_hd
Idx8=8
Dummy8=data/objects/Turm7c_4_hd
Idx9=9
Dummy9=data/objects/Turm9c_1_hd
Idx10=10
Dummy10=data/objects/Turm9c_2_hd
Idx11=11
Dummy11=data/objects/Turm9c_3_hd
Idx12=12
Dummy12=NULL; data/objects/Turm21_hd
Turm, i think is short for Turmumbau, a term for conningtower or gun platform types as referenced here:
http://uboat.net/technical/flak.htm
The files, located in \sh3\data\Objects seem pretty self explanitory given the above. The DAT file is obviously textures, not sure what else, but what realy intrests me is the sim and zone file. I have a hunch that the fix for Periscope slalom might be here.
Is there any rule files for TT's tweaker associated with these files? Or at the least anyone ever try to edit these files with a hex editor?