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View Full Version : Possible to edit Conning towers sim and zon files?


Ducimus
01-07-06, 01:30 PM
Theres this bug that eats at me every time im on the bridge of a Type9.

The perisope's in the towers IX/1 and IX/3 ride about 1 or 2 meters out of the perisope shears/wells, when they should be sitting flush. Every time your on the bridge, its like your in the middle of a slalom course. Id like to change that if its at all possible.

Looking at the basic.cfg:



[Z01]
DaysSpent=21
NbGuns=13
Idx0=0
Dummy0=data/objects/Turm2a_1_hd
Idx1=1
Dummy1=data/objects/Turm2d_1_hd
Idx2=2
Dummy2=data/objects/Turm2d_2_hd
Idx3=3
Dummy3=data/objects/Turm7b_1_hd
Idx4=4
Dummy4=data/objects/Turm7b_2_hd
Idx5=5
Dummy5=data/objects/Turm7c_1_hd
Idx6=6
Dummy6=data/objects/Turm7c_2_hd
Idx7=7
Dummy7=data/objects/Turm7c_3_hd
Idx8=8
Dummy8=data/objects/Turm7c_4_hd
Idx9=9
Dummy9=data/objects/Turm9c_1_hd
Idx10=10
Dummy10=data/objects/Turm9c_2_hd
Idx11=11
Dummy11=data/objects/Turm9c_3_hd
Idx12=12
Dummy12=NULL; data/objects/Turm21_hd


Turm, i think is short for Turmumbau, a term for conningtower or gun platform types as referenced here:

http://uboat.net/technical/flak.htm

The files, located in \sh3\data\Objects seem pretty self explanitory given the above. The DAT file is obviously textures, not sure what else, but what realy intrests me is the sim and zone file. I have a hunch that the fix for Periscope slalom might be here.

Is there any rule files for TT's tweaker associated with these files? Or at the least anyone ever try to edit these files with a hex editor?

Ducimus
01-09-06, 03:20 PM
bumpity

Marhkimov
01-09-06, 03:33 PM
It's a modeller's thing, so you'll need a modeller to help you.

Ducimus
01-09-06, 04:14 PM
It's a modeller's thing, so you'll need a modeller to help you.

Are you sure? Couldnt be something as simple as say: (psudeocode)
ATk_Per_min_height = 0.3
AtK Per_Max_height = 15

Or something like that? When i think model, i think of creating 3d objects made out of polygons. Im not trying to do that, and the persiscope, whle attached to the conning tower model, it functions like most anything you could edit in a sensor.dat. Being that - t don't want to change its appearance, only its behavior. (in this case its behvaior is causing a bad appeareance :D)

basilio
01-09-06, 05:28 PM
I was complaining some time ago about the same subject on this other forum
http://forums.ubi.com/groupee/forums/a/tpc/f/857101043/m/7111036243/r/3801027243#3801027243
i don't know if it could be useful....

Marhkimov
01-09-06, 06:02 PM
I doubt that the periscope height can be changed by simply altering a few lines of code. Anything related to the actual moving polygons of the u-boat is probably a modelling issue.

Can someone check it out and see?

Ducimus
01-09-06, 06:33 PM
Your probably right, i hope your not honestly, cause i dont think any modelling can be modded. I mean, if we could mod the acutal models then someone would have raised the other radar warning antenna (the circular one), or the radio antenna by now.

Both of which ARE modled and in the sub. (one day by luck i got a real wierd clipping issue in the external camera and was able to look "inside" the sub model, and i saw what was inside the tower, but not raised)

Heh, maybe i answered my own question just now, but id like to know for sure. Its a peeve of mine and id like to make 100% sure its fixible or not. Then again, maybe nobody's seriously TRIED. :hmm:

Unfortunatly hex editing is not my forte'. Ive looked at the files and saw some of the listed attributes, but i woudlnt know what to input or change, and exatly at what byte address to change.

Marhkimov
01-09-06, 06:46 PM
If it's a modelling problem, it probably can be fixed.
Sergbuto has already figured out how to add u-boat reflections and wakes. Flakwalker has already figured out how to align the conning wires for the Type VIIC, and remove the bow staff from the VIIB.

I'm sure other things have not been changed, simply for the fact that no one is willing to do them.

It'll probably just take a little bit of convincing...

Ducimus
01-09-06, 07:04 PM
Good point.


Well i have the desire to fix it - i just dont know how. If i knew how, you'd have a D/L link instead of me bumping this thread with conjecture.