View Full Version : Precision Periscope Mod v1.0 (by Redwine)
Hi all,
at Terrapin site http://U-Boot.RealSimulation.com I find modification for Obs and Attack Periscope Precision_Periscope_Mod_V1.0.zip (http://youngandhorny.realsimulation.com/) but here isn't information about this modification.
OK, I add this for other ShipHunters ;).
Remember, Redwine create this modification, I put only information and screens ;).
Description from original readme files:
************************************************** ***
Changes :
-------------
This files changes the periscope bearing charts, with very more readable marks, to have a
direct read with below a 1 degree precision, plus, includes a "Vernier" style marks to be able
to measure 1/10 of degree, into both periscopes and UZO,there are many choices.
Baring charts was moved down about 20 pixels to improve readability.
Rig for red mask was reworked to improve bearing charts visualization.
Some minor glitches was fixed in Attack and Observation Periscope rig for red masks.
A rig for red mask was added to the UZO, there are two choices, a black one and a red one.
Optical magnification at Attack and Observation Periscopes, UZO and Binoculars was increased
up to 10X, now minimun marks at maximun magnification (10X) is 0.1 degrees in Observation
Periscope, and 0.075 in Attack Periscope.
Fix from Wazoo.
This mod fixs the 180bug from box, i found this fix enlarging the charts, but the first to
release a mod to fix this bug was Devnull (CharlieX), full credit for him.
Viewfinder size was enlarged up to the maximun permited by the image below the background.
New background for Observation Periscope was added.
Many optional periscope background sets with optional "pin-up" girls was made.
************************************************** ***
And screens.
Observation Periscope:
http://img273.imageshack.us/img273/9129/sh3img251120051412263437ji.th.jpg (http://img273.imageshack.us/my.php?image=sh3img251120051412263437ji.jpg) http://img273.imageshack.us/img273/2025/sh3img251120051412275789wc.th.jpg (http://img273.imageshack.us/my.php?image=sh3img251120051412275789wc.jpg)
Attack Periscope:
http://img273.imageshack.us/img273/5913/sh3img251120051412464371rk.th.jpg (http://img273.imageshack.us/my.php?image=sh3img251120051412464371rk.jpg) http://img273.imageshack.us/img273/9884/sh3img25112005141247311ub.th.jpg (http://img273.imageshack.us/my.php?image=sh3img25112005141247311ub.jpg)
UZO:
http://img273.imageshack.us/img273/6564/sh3img251120051412576405ej.th.jpg (http://img273.imageshack.us/my.php?image=sh3img251120051412576405ej.jpg) http://img273.imageshack.us/img273/6114/sh3img251120051416187189zj.th.jpg (http://img273.imageshack.us/my.php?image=sh3img251120051416187189zj.jpg)
Binoculars:
http://img273.imageshack.us/img273/8595/sh3img251120051420326091kv.th.jpg (http://img273.imageshack.us/my.php?image=sh3img251120051420326091kv.jpg) http://img273.imageshack.us/img273/2246/sh3img251120051421336105sd.th.jpg (http://img273.imageshack.us/my.php?image=sh3img251120051421336105sd.jpg)
Thanks Redwine ;)
Redwine
11-25-05, 11:03 AM
:oops: Thanks a lot for the compliment ! I feel so good some body enjoy the mod. :lol:
It contains two types of night mask for UZO, so claimed on that time.
I made 3 or 4 mods, and is true no one is mentioned here.
Thanks to Terrapin to host it too. :up:
Here you have some other little improvments.
A 360 degrees instead 180 left_right bearing instrument.
http://rapidshare.de/files/8141847/360__TDCBearing_Mod.zip.html
A set of map tools, there are many, but this have bearing wheels made by Kolbus.
http://rapidshare.de/files/8141903/Herramientas_de_Mapa.zip.html
I made the 180Fix too, similar but not same as Charlie X one, but it is included into Precision Periscope Mod.
:up:
JXP,
Redwine,
Thanks for this great work. :up:
But i have some questions: Is the raising in magnification a real thing? This could improve the flag identification? How can you guys achieve to raise the magnification factor (10x)? I tried sometime ago to mod the scene.dat for this but I don't work...
Thanks for any advice.
Rubini.
JXP,
Redwine,
Thanks for this great work. :up:
But i have some questions: Is the raising in magnification a real thing? This could improve the flag identification? How can you guys achieve to raise the magnification factor (10x)? I tried sometime ago to mod the scene.dat for this but I don't work...
Thanks for any advice.
Rubini.
I thing this is a game bug. You must edit Commands_en.cfg (Commands_de.cfg) and assign key for 10x zoom level.
[Cmd70]
Name=Cam_zoom_in
Ctxt=1
Key0=0xBB,Rc,"" ..... key for zoom in is Ctrl+PLUS
[Cmd71]
Name=Cam_zoom_out
Ctxt=1
Key0=0xBD,Rc,"" ..... key for zoom out is Ctrl+MINUS
thats all
There are 3 screens from the same distance with default Obs Per 1x zoom, 4x zoom and additional 10x zoom.
http://img51.imageshack.us/img51/9620/sh3img251120052026588435lk.th.jpg (http://img51.imageshack.us/my.php?image=sh3img251120052026588435lk.jpg) http://img51.imageshack.us/img51/749/sh3img251120052027047818um.th.jpg (http://img51.imageshack.us/my.php?image=sh3img251120052027047818um.jpg) http://img51.imageshack.us/img51/3200/sh3img251120052027102346uf.th.jpg (http://img51.imageshack.us/my.php?image=sh3img251120052027102346uf.jpg)
Thanks JXP,
I will make some tests with these commands and will post my impressions here to you later. :up:
Rubini.
Redwine
11-25-05, 05:38 PM
JXP,
Redwine,
Thanks for this great work. :up:
But i have some questions: Is the raising in magnification a real thing? This could improve the flag identification? How can you guys achieve to raise the magnification factor (10x)? I tried sometime ago to mod the scene.dat for this but I don't work...
Thanks for any advice.
Rubini.
Those mods are very old yet, i dont remember exactly but i think so i made them few weeks after game release.
10X magnification trick is not my discover, as the redme above says, it is job of Wazzo, i take it fro my mod.
I soupose that level of maginfication is not real but as was extensively discued in SH2 and in this mod, a eye visual definition is infinitely bigger than the definition in the game and the monitor, some important thing as mast are not properly modelled when far, but in real life you can see them and measure mast top angle with no problems.
As i always says, the important is not to set historical values, instead the important is to have a historical behavior.
You always must to take in account, you are in a chair, with a mouse and a keyboard, it is too limitating if you set all at historical values or conditions.
Many periscopes has a very big bearing strip outside the viewfinder, on top of the scope, this strip has may be 60 cm diameter, it is a long near 2 meters, it gives you a very precise bearing strip, plus they has a Vernier type double dial to measure bearing preciselly.
Due to that i done this little help, not real, not historical, but we have not acces to the outside strip.
About how much it can help, JXP give you the response and examples.
:up:
Redwine,
I agree 100% with you.
Sometime ago I tried to enable this 10x but I don't know why it not work for me. But now is ok!
Apart the game limitations already be a correct justification to use this 10x magnification to identify the flags I want to say that the Germans had excelent optics instruments in WWII era and unless someone here have a better correct historical information I think that the Binocular, Uzo and Periscopes goes certainly beyond 6x in magnification in the uboats.
Thanks again for this excellent mod! :up:
Rubini.
I'm using IUB. Would this mod conflict with any of the additions from IUB?
Oh yeah and nice pin ups.
snakech
11-26-05, 03:17 AM
[quote=Rubini]JXP,
Redwine,
Thanks for this great work. :up:
But i have some questions: Is the raising in magnification a real thing? This could improve the flag identification? How can you guys achieve to raise the magnification factor (10x)? I tried sometime ago to mod the scene.dat for this but I don't work...
Thanks for any advice.
Rubini.
I thing this is a game bug. You must edit Commands_en.cfg (Commands_de.cfg) and assign key for 10x zoom level.
[Cmd70]
Name=Cam_zoom_in
Ctxt=1
Key0=0xBB,Rc,"" ..... key for zoom in is Ctrl+PLUS
[Cmd71]
Name=Cam_zoom_out
Ctxt=1
Key0=0xBD,Rc,"" ..... key for zoom out is Ctrl+MINUS
thats all
hello @all
i am in serious trouble
the cam Zoom in does not function withCtrl+PLUS, i use the command.de :damn:
the zoom out works well
can anybody help me please, i need to use this nice work :up:
snakech
11-26-05, 04:07 AM
The 10X Zoom use to work before the 1.4b Patch and as Redwine said it was Wazzo that discovered it. However after the 1.4b patch it no longer worked, it was I that sorted it out and posted it on the forums shortly after 1.4b came out.
So now ur "head to view" and "view to heading" still work as well as the 10X Zoom. Dont get em mixed up :)
so if i understand right, the 10x zoom does not work with 1.4b?
Redwine
11-26-05, 06:46 AM
10X trick works fine in any version, almost in periscope, UZO, deckgun, and AAA artillery.
I am using it in 1.4b now with no problem.
Precision Periscope Mod was done with instructions to adapt it manually to any game version.
Just verify you had edited both Comand_en.cfg and Comand_de.cfg
like this mentioned above, just remove the semiclones...... :up:
[Cmd70]
Name=Cam_zoom_in
Ctxt=1
Key0=0xBB,Rc,""
[Cmd71]
Name=Cam_zoom_out
Ctxt=1
Key0=0xBD,Rc,""
I do not know hw to adapt it to camera view.
And Ii think so it must not have any uncompatibility with any mod.
About pin-ups, you have 3 posibility, no pin-ups, old fashion pin-ups, and new fashion pin-ups.
Hi guys,
First of all I should like to say that the 10x works in my installation (SH3 1.4b plus a lot of mods) without problem.
Yesterday when I was making some tests with the 10x I achieve to put this feature on the mouse wheel without conflict with anything. I guess that is a more intuitive way to zoom in and out. Look:
=====================
The original settings:
[Cmd70]
Name=Cam_zoom_in
Ctxt=1
[Cmd71]
Name=Cam_zoom_out
Ctxt=1
[Cmd72]
Name=Cam_zoom_cycle
Ctxt=1
Key0=0x09,,"Tab"
[Cmd73]
Name=Cam_wheel_zoom
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd74]
Name=Cam_tight_toggle
Ctxt=1
===============================
The new settings (Use shift + mouse wheell to zoom in and out):
[Cmd70]
Name=Cam_zoom_in
Ctxt=1
Key0=0x05,Rs,"Shift+M.wheel" ; <==here the unique modification
[Cmd71]
Name=Cam_zoom_out
Ctxt=1
[Cmd72]
Name=Cam_zoom_cycle
Ctxt=1
Key0=0x09,,"Tab"
[Cmd73]
Name=Cam_wheel_zoom
Ctxt=1
Key0=0x05,R,"M.wheel"
[Cmd74]
Name=Cam_tight_toggle
Ctxt=1
====================
That is all! Now you can zoom in and out just using shift+Mouse wheel. The others commands are the same.
Rubini.
Redwine
11-26-05, 07:45 AM
Whow ! excelent !
My wheel now arrive only to 6X.
It is posible to remove the use of the Shft key ? and use only the mouse wheel to arrive to 10X ?
and what is it ?
Cam_tight_toggle
Redwine,
I tried a bit to use only the M. wheel but don't work for me.
Only this way, using shift + M. wheel, it works.
So,
I have the 1x to 10x using shift + mouse wheel in and out. When I use only M. wheel the game works as the default settings.
Rubini.
Edit: I also don't know nothing about "Name=Cam_tight_toggle" command.
snakech
11-26-05, 08:46 AM
hello @all
i have make an 2nd try with Rubini's solution an now everything working fine for me, thanks alot and happy hunting :up:
greetz
snakech
About pin-ups, you have 3 posibility, no pin-ups, old fashion pin-ups, and new fashion pin-ups.
Hi Redwine,
inside Precision_Periscope_modv1.zip are only periscopes with pin ups girl. Do you have without to? It's time for release Precision_Periscope_modv2 :-).
I want version without pin up girls too ;).
thx
4 Others,
Precision Periscope works well with any other mods and patch 1.4b.
Rubini,
thanks for good idea with Shift+Mouse Wheel (I use CTRL+TAB, but this is better ;))
Cdr Gibs,
I have redefined View to head and Heading to View to another keys.
[Cmd148]
Name=Heading_to_view
Ctxt=1
MnID=0x3F450010
Key0=0x60,C,"NumPad 0"
Key1=0x65,Cc,"CTRL NumPad 5"
[Cmd149]
Name=View_to_heading
Ctxt=1
Key0=0x0D,C,"Enter"
Key1=0x65,C,"NumPad 5"
For me 10x zoom with Ctrl+Plus and Ctrl+Minus works well. But that's true, I have heavy modified Commands_en.cfg ;).
Redwine
11-26-05, 01:25 PM
About pin-ups, you have 3 posibility, no pin-ups, old fashion pin-ups, and new fashion pin-ups.
Hi Redwine,
inside Precision_Periscope_modv1.zip are only periscopes with pin ups girl. Do you have without to? It's time for release Precision_Periscope_modv2 :-).
I want version without pin up girls too ;).
thx
You are right, it was a mistake, the "Step 5" folder was souposed to contain a clear periscopes with no pin-ups, but they have the Set1 files instead. :dead:
I will check if i stored the original Photoshop files. :up:
zoso791
11-27-05, 12:46 AM
Ok I have a problem. I'm running the RUB1.43 and everytime I install it using the proper manner I get somekind of error message and the thing won't load, can anyone help?
zoso791
11-27-05, 12:46 AM
Ok I have a problem. I'm running the RUB1.43 and everytime I install it using the proper manner I get somekind of error message and the thing won't load, can anyone help?
Jan
Redwine
11-27-05, 07:10 AM
RUB is a great mod but i do not use it and do not know wich files it touch, anyway, if you made the modifications manualy as is explained into the text files into precision Periscope Mod, sure you will have not any uncompatibility.
With these instructions to made the modifications manually you will be able to adapt the mod to any other files you have installed.
Marhkimov
11-28-05, 06:05 AM
I find that I can use the mouse wheel to toggle to zoom level 10.
For instance, at the obs periscope I can scroll up once to go to 1x zoom. Then I can scroll up once more to go to 10x zoom.
To do this, all you have to do is use TT's mini tweek tool and change the camera.dat "optical" settings. You can do this for whichever instrument you want: UZO, obs peri, attack peri, binoculars. Go to the optical tab for the instrument and change the unknown values 1 and 2.
The first value will be the zoom level for the first wheel scroll. The second value will be the zoom level for the second wheel scroll. For instance, here are the default values for the obs periscope:
unknown value = 1
unknown value = 4
Change it to this:
unknown value = 1
unknown value = 10
And it will work
THE TRICK... is that you have to move the backup file that is created in data\library. It is called "Copy of Cameras.dat" and you cannot leave it in that folder or else it will override any changes you have made. Either move it out or put it in a sub-folder.
Try it! :up:
Redwine
11-28-05, 06:47 AM
Redwine,
I tried a bit to use only the M. wheel but don't work for me.
Only this way, using shift + M. wheel, it works.
So,
I have the 1x to 10x using shift + mouse wheel in and out. When I use only M. wheel the game works as the default settings.
Rubini.
Edit: I also don't know nothing about "Name=Cam_tight_toggle" command.
Thanks Rubinni :up:
I find that I can use the mouse wheel to toggle to zoom level 10.
For instance, at the obs periscope I can scroll up once to go to 1x zoom. Then I can scroll up once more to go to 10x zoom.
To do this, all you have to do is use TT's mini tweek tool and change the camera.dat "optical" settings. You can do this for whichever instrument you want: UZO, obs peri, attack peri, binoculars. Go to the optical tab for the instrument and change the unknown values 1 and 2.
The first value will be the zoom level for the first wheel scroll. The second value will be the zoom level for the second wheel scroll. For instance, here are the default values for the obs periscope:
unknown value = 1
unknown value = 4
Change it to this:
unknown value = 1
unknown value = 10
And it will work
THE TRICK... is that you have to move the backup file that is created in data\library. It is called "Copy of Cameras.dat" and you cannot leave it in that folder or else it will override any changes you have made. Either move it out or put it in a sub-folder.
Try it! :up:
Thanks Marhkimov, i will try but... i am worng or... in that way, when i press TAB key, the magnification will not switch between 1x-4x, it will switch between 1x-10x ?
Marhkimov
11-28-05, 06:59 AM
Thanks Marhkimov, i will try but... i am worng or... in that way, when i press TAB key, the magnification will not switch between 1x-4x, it will switch between 1x-10x ?
Yes, if you change it, you will switch between 1x-10x.
The game can only support a maximum of two settings.
either 1x-4x,
or 1x-10x,
or 4x-10x,
or whatever you want.
But you can only have two.
Redwine
11-28-05, 07:19 AM
I reach now 10X with CTRL + Plus, this give many intermediate magnifications, and when swich TAB, switch between 1x-4x.
The good will be to maintain TAB between original setting, and be able to introduc the CTRL + PLUS function and behavior into the mouse wheel, being able to switch between, 1x, 1,5x, 2x, 2.5x.............. 8.5x, 9x, 9.5x, 10x.
May be posible ?
Great work, Redwine! (To be honest, I just download this for those pin-up photos. :D )
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